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If you're buying fetishes as a shaman, you're doing it wrong? Only a shaman would buy fetishes! Saying they shouldn't be bought is just an admission that this is an utterly worthless and broken game mechanic. The ambient ones are not common enough. Haste and barriers have long cooldown and the rest of the conjuring spells are worthless.
I did 2 playthrough with elf shaman and was having a blast
first was shaman gun (and gunnery is very helpful in longrange)
Charisma 8
Spirit Summoning 8,
Spirit Control 7 ,
and Conjuring 8
Quickness 7,
Ranged Combat 7,
and the specific gun 6
Intelligence 2
Biotech 2
in my second I did a decker gun shaman to see what decking is like (and the walls were not so helpful as I thought they would be)
Charisma 6
Spirit Summoning 6,
Spirit Control 4 ,
and Conjuring 0
Quickness 7,
Ranged Combat 7,
and the specific gun 6
Intelligence 7
Biotech 2
Decking 7
ESP 2
And pure soldiers carry grenades and medpacks. Drone masters have to carry medpacks and repair packs. YOu carry medpacks and 1 or 2 extra highest level summons.
And summons are very powerful. I managed to make some situations very trivial on Very Hard with summons in Dragonfall.
There are *TWO* skill lines that are completely dedicated strictly to summons. To act like summons are not a class defining characteristic of shamans is just... I don't even have words to describe your ignorance. I have never said that shamans must summon. I said to deal damage as a shaman you need to use summons. Conjuring spells do don't any damage except for fire and lightning barriers. If you're taking conjuring then you're already putting karma into Charisma. To take summoning there are only 2 additional skill lines to invest in. If you want to do damage through guns instead, then there are 3 additional skill lines you need to invest in (quickness, ranged combat, and your weapon of choice).
And you completely ignored how Summons are the most powerful weapon in the game (both in DMS and Dragonfall and I used them in both).