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You can find this discussion for every game displaying to hit percentages (like XCOM, for example). Humans are pretty bad at estimating probabilities and randomness in general, and confirmation bias does the rest.
One thought I have is that maybe its something maybe with LoS calculations and the game telling you that you can attack, letting you attack, but its actually something you cant attack at all.
Regardless of if thats whats happening or not i feel like the kind of symptoms fit that sort of cause, because i dont feel like under normal situations the percentages are wrong, but its morelike in addition to standard situations there are certain situations where you just can not hit at all no matter how many times you try. Ive done experements like that where someone missess say 80% three times in a row, and ill haste them just to give them another 2 shots to see if they still miss, and they do. - And important to mention to people who just claim its human bias towards no streaks in randomness, i can not remember a time wherei intentionally hasted someone who repeatedly missed to see if they could hit, where they could hit that same target from their same position.
I would think that since i was doing an intentional experement that i would remember if it had ever resulted in a hit.
Was going to mention the gambler's fallacy. Missing four or five times in a row when the accuracy is 99% isn't that unusual, 100 shots and no hits - that's something.
It's very difficult to analyze, for players saying they get/got 5 99% miss in a row, I wonder if they really quote well the events or if I have an insane luck to never have seen that. I never ever saw three 99% miss in a row, and I'm not sure for two 99%.
It's possible there's a bug triggered only for some players and generating a ToHit problem.
Now about aiming a target behind an enemy or a friend, I remember had the feeling in SRR that it was increasing the miss versus the chance shown. That feeling didn't came back at all with Dragonfall. In Dragonfall I also put a much higher focus to target ToHit higher than 90%. I still do attacks with lower ToHit but I constantly try improve the ToHit as a major goal.
That's the gambler's fallacy right there; if you roll a die, and get four each time, the universe isn't going to compensate this by giving you a number other than four - it could just very well be four again.
You would have ignored the streaks of hits when you had far below 90%, but you pay attention to the times you noticed you did not hit with 99%. The only way we test the accuracy of the "to hit" modifier is to run this over a very large sample.
I've actually made 3-4 subsequent hits in a row on probabilities between 20-25% but I didn't mind those at all.
Addendum/correction: While it is true that our organic brains are wired to constantly find patterns, even ones that aren't there. It' important to note Actually I was only partly correct, as one can actually use conditional probability to check how strong the evidence is that the game mechanic's random generator is faulty.
No, it really isn't that special. Each shot is probably independant of each other, so in theory the chance to hit re-rolls after every shot you make.
I would be suspicious if you took a large sample of different scenarios where you had 99% to hit, and found a "miss" figure significantly higher than 1%. Look up law of large numbers.
Not saying the accuracy modifier isn't bugged, but I haven't seen much evidence for it.
Addendum/correction: Actually I was mistaken, one can actually use conditional probability to check how strong the evidence is that the game mechanic's random generator is faulty.