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The problem I have with your attitude is it's like if it's very easy to do to add plenty new models to do and rework the difficulty management and probably redo the shops design because with 200 items you can't have a single shop for cyber stuff, and add new mechanisms with the mancy thing.
Once more that series is turn based with text and no vocal acting it doesn't target the same player base than modern AAA RPG, and from very far.
Sorry, I don't really understand what you're trying to say.
Just because a thing is hard to do doesn't mean it is reason enough to not do it. Apparently it was very hard implement a real save-system, yet they succeeded and I think most people here are grateful for it. I know I am. You don't HAVE to have models for cyberware but I admit it would be nice. It could simply be 1 model for each bodypart. Anyway, the shops could be handled as lists similar to other shops. So you select what bodypart to augment and recieve a list of all the cyberware you can install on that bodypart. Though I don't expect them to implement every single cyberware.
The slot system will have to go so you can install more than 1 cyberware on a bodypart. There's no real reason why you couldn't have lets say Dermal plating and Wireless Reflexes. Essence should be the cap, not body slots.
I don't have any problem with the lack of voice acting, it was probably a good idea to spend the resources elsewhere. Can't say I've been very impressed with the latest AAA RPG's, I mostly play old RPGs since they are more faithful to PnP RPGs (Fallout 1 & 2, Arcanum, Planescape Torment e.t.c.).
Arcanum killed the studio that did it, and it's probably a large cause of end of turn Based RPG. Typical wrong management of cost and real players target size. Full of bugs, pathetic tedious combats, Arcanum is far to be a good example.
If you think such game sells as well than a game like a real AAA RPG then I can't say anything. But I agree you mark a point by highlighting that not many people believed they would dev a save everywhere fix.
You don't like AAA RPG, I'm not surprised then you are interested by a game like Shadowrun. But you won't get any AAA RPG equivalent with such game, you should tune down your expectation a bit in term of amount of contents and level of polishing. Or restrict your hope on few projects with more famous IP or dev studios, example Divinity Original Sin, Wasteland 2, Torment 2. And keep fingers crossed none is a disaster and dig for a long time any hope of Turn Based AAA RPG.
So ok I could be wrong with my negative view of your OP. For you it helps dev pinpoint what's missing and important for you. Myself I see you whine and ignore the improvements of 66% more cyber stuff, not only you don't see the improvements but you will never been satisfied, that's how I feel it, could be wrong.
I think you misunderstood me when I said that those games are similar to PnP RPGs. I mean in the sense of roleplaying, not that they are based upon a existing PnP ruleset. For instance if you have low intelligence in Fallout it changes the dialog of your character, it makes for great roleplaying.
Already backed Wasteland 2 and Torment 2 and I have my eyes on Divinity Original Sin :).
I think Dragonfall is a big improvement over DMS and I have said so in other posts I've made here. It is not my intention to whine but to give feedback, I am sorry if it looked like whining to you. I give critique and feedback even to my favorite games.
Hell it was their only really big success
Vanpire: Bloodlines killed Troika
Irony of the Troika is derived from a Russian word meaning 'a set of three.'
Troika released 3 games in its life as a company.
Arcanum was the first.
Then Temple of Elemental Evil.
Then Vampire: Bloodlines.
But back at the conversation at hand!
While we could have more options to "chrome up" all the current ones are fitting to the powerfulness of a non-legendary runner.
The game doesnt last long enough for you to earn the amount of yen it would take to seriously cram every single high tech cyber gadget inside your body - we get the basic stuff and few advanced pieces and then we run out of essence - thats life!
If they make an actual sequel to either of the campaings where we can import our old character then I could see a reason to go for deltaware fingernail lazers and whatnot to keep up the illusion of increasing power as the runner developes.
For importing characters, the game has a problem of number of skills available. The current system won't support characters of SRR that have already at least two specialization fully developed, it's an impasse without to add a whole new level of improvement for all skills.
EDIT: About new modules I quoted a strong track provided in Dragonfail, a module in London about a TBS killer.
Is it possible to properly upgrade from Alphaware to Betaware now and "free" up some Essence in the process? I know you can never regain Essence, but IIRC, if you had Alphaware legs that cost 2 Essence and you upgrade to Betaware that cost 1 Essence, you'd have another "free" point again to add some more 'ware.
You have a essence hole, yes. But as far as I know I'm afraid there is no Betaware or Deltaware in Dragonfall.
Apart from that, what are the advantages of a Smartlink weapon? I haven't found any ingame explanation.
You can see it next to your essence, for instance it might say: Essence 2 (2.5). I believe Smartlink weapons increases your accuracy or negates some range penalties.
In the PnP:
A bit off topic here but it wasnt Bloodlines that killed them it was Valve who did, as they were using their proprietory Half Life 2 engine and valve screwed them with it. They werent allowed to release the game when they could sell it and when they could everyone bought half life 2 . There were issues with development as well but it wasnt all Troikas Fault. Bloodlines is a great game.
It is awesome for extra 3 damage , 1 more AP :P I am boosting it all the time , cooldown is way too long 6 turns :( , they should either remove the 3 damage or lower the cooldown .
But like everything again no cyberware fix , somebody sure hates cyberware !
It seems to be overbalanced again , with essence cost and usefull ness .
And no additional extra cyberware slot for the new choices . why does everything fits into body.
And why is the Enhanced DataJack costing 1 essence , it is called enhanced not for nothing.
Should be the same 0.5 cost .
But most of the cyberware are like again too balanced , pyschical adept got balanced/improved the correct way . how come cyberware can´t adapt to that ?