Shadowrun Returns

Shadowrun Returns

Bloodline quest - bug
Hello!

After overloading the generator and decking the exit door, when I try to escape I get a message from Amsel telling me to set the generator to overload before I can leave.

If I wait for the generators to overload I die, so I'd reckon the generator was indeed overloaded :P

Edit: I've replayed multiple saves within the quest multiple times and I get the same loop. I'm reluctant to replay the whole mission if I'd hit the same loop-wall...
Last edited by Roy Stampler; Mar 1, 2014 @ 3:08am
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Showing 1-15 of 21 comments
Roy Stampler Mar 1, 2014 @ 4:26am 
Bump for frontpage, this has rendered my game unplayable :(
deanzt Mar 1, 2014 @ 9:37am 
I've got the same bug. Very annoying!!!
gungadin22000 Mar 1, 2014 @ 10:11am 
Exact same problem here. I suspect that the recent update might have broken this mission. As it is, I cannot advance the game.

Please fix.
Sweatypaws 🐾 Mar 1, 2014 @ 10:43am 
Same issue. Can't progress in the game because of it. I've made it through the mission without being noticed, and overloaded the generators. When I get to the exit I get the message that I still need to set the generators.
whodat Mar 1, 2014 @ 11:18am 
Something's not right with that mission. I for one can't start the mission because I didn't get Blitz in my crew and hiring a decker, doesn't register as a decker for the mission; for some reason.
lorerunner Mar 1, 2014 @ 12:04pm 
Originally posted by UffzSchnurrbart:
Hello!

After overloading the generator and decking the exit door, when I try to escape I get a message from Amsel telling me to set the generator to overload before I can leave.

If I wait for the generators to overload I die, so I'd reckon the generator was indeed overloaded :P

Edit: I've replayed multiple saves within the quest multiple times and I get the same loop. I'm reluctant to replay the whole mission if I'd hit the same loop-wall...


How did you progress your way through this mission, did you stealth your way through until you got to the generators or did you get into a fight at some point?
gungadin22000 Mar 1, 2014 @ 12:58pm 
I managed to get past this mission by reloading the autosave just before meeting the mages in the reactor room. This time, I hacked the console next to the reactor and freed the 3 captives as well as triggering the reactor from inside the hacking simulation. I then used the password on the reactor and this time the game let me leave through the elevator to the right.

I suspect that you need to hack the reactor manually to progress. This is definitely a bug, because surely you should be able to leave after setting the reactor to blow manually?
dq_177 Mar 1, 2014 @ 1:00pm 
This bug sounds nasty, this is why I'm waiting until awhile after relase to buy it, give them time to patch this stuff
mikebot Mar 1, 2014 @ 1:36pm 
Thank you for the report, we are currently investigating this issue. I will update here once more information is available.
AlexanderMKinn Mar 1, 2014 @ 5:00pm 
Yup, got this too. So sad! The pacing up to this point was spot on, with the timers ticking down before the security shows up and the generator blows.
Zengineer Mar 1, 2014 @ 5:03pm 
What is the password for the generator? I couldn't find it in my searching in-game and online.
AlexanderMKinn Mar 1, 2014 @ 6:33pm 
It's "Xolotl" if memory serves.
mikebot Mar 1, 2014 @ 9:54pm 
Hey all, please update to Release 1.2.2 if you are encountering this issue. More information here: http://steamcommunity.com/app/234650/discussions/0/558749191084682983/ There was an edge-case set of steps that could result in a bad door state, preventing exit.

You may also need to use "Restart Level" from the PDA in order to resolve the issue.
harlekinrains Mar 2, 2014 @ 9:01am 
You fixed nothing. NOTHING.

Started the Quest with the MOST RECENT PATCH - still encountered the bug. I'd be most gladfull if you would take your gamebreaking issue fixing a bit more serious - as this is about the heigth of being insulted.

You can catch a save file here: http://harlekin.me/fileups/Shadowrun%20Returns%20corrupted.zip

Also starting the mission over is A BIT OF A HASSLE - since it is quite a challenge if you're going the hard route, and it has two matrix sections in addition - so... Way to first break a mission at the latest possible point, moreover one that is at an essential point pacing wise - then lie about it having been fixed, and then delete a first bugreport made by me in this forums without a comment.

You guys sure have got the hang of how not to do things.

Comments would be appreciated. Answers as well.
Last edited by harlekinrains; Mar 2, 2014 @ 9:07am
AlexanderMKinn Mar 2, 2014 @ 10:01am 
Well the restart level from the PDA worked for me, for what it's worth.Yes, I had to start over at the bottom of the elevator for the third time, which is unfortionate, but by the third time of running that combat encounter, I got my time down to 7 turns for the whole fight (with Decking, extra hard etc).
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Date Posted: Mar 1, 2014 @ 2:33am
Posts: 21