Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
I get the feeling that character need to dual 1 combat and one of either decking, rigging or conjuring?
Currently Im focusing on pistol stat & high body. Thinking of adding a few to charisma for the speech options.
Will it be a mistake to put lots of pts on weapons? Im tempted just to still with pistol though.
Sorry for the necro.
Great thx. Ill stick with combat skills then and put some into charisma as well.
7 str 7 melee weapons ~ 6 ranged 6 pistol (rest in body/charisma)
After 6 in pistol you can reload for free so the low capacity high dmg "Cavalier deputy" is a monster. (It looks like the old west revolver.)
However I found myself tanking with the custom Katana mucht of the time anyway becasue it was so damn fun :)
Samui was fun trying an build now adept now.
Fair play. Thats pretty much how I am looking to build. Though I was originally going to go for a 2nd firearm I think Ill go back to going for melee/pistol warrior. Great to hear about pistol... my eternal hope for building such a character was to get my hands on an OP pistol! :D
Not to mention, throwing for 1 AP for grenades.