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Shadowrun Returns focuses almost entirely on combat mechanics and excludes most of the characters' skills that are found in the tabletop version of Shadowrun. Some of the staples of the PnP RPG's combat (i.e. stealth, cover, initiative, etc...) also don't seem to be represented the same way. Combat does seem to be much more streamlined than in the tabletop version, since the overall skill-check mechanics in Shadowrun Returns are mostly hidden from the player.
P.S.
I find that running 5th edition is already enough to "annoy the hell out of me" by itself. The 4th Edition and 20th anniversary rules (sort of edition 4.5) were not bad... but Catalyst really took a step backwards with the 5th edition (IMO).
It may get better in the future if Catalyst releases more material to round out the rules (I'm mainly waiting for an updated magic sourcebook). Right now, the core rulebooks of the 5th edition consists solely of the 5th edition book and the combat book (Run & Gun), it just seems a little too sparse.
Still, I imagine that learning the previous versions has clouded my opinion on the subject soI'd recommend downloading the quick-start rules from the Shadowrun Tabletop Site[www.shadowruntabletop.com]. Hopefully, you're experience will be better than mine.