Shadowrun Returns

Shadowrun Returns

This topic has been locked
Barathrum Nov 23, 2015 @ 3:51am
This game sucks
Worst game I've purchased in a long time... So pissed I wasted 10 something dollars for this crappy game. Combat is clunky, the angle makes misclicks often, and the game is just repetitive and not fun. Menu system is archaic, this is 2015 let me change my skills/weapons through menu not stash wow... weapons bland and barely any variety.. Blandest game ever I can understand if you enjoy lore but this game is a embarassment to GURP games, actually an embarassment to game design... and is nowhere close to fallout 1 or 2... Back to ftl
< >
Showing 1-15 of 43 comments
sorry to inform u mr usa steam fellow but this game is the best u ever seen in your whole life:steammocking:
Barathrum Nov 24, 2015 @ 7:46am 
And that's why I have over 150 hours in FTL and only 12 in this game? Combat is clunky, have the developers ever played a good SRPG? Shining Force series, Disgaea, even Fire Emblem have better combat than this and Shining Force was made over 15 years ago. You should be able to switch weapons while a character is running, certain abilities need complete revamps (yes I'm looking at you Shaman). There's too many choices for etiquettes resulting in most being completely useless. Just go straight for guns/melee because this isn't a deep enough game that will actually allow you to sneak/speak your way through the game.

Level design is awful, by the end of the game I could intuitively know where the enemies would ambush me or likely be positioned. Misclicks for movement/attack could've been fixed easily by giving attacks a specific hotkey and movement a hotkey...it's poor archaic game design, easily fixed with smart ideas. On top of that map design is uninspired with sidequests not far apart, and scattered items that allow you to avoid fights. Also forcing each individual character to hit the exit button for an area is again archaic and poor design. It feels like I'm literally wasting my time moving all the characters to a door and clicking it for them to move on.

Forcing a weapon upon you on endgame is a bad game decision, they could've allowed players to choose a specific gun with that mod, and for spellcasters a spell that could be used on ghost forms. On top of that the end is buggy, one time an enemy became untargetable because it died spawning a ghost and another enemy ran on top of it forcing a level restart.

This is a C game at best, but the big problem is it lacks creativity, I can enjoy a B or C game like EDF, Kingdom, Curious Expedition, but those games bring new innovative ideas to the table. The only good thing is the ending wraps up a rather mediocre story, and getting officer Klusky fired is rather satisfying.
Last edited by Barathrum; Nov 24, 2015 @ 7:51am
Mandril Nov 26, 2015 @ 11:46am 
I played this back on the NES day. Loved it then and loved it now I disagree with the poster above. Picked this up during the sale too! runs sweet on my linux box.
Last edited by Mandril; Nov 26, 2015 @ 11:47am
Rammur Nov 29, 2015 @ 12:28am 
shush mr backseat wananbe developer who are you to say its a bad game design youer not a dev and you liek a couple years too late to be moaning about crap most of know and simply got use too.
Ai no Senshi Nov 29, 2015 @ 2:48am 
So... was this the only one that you played? They get a lot better as well, in the "newer" ones. Shadowrun Returns is way different from Hong Kong, as an example.
EDIT: I love the Returns as it is, personally.
Last edited by Ai no Senshi; Nov 29, 2015 @ 2:49am
Its even worse though than Hard West because you can't remap keys! That is a serious no-no for PC games. Seriously they got 1 million more dollars than they planned in the Kickstarter (to roughly 1.9 mill) and they couldn't implement that? Why don't they just patch this game to add this crucial stuff in.. its also quite short at about 11-12 hours and the game feels off in other ways, its hard to put my finger on it but I'd say that even though the game looks sleek the levels seem a tad empty, character creation & advancement is quite simplified and combat is relatively easy. I didn't have an issue with misclicks for movement/attack because you can change it to double click. Yeah but so far its really disappointing considering how much hype this thing had and how much support it got.
Last edited by TheUnbeholden (ChainBreaker); Dec 2, 2015 @ 4:34am
//// Dec 1, 2015 @ 12:57pm 
auto save-only feature was meant to prolong gameplay and add some difficulty, make players plan ahead, think... simple indie game feature, like check points in the old days. yet, it was too much for the majority to handle... and what's really funny, it's a subject for sad lonely trolls to grieve about until now.
Stabbin' Hobo Dec 1, 2015 @ 4:32pm 
Maybe Im risking the wrath of the faithful but Im not very impressed either.

I LOVED the Sega Genesis Shadowrun back in the day and would have been overjoyed for a modern update that brought graphics up to par and fixed a bit of the decking that got tedious. Sadly, this is not that game, it starts slow, stays slow and feels far too constrained in what you can do. No exploration, limited weapons, dull story...thats 3 strikes in an rpg and yet Im grinding on further hoping it gets less boring.

Last edited by Stabbin' Hobo; Dec 1, 2015 @ 4:33pm
Babycat Dec 2, 2015 @ 9:06am 
Really enjoyed it, paid about £2.50 for it too.
probe Dec 4, 2015 @ 3:15am 
I enjoyed the universe and the story but after my first playthrough things felt kind of done and over.

The game fails at explaining any of the mechanics behind the curtain (the stats influence on combat for instance, the rolls being made etc....That's a little bit sloppy for a fully fleshed out system), different builds felt boring, unimportant and downright depressing (my first playthrough was with a gun-wielding mage. I learned never to bother with guns again).

The few etiquettes I've seen making any sort of impact offered little in the end.

As a learning experience SR:R was a good thing for HBS and from what I've heard the next two games were much better than SR:R.

Disclaimer: I've backed the game and played it through right after launch. There may have been some patches that has fixed some of my issues with the game. But from a story so linear I can't find the will to complete it again just to check.

This game held me back from purchasing any of the other two Shadowrun games by HBS.
GalvanicChoir Dec 12, 2015 @ 10:51pm 
Everyone relax. Everyone has their own opinion on weather or not HBS makes good games. Of course, some have the wrong opinion, like USA xD
probe Dec 12, 2015 @ 11:43pm 
Originally posted by The Doctor:
Everyone relax. Everyone has their own opinion on weather or not HBS makes good games. Of course, some have the wrong opinion, like USA xD

It's whether not weather (sry couldn't stop the grammar nazi from emerging). And it is not a bad game as such. But it is best enjoyed with the understanding of what the game offers IMO.

A story with very little C&C, some bad sounds and a lot of (what i felt to be weird) combat. On a string. For the current price I wouldn't recommend it unless you were a P&P Shadowrun player who might like the atmosphere.

But for the amount of money raised on Kickstarter and the implementation of workshop/mod support and a editor for doing such, is pretty good.

But the game feels kind of lacking in several areas IMO.
Last edited by probe; Dec 12, 2015 @ 11:43pm
GalvanicChoir Dec 13, 2015 @ 11:17am 
Originally posted by probe:

It's whether not weather (sry couldn't stop the grammar nazi from emerging).

But the game feels kind of lacking in several areas IMO.
Thanks for the correction. I keep forgetting!
The game definetly lacks some aspects, but let's remember that this was the first game of an indie game company. It's bound to have some flaws. Look at what they've accomplished now. They have Golem Arcana, SR:HK, and a new Battletech game on it's way!
probe Dec 13, 2015 @ 11:26am 
Originally posted by The Doctor:
Originally posted by probe:

It's whether not weather (sry couldn't stop the grammar nazi from emerging).

But the game feels kind of lacking in several areas IMO.
Thanks for the correction. I keep forgetting!
The game definetly lacks some aspects, but let's remember that this was the first game of an indie game company. It's bound to have some flaws. Look at what they've accomplished now. They have Golem Arcana, SR:HK, and a new Battletech game on it's way!

Indeed. I think for their budget and this being their first endeavour into the Unity Engine it's fairly well done. But comparing to other CRPG's out there I felt more like playing an adventure game with combat mechanics than a CRPG.

But I'm not dismissing their efforts here. Only being a bit spoiled and hoped for more.

Perhaps I should give it a go again. I played it right after release.

And yeah about misspelling. I keep doing that too. Whether, wether etc. So don't worry about my correction earlier. It was all in good spirit and not an attempt to play a smart-"rear-end".
GamerWolfOps Dec 16, 2015 @ 3:47pm 
The Worst game? i have to disagree this is the best cyperpunk thus far i had played and i am really enjoying it. Does game lack things? sure but nothing major.
< >
Showing 1-15 of 43 comments
Per page: 1530 50