Shadowrun Returns

Shadowrun Returns

whocares916 Jan 7, 2016 @ 11:21am
need some help on starter build for decker primary and rigger sec
like title saids
i want to make a custom decker with sec as a rigger

any suggestions on a starter build that will not allow me to get 1 shot by talking to a npc
< >
Showing 1-7 of 7 comments
ReeNoiP Jan 7, 2016 @ 1:35pm 
Put a few points into dodge to avoid aggro. Use 2 drones and a deck (no gun) and stay put of the line of fire. Get some cyberware to increase your body and armour.

It's a bit tough early on, but once you get the 2 drone setup running it's great.

If you are strapped for cash, you can skip the first couple of deck upgrades with little worry.
whocares916 Jan 8, 2016 @ 10:03am 
Originally posted by ReeNoiP:
Put a few points into dodge to avoid aggro. Use 2 drones and a deck (no gun) and stay put of the line of fire. Get some cyberware to increase your body and armour.

It's a bit tough early on, but once you get the 2 drone setup running it's great.

If you are strapped for cash, you can skip the first couple of deck upgrades with little worry.
ya i keep trying to put guns for my char lol
thanks
Lord Of Dorkness Jan 8, 2016 @ 12:52pm 
If you've got the karma to spare (answer, probebly not) some splashing into unarmed and chi-casting will allow your character to still inflict some rather decent damage.

I wouldn't recommend pushing chi to higher than 'stride,' but you'll get a lot of millage out of those first few spells on an 'unarmed' character like that.
whocares916 Jan 9, 2016 @ 10:19am 
Originally posted by Lord Of Dorkness:
If you've got the karma to spare (answer, probebly not) some splashing into unarmed and chi-casting will allow your character to still inflict some rather decent damage.

I wouldn't recommend pushing chi to higher than 'stride,' but you'll get a lot of millage out of those first few spells on an 'unarmed' character like that.
thanks
also do you know any thing about that newer shadow run game
single player offline that sort of thing
ReeNoiP Jan 9, 2016 @ 11:49am 
Dragonfall and Hong Kong? They are similar to this one. Singleplayer campaigns using the same engine, with some improvements.
TheFynnBoss Jan 10, 2016 @ 9:38am 
Originally posted by ReeNoiP:
Put a few points into dodge to avoid aggro. Use 2 drones and a deck (no gun) and stay put of the line of fire. Get some cyberware to increase your body and armour.

It's a bit tough early on, but once you get the 2 drone setup running it's great.

If you are strapped for cash, you can skip the first couple of deck upgrades with little worry.

Pretty solid advice. I haven't made a Decker or Rigger yet so I'm not able to offer much for the OP. Currently using an Elf Sorcerer that uses SMGs. In hindsight I probably should have maybe done Summoning instead of the SMGs or just went all in on the spellcasting. Was contemplating a Sorcerer/Decker blend... but that would have been a bit counter productive after looking into that type of build.

Back on topic though... Does race matter much with your recommended Decker/Rigger build or is race kinda a minute point with those classes? Just trying to ask questions because I'm new to these turn-based Shadowrun games. Played the old SNES and Sega roleplaying versions though.
McCrabby Jan 11, 2016 @ 11:17am 
I finished my first playthrough of Shadowrun Returns as a decker/rigger. My opinion, there is not much point putting extra points in other combat options. The reason is that with your drone(s) active, you will only have one AP to work with on your character itself. You drones are plenty capable of killing things, and that 1 AP you have is better used for repositioning or supporting with Mark Target.

I wouldn't bother with melee, because you are already limited by your AP and cannot close the distance. Also Intelligence does not give you any tankiness, so you are already a suboptimal melee character. For guns, you can invest in Quickness for Dodge, and put a few points into shotguns, maybe pistols. Shotguns are surprisingly good in close to medium range, and most of their important skills are unlocked early. Don't invest in more than one gun type, and honestly once you get 3 AP you can ditch the guns and go dual drones.



Originally posted by Findecano87:
Back on topic though... Does race matter much with your recommended Decker/Rigger build or is race kinda a minute point with those classes? Just trying to ask questions because I'm new to these turn-based Shadowrun games. Played the old SNES and Sega roleplaying versions though.

Human and elf are able to get max Int, if that matters to you. I believe Trolls cap out before they can use the last Cyberdeck, but you don't really need that. It does matter for Rigging though. Being able to use the best drone and getting maxed Drone Combat is what makes the whole build viable. You could probably make an orc or dwarf rigger and boost their stats with armor, but I think troll would be kind of suboptimal.
Last edited by McCrabby; Jan 11, 2016 @ 11:17am
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Jan 7, 2016 @ 11:21am
Posts: 7