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Better AI would be: just let one unit go to claim the nature well. A true army would talk to each other.
Give +5 prod and +2 prod/stone.
Can be upgraded : +2 people cost, +2 prod and +2 prod/stone.
If you exploit 4 tiles, that's 15 prod (3.75prod/people)
With the chest bonus, 25 prod (4.17/ people). The bonus is terrible, the mine is bad. and the placement is very limited. Just all around bad under any occasion.
Logging camp : Cost 10 food, 2 peoples.
Give +2 prod and +1 prod/tree.
If you exploit 4 tiles that's 7 prod (3.5prod /people).
I forgot what the chest bonus is, I just saw it and though is was terrible.
Same as the mine, it's just all around bad.
Gathering site : cost 5 food, 5 prod, 2 peoples.
Give +1 prod for wood/stone/logging camp/ mine/ workshop, +1food on field nearby.
If you exploit 4 trees or 4 stones, that's +9 prod (4.5 prod/ people).
If you exploit 4 tree & stone (get the bonus from touching both), that's +10 prod (5 prod/people).
With the chest bonus, there is no population cost anymore making is insanely powerful.
It give more prod than the mine or logging camp by itself, or near tree, or near stone, or near a mix, cost the same or less, is more easy to place, give food to field nearby, and can use other building to get extra prod.
As for the lumbermill, pasture and ore crusher factory : they rely building that are bad, they are big so they rely on placement that doesn't exists on any map and aren't efficient anyway.
Even if you min/max the lumbermill by adding trees, the overall cost, need to unlock, space and efficiency is just bad all the time.
It's way better to spam gathering site and add tree/houses near it and then start your fields near it for extra food early on. there is no reason to use any other building unless it's free.
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Orchard : Require a rare unlock, cost 40 prod, 12 people.
Give 24 food +4/house near it. 2x2 space required.
At best that's 64 food, so 5.33 food/people.
A simple field can get 12 food/people once the field expand. even 4 field is more efficient.
You can "upgrade" the orchard with the building that halve the food cost, by said building cost as well. Even if you place 4 orchard around it with houses all around, it's just worse than spam field.
Firstaid tents are Fantastic though, I built a bundle of 4 of them in the middle of my map and watched as 20+ units ran there to heal then back to fight once fully recovered, it allowed me to continuously cycle my frontline of about 50 spearmen with the old pikeman leader.