Border Pioneer

Border Pioneer

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Balance : some card are just terrible
Hello,
I'm enjoying the game so far but I noticed that some card are just all around bad.
Maybe take a quick look at them one day and buff them ?

-Mill : Cost 55 prod, 4 people. 1 square space required.
Give +3 prod to field 3x3 around it.
That's a total at best of +24 food if surrounded by fields, so +6 food/people
-Field : Cost 5 prod, 1 people. 1 square space required.
Give +1 prod to adjacent fields. Give 4 food. Is a field (get bonus from other cards).
That's at best of base 4 + adjacent bonus to other fields +4 and get itself +4 from adjacent fields. Total of 12 food/people. Can be further upgraded from perk, chest bonus, being adjacent to rock & tree, and buildings like library.

The mill cost more, need more place, need more strict layout, and is way less efficient than the base field.
Maybe change the radius (5x5 would mean a total of 72food, so 18/workers), change the bonus (+6 would make is equal to a field, +8 would give it 16food/workers), and/or reduce the amount of worker required (2 worker would mean 12food/ workers, so as efficient as a field but would cost more and be harder to place).

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-Medical tent : Radius is 1.5, small heal to 5 soldiers. Cost 2 worker.
REMINDER : THAT'S JUST MY OPINION.
The heal is bad, the radius is impossible to use (if it's close it get destroyed by AOE, if it's further away it would pull away soldier and prevent them from fighting while barely healing them).
No real solution here, it depend what the dev want to do with this one. Could be used as a retreat point when badly wounded maybe, or just heavily buff the healing and/or range.
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Nature well nerfs your army so hard. It causes SOS AI to create trains of your army that run to a well that will inevitably become dry because the first army unit will utilize the well. Then the army all runs to the next well that will cause the same thing. The ping ponging around the map, all while the bulk of your army could have gone to Town Hall.

Better AI would be: just let one unit go to claim the nature well. A true army would talk to each other.
Mines : Cost 20 food, 10 prod, 4 peoples.
Give +5 prod and +2 prod/stone.
Can be upgraded : +2 people cost, +2 prod and +2 prod/stone.
If you exploit 4 tiles, that's 15 prod (3.75prod/people)
With the chest bonus, 25 prod (4.17/ people). The bonus is terrible, the mine is bad. and the placement is very limited. Just all around bad under any occasion.

Logging camp : Cost 10 food, 2 peoples.
Give +2 prod and +1 prod/tree.
If you exploit 4 tiles that's 7 prod (3.5prod /people).
I forgot what the chest bonus is, I just saw it and though is was terrible.
Same as the mine, it's just all around bad.

Gathering site : cost 5 food, 5 prod, 2 peoples.
Give +1 prod for wood/stone/logging camp/ mine/ workshop, +1food on field nearby.
If you exploit 4 trees or 4 stones, that's +9 prod (4.5 prod/ people).
If you exploit 4 tree & stone (get the bonus from touching both), that's +10 prod (5 prod/people).
With the chest bonus, there is no population cost anymore making is insanely powerful.
It give more prod than the mine or logging camp by itself, or near tree, or near stone, or near a mix, cost the same or less, is more easy to place, give food to field nearby, and can use other building to get extra prod.

As for the lumbermill, pasture and ore crusher factory : they rely building that are bad, they are big so they rely on placement that doesn't exists on any map and aren't efficient anyway.
Even if you min/max the lumbermill by adding trees, the overall cost, need to unlock, space and efficiency is just bad all the time.

It's way better to spam gathering site and add tree/houses near it and then start your fields near it for extra food early on. there is no reason to use any other building unless it's free.



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Orchard : Require a rare unlock, cost 40 prod, 12 people.
Give 24 food +4/house near it. 2x2 space required.
At best that's 64 food, so 5.33 food/people.
A simple field can get 12 food/people once the field expand. even 4 field is more efficient.
You can "upgrade" the orchard with the building that halve the food cost, by said building cost as well. Even if you place 4 orchard around it with houses all around, it's just worse than spam field.
Last edited by Oragepoilu; Feb 9 @ 1:53am
Kazeck Feb 9 @ 10:04am 
I agree that the orchard, mill, and mine aren't very good.
Firstaid tents are Fantastic though, I built a bundle of 4 of them in the middle of my map and watched as 20+ units ran there to heal then back to fight once fully recovered, it allowed me to continuously cycle my frontline of about 50 spearmen with the old pikeman leader.
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