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Zgłoś problem z tłumaczeniem
The main singleplayer mode (career) will allow you to start small and work your way up through different classes of autosport. It gives you the ability to pick your goals you want to reach and where you want to start. So you could start in the lowest tier driving karts and move your way to the le mans, but if you prefer to drive stock cars only; that's also a possibility. To progress through the career a good performance will get you new contracts with teams and endorsements with companies allowing you to climb up to higher tiered autosport classes.
It's a bit vague, but hope you find its helpful.
Neither - you don't own cars at all, you're a racing driver and not a team principal. You earn contracts to race for teams, and the progression comes from performing well enough to be considered for a seat in a higher formula or a better car for the next season. You can then start to choose your own goals like beating Lewis Hamilton's double F1 championships from a start in karting, or winning Le Mans and the Indy 500 back to back, instead of worrying about how many times you need to repeat the Sunday Cup to afford a new car. The focus is on how you race and grabbing every last point you can, rather than turning the AI down to guarantee a 100% win rate for maximum credits.
In Free Race and multiplayer modes you can drive anything you'd like so that you can practice outside of the career sessions, and it doesn't make sense to restrict multiplayer variety artificially.
Thanks for your answers
(I know it's a bit tongue in cheek, but for a sim game I really don't see the value in not having a wide-open arcade/multiplayer selection. For a single-player career mode, sure...)
I haven't purchased the game. I have no intentions now to buy the game.
A racing game, no matter if it's action, arcade or simulation needs to have some sort of progression in them for me to like them.
Just think of all the popular racing games.
Gran Turismo, Need for Speed, GRID 1, Blur and many more.
They all have a race, earn money, upgrade your car(s), race, earn money, buy new car system.
You progress through the game and you feel like you accomplish something, it's fun to grind money to buy a expensive car and then just beat every other driver in the game (AI)
That's what I look for the most in a racing game. I don't care how realistic it is and I don't care about the graphics.
One of my favorite racing games of all time is Sega GT 2002 for the Original Xbox. (Because it's fun... Very very fun.)
But all of this might just be me. I'm not sure.
As mentioned; there is progression. It just works a bit differently where your results get you new contracts to drive faster cars in higher tiers. It just allows you more freedom to start whereever you want; so you don't have to drive karts if you don''t want to.
Since you brought up GRID; You also have all cars unlocked in race day events and multiplayer in that game. You also progress to higher tiered classes through playing and getting 'reputation' , although in a bit of different fashion as pCARS does.
I like GRID because you actually buy your cars. You don't get them for free or unlock them.
I do not like GRID 2 though. I think it's stupid that you just get the cars handed to you for free. "Oh! You won this race! Choose a car!" But, hey. I might just be the one who's odd.
I like it in my racing games where you have to make your own choices. Like in Gran Turismo 5 for example. There's over 1000 cars. You can buy about 50 cars with the money you start with... All of them are "acceptable" but some of them are better than others and you can choose what car suits your style the most.
I understand that you choose where you want to start and then you progress up and get new contracts to race better cars but... You don't really... Choose that much...
You probably have a small selection of cars for the part that you've chosen and when you're done with it then you probably have a small selection to choose from again... I don't think it's fun to race in the same car 30 times in a row to then advance to another car that you have to race 30 times.
So, yea. The game is still a no-buy for me. I might be a little picky but... Hey. We can't all be the same.
I hope other people will find this progression system fun and buy the game, but. I wont. I might buy the game when it's 75% off in a year or so after the release.
I'm glad that you like the progression system in this game. I hope a lot of people do.
I hope you'll have a nice time with the game once it's released.
As others have said, you are awarded contracts based on your race performance. The better you place, and the cleaner you race, the more likely you are to recieve contracts to join racing teams. As well as these performance based contracts, you will be occaisonally invited to invitational events to race road/track/historic cars for funsies.
A RACING SIM is designed to emulate real racing, real racing drivers don't go and buy a GT3 car, then upgrade it...
Go play Forza.
Your skill. Nothing else you need.