Project CARS

Project CARS

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EuroPascal 24 listopada 2014 o 2:01
What's the progression system within the game?
So. I got a question here that I can't seem to find an answer for on the site's FAQ site or on the Steam forums.

What's the progression system like within the game?

Is the progression system like in Gran Turismo:
Is there a marketplace / store within the game where you can purchase cars for the money you earn by racing on tracks?

Or is it like Grid 2 or Grid Autosport:
Where you just get the cars after certain races and you don't earn anything by racing.

Because... It's a no-buy for me if there's no progression system as in you earn money and buy cars. That was one of the big flaws in Grid 2 and Grid Autosport. (For me at least)


Thanks in advance. :csdsmile:
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Coookie 24 listopada 2014 o 6:09 
I can't awnser it all cause I haven't really followed that part of the game as much. From what I remember; You start out with a full selection of cars (for other modes) and these are not something you need to unlock by playing.

The main singleplayer mode (career) will allow you to start small and work your way up through different classes of autosport. It gives you the ability to pick your goals you want to reach and where you want to start. So you could start in the lowest tier driving karts and move your way to the le mans, but if you prefer to drive stock cars only; that's also a possibility. To progress through the career a good performance will get you new contracts with teams and endorsements with companies allowing you to climb up to higher tiered autosport classes.

It's a bit vague, but hope you find its helpful.
Ostatnio edytowany przez: Coookie; 24 listopada 2014 o 6:15
pez2k 24 listopada 2014 o 10:07 
Początkowo opublikowane przez ScrapTF | European Pascal:
Is there a marketplace / store within the game where you can purchase cars for the money you earn by racing on tracks?

Or is it like Grid 2 or Grid Autosport:
Where you just get the cars after certain races and you don't earn anything by racing.

Neither - you don't own cars at all, you're a racing driver and not a team principal. You earn contracts to race for teams, and the progression comes from performing well enough to be considered for a seat in a higher formula or a better car for the next season. You can then start to choose your own goals like beating Lewis Hamilton's double F1 championships from a start in karting, or winning Le Mans and the Indy 500 back to back, instead of worrying about how many times you need to repeat the Sunday Cup to afford a new car. The focus is on how you race and grabbing every last point you can, rather than turning the AI down to guarantee a 100% win rate for maximum credits.

In Free Race and multiplayer modes you can drive anything you'd like so that you can practice outside of the career sessions, and it doesn't make sense to restrict multiplayer variety artificially.
EuroPascal 24 listopada 2014 o 11:16 
Well. That stinks, so... There's not really a progression system... You just get it handed to you. It's fun in games to build yourself up to the top and unlock stuff for being good (And on your own make choices for what you want to drive) ... I think I'll just stick with Gran Turismo until something with a similar system comes to PC.

Thanks for your answers :pinkheart:
Arno 24 listopada 2014 o 21:36 
Wait, so what you're saying is...you're disappointed that all the content you paid for is available immediately upon purchase? :)

(I know it's a bit tongue in cheek, but for a sim game I really don't see the value in not having a wide-open arcade/multiplayer selection. For a single-player career mode, sure...)
EuroPascal 24 listopada 2014 o 22:12 
Początkowo opublikowane przez Arno:
Wait, so what you're saying is...you're disappointed that all the content you paid for is available immediately upon purchase? :)

(I know it's a bit tongue in cheek, but for a sim game I really don't see the value in not having a wide-open arcade/multiplayer selection. For a single-player career mode, sure...)

I haven't purchased the game. I have no intentions now to buy the game.
A racing game, no matter if it's action, arcade or simulation needs to have some sort of progression in them for me to like them.

Just think of all the popular racing games.
Gran Turismo, Need for Speed, GRID 1, Blur and many more.

They all have a race, earn money, upgrade your car(s), race, earn money, buy new car system.
You progress through the game and you feel like you accomplish something, it's fun to grind money to buy a expensive car and then just beat every other driver in the game (AI)

That's what I look for the most in a racing game. I don't care how realistic it is and I don't care about the graphics.

One of my favorite racing games of all time is Sega GT 2002 for the Original Xbox. (Because it's fun... Very very fun.)


But all of this might just be me. I'm not sure.
Coookie 25 listopada 2014 o 2:59 
Początkowo opublikowane przez ScrapTF | European Pascal:
Początkowo opublikowane przez Arno:
Wait, so what you're saying is...you're disappointed that all the content you paid for is available immediately upon purchase? :)

(I know it's a bit tongue in cheek, but for a sim game I really don't see the value in not having a wide-open arcade/multiplayer selection. For a single-player career mode, sure...)

I haven't purchased the game. I have no intentions now to buy the game.
A racing game, no matter if it's action, arcade or simulation needs to have some sort of progression in them for me to like them.

Just think of all the popular racing games.
Gran Turismo, Need for Speed, GRID 1, Blur and many more.

They all have a race, earn money, upgrade your car(s), race, earn money, buy new car system.
You progress through the game and you feel like you accomplish something, it's fun to grind money to buy a expensive car and then just beat every other driver in the game (AI)

That's what I look for the most in a racing game. I don't care how realistic it is and I don't care about the graphics.

One of my favorite racing games of all time is Sega GT 2002 for the Original Xbox. (Because it's fun... Very very fun.)


But all of this might just be me. I'm not sure.

As mentioned; there is progression. It just works a bit differently where your results get you new contracts to drive faster cars in higher tiers. It just allows you more freedom to start whereever you want; so you don't have to drive karts if you don''t want to.

Since you brought up GRID; You also have all cars unlocked in race day events and multiplayer in that game. You also progress to higher tiered classes through playing and getting 'reputation' , although in a bit of different fashion as pCARS does.
EuroPascal 25 listopada 2014 o 7:57 
Początkowo opublikowane przez Coookie:

As mentioned; there is progression. It just works a bit differently where your results get you new contracts to drive faster cars in higher tiers. It just allows you more freedom to start whereever you want; so you don't have to drive karts if you don''t want to.

Since you brought up GRID; You also have all cars unlocked in race day events and multiplayer in that game. You also progress to higher tiered classes through playing and getting 'reputation' , although in a bit of different fashion as pCARS does.

I like GRID because you actually buy your cars. You don't get them for free or unlock them.

I do not like GRID 2 though. I think it's stupid that you just get the cars handed to you for free. "Oh! You won this race! Choose a car!" But, hey. I might just be the one who's odd.

I like it in my racing games where you have to make your own choices. Like in Gran Turismo 5 for example. There's over 1000 cars. You can buy about 50 cars with the money you start with... All of them are "acceptable" but some of them are better than others and you can choose what car suits your style the most.

I understand that you choose where you want to start and then you progress up and get new contracts to race better cars but... You don't really... Choose that much...
You probably have a small selection of cars for the part that you've chosen and when you're done with it then you probably have a small selection to choose from again... I don't think it's fun to race in the same car 30 times in a row to then advance to another car that you have to race 30 times.

So, yea. The game is still a no-buy for me. I might be a little picky but... Hey. We can't all be the same.

I hope other people will find this progression system fun and buy the game, but. I wont. I might buy the game when it's 75% off in a year or so after the release. :csdsmile:
SternLX 25 listopada 2014 o 17:22 
Początkowo opublikowane przez ScrapTF | European Pascal:
Początkowo opublikowane przez Coookie:

As mentioned; there is progression. It just works a bit differently where your results get you new contracts to drive faster cars in higher tiers. It just allows you more freedom to start whereever you want; so you don't have to drive karts if you don''t want to.

Since you brought up GRID; You also have all cars unlocked in race day events and multiplayer in that game. You also progress to higher tiered classes through playing and getting 'reputation' , although in a bit of different fashion as pCARS does.

I like GRID because you actually buy your cars. You don't get them for free or unlock them.

I do not like GRID 2 though. I think it's stupid that you just get the cars handed to you for free. "Oh! You won this race! Choose a car!" But, hey. I might just be the one who's odd.

I like it in my racing games where you have to make your own choices. Like in Gran Turismo 5 for example. There's over 1000 cars. You can buy about 50 cars with the money you start with... All of them are "acceptable" but some of them are better than others and you can choose what car suits your style the most.

I understand that you choose where you want to start and then you progress up and get new contracts to race better cars but... You don't really... Choose that much...
You probably have a small selection of cars for the part that you've chosen and when you're done with it then you probably have a small selection to choose from again... I don't think it's fun to race in the same car 30 times in a row to then advance to another car that you have to race 30 times.

So, yea. The game is still a no-buy for me. I might be a little picky but... Hey. We can't all be the same.

I hope other people will find this progression system fun and buy the game, but. I wont. I might buy the game when it's 75% off in a year or so after the release. :csdsmile:
Ewwww, screw that. I want all the cars and tracks availble from the start. Like we of the WMD wanted it. :) Grinding for content sucks.
EuroPascal 25 listopada 2014 o 22:19 
Początkowo opublikowane przez SternLX:
Ewwww, screw that. I want all the cars and tracks availble from the start. Like we of the WMD wanted it. :) Grinding for content sucks.

I'm glad that you like the progression system in this game. I hope a lot of people do.
I hope you'll have a nice time with the game once it's released.
Haev 26 listopada 2014 o 14:08 
I realize this won't change your mind, as this obviously isn't the type of game you're looking for, but I'd at least like to explain the game's system. GT's entire progression system is grinding, plain and simple. The goal of the career mode of pCars is to simulate the career of a driver progressing through the tiers of motorsport. So, the term simulation isn't just meant to apply to the physics, but the career progression as well.

As others have said, you are awarded contracts based on your race performance. The better you place, and the cleaner you race, the more likely you are to recieve contracts to join racing teams. As well as these performance based contracts, you will be occaisonally invited to invitational events to race road/track/historic cars for funsies.
Ostatnio edytowany przez: Haev; 26 listopada 2014 o 14:09
GOOBSTANK 13 maja 2015 o 22:17 
Im going to chime in here and say that no matter how awesome the racing game is if it doesnt have an economy system then the game is garbage. In fact I honestly believe that the best type of racing sim is one where you start with a crappy car and very little income. You win a few races and upgrade your car... proceed to infinity until your able to afford really cool stuff. No racing game since Sega GT 2002 has done this right. Period. Nothing ive seen anyways... need for speed is boring as hell and has little to no real challenge and everything Ive seen since is either to limited with customize/progression/tuning options or has little to no endearing value that its attention grabbing quality is nil. I need a real gritty realistic garage and career mode where I am forced to race crappy cars until I can buy a better one. Sure add the option of being sponsored and getting to drive someones cars but make it so I can get fired too. I love me a good racing game.... but the only thing that makes it fun and challenging for me is the career/story mode. To me its like wing commander. there has literally been nothing worth mentioning in the real sim department since. (finally elite dangerous and some others coming out thank the freakin heavens!) Seriously. I get that some people dont want that but I know im not alone when I tell you that no racing game is going to get my money until they incorporate a TRUE ECONOMY not some stupid badge or cred system. I want to be able to break my career until I can race a few more races to get a new car. I want to be able to sell my car at a loss and cry as my entire life savings and all my lost love is hauled away. I want it to cost money to fix it after a race. Make it so I can make friends that can help me fix the car add npc smoozing and some rpg elements to it and wrap it up with your cookie cutter driving sim and Im sold... other wise its just more of the same crap over and over again with better graphics. Sure maybe that sounds grindy so put in a skip mode for people who just want to grab a formula and hit some berms. Most every racing game out there is just the same old repackaged crap with very little incentive.
Ostatnio edytowany przez: GOOBSTANK; 13 maja 2015 o 22:20
SeriousSpy 13 maja 2015 o 22:18 
You are aware that that isn't how real racing works, right?

A RACING SIM is designed to emulate real racing, real racing drivers don't go and buy a GT3 car, then upgrade it...

Go play Forza.
Para 14 maja 2015 o 15:55 
The progression?
Your skill. Nothing else you need.
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