Project CARS

Project CARS

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any advise on FFB settings for a fanatec porsche 911 gt3 rs v2 wheel?
to all those pros out there - anyone has a link or helpfull tips for me to make it feel decent?
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ok, a lot of time passed and i havent really touched that game because of the terrible FFB out of the box.

meanwhile a lot of patches have been released and i wanted to ask if the FFB has been fixed and what settings would be best for the wheel?
Ursprünglich geschrieben von john1231:
ok, a lot of time passed and i havent really touched that game because of the terrible FFB out of the box.

meanwhile a lot of patches have been released and i wanted to ask if the FFB has been fixed and what settings would be best for the wheel?
I have tested after the recents updates and still dont like it. Anyway Its better than before but still not good in my opinion
artao 5. Okt. 2015 um 4:06 
Really, it's going to require a lot tweaking to suit YOU. Other people's settings may be fine for them, but not for others. ... IIRC there's like 40 FFB parameters available, between the base menu settings and the per-car settings.
For me, the biggest difference came when I tested the linearity of my wheel and input the resultant numbers into the appropriate places in the FFB settings.
Here's a thread about doing that, it's not very difficult and instantly "opened up" my wheel more (Thrustmaster RGT w/clutch)
http://forum.projectcarsgame.com/showthread.php?35147-Baseline-controler-FFB-values-Google-sheet-amp-FCM-Universal

And also, I'm using Jake Spade's FFB files, in which he went thru all the cars in game and adjusted their base-line per-car FFB settings -- because the game basically defaults to having most of that stuff turned off, which is dumb
Again, HUGE difference in feel, right away.
And here's that thread with download:
http://forum.projectcarsgame.com/showthread.php?22938-Jack-Spade-FFB-Tweaker-Files

I still go in with each car and tweak some of the settings per-car regarding forward-backward motion and twisting motion. I'm feeling bumps and kerbs fine for most tracks and cars I've used, as well as wheel slip in front and back and wheel "dig" in front.
As good or better than (in some cases) than I was getting with Race 07 and GTR2
Zuletzt bearbeitet von artao; 5. Okt. 2015 um 4:06
Utzu 6. Dez. 2015 um 0:51 
Try this, I have the old Fanatec PWT, but I don't think it really matters:

FFB 100 in configuration menu, and in FFB calibration I have:

Tire force 100
Soft Clipping (Full Output) 2.20 (this got me very low to no clipping, tune around this value)
Menu and Speed Springs all 0 (e.g. Menu Spring value affects the ingame FFB (?!) - not right)
Steering Gain 1.00

All the rest are defaults. No FFB mods outside the game, no car FFB tricks. This setup got me the reachest FFB so far.

Try RUF GT3@Watkins Glen (strong FFB car on precise geometry and high G-forces); look in graph for FFB clipping in the first turns (descending and climbing) and only tune the Soft Clipping (Full Output) value up if it clips or down if there's way to go until clipping happens.

You might want to set the wheel FFB down to 50-70% while tuning this, to avoid hardware clipping, then rise it as you please afterwards.

Cheers
well i uninstalled this game for now, as i tried jack spade, tweakling FFB myself and what not but i never got the assetto corsa feeling i love so much.

even with everything i tried (and you need to do like a doctor in FFB settings for this game) the FFB felt even worse then in Gran tourismo 6

you can clearly see the devs have no idea how to fix or do a decent FFB, so they said ♥♥♥♥ it , gave us 1000 sliders and said: "do it your self, we cant be arsed with something like FFB"

well i cant be arsed with your DLC (evem bougtht the classic cars pack in hope you will fix it someday) then, goodbye PCars i waited long enough for you to fix it
Zuletzt bearbeitet von john1231; 6. Dez. 2015 um 3:57
The "lack" of roadfeeling is the biggest no go for me. The feeling is very poor no matter what you do or use. I didnt buy a sim to spend hours and hours tweaking it. This time my money was gone to trash. Unninstalled here too. There many many others with a much better feell behind the wheel and just out of the box. My opinion...
I'm using a T300 RS and I thought the road feeling was a little weak but acceptable. I then noticed the master scale was very low so I upped it to 100 and the difference was amazing. A little too much feedback I thought even, so I ended up dropping it to 50.
I can now feel every single detail of the different road surfaces and the way the tyres are behaving, such as them skipping sideways on a hard corner or even the small lumps and bumps on the road surface. The detail really is quite surprising to me.
Utzu 6. Dez. 2015 um 21:28 
Guiii, the road feeling is there. FFB Clipping is the big enemy in pCars as well as in any racing game. PCars has lots of clipping out of the box and Spade's settings doesn't solve it. Can't wait to try the 100 master scale, although I'm already pleased of the ffb.
Ursprünglich geschrieben von Deggi:
Guiii, the road feeling is there. FFB Clipping is the big enemy in pCars as well as in any racing game. PCars has lots of clipping out of the box and Spade's settings doesn't solve it. Can't wait to try the 100 master scale, although I'm already pleased of the ffb.
Yes a noticed the clipping too. I've already tried Spades files so far but not get close the feeling that i like. Maybe i gonna give another chance to PCars another time. Good races for us
Zuletzt bearbeitet von warrior; 7. Dez. 2015 um 5:24
Utzu 7. Dez. 2015 um 10:07 
if you get my suggested settings, you can avoid any clipping by just tunning the soft clipping around that 2.2.

From that moment on, any adjustment is straightforward and you will feel the differences

Individual car FFB:

Q: feels too dull?
A: reduce "Fx smoothing" to 0 (might be rough on gear driven wheels, need to try)

Q: still dull?
A: reduce "Fx Scale". "Mz" still gives ♥♥♥♥♥♥♥♥♥ of clean X force (Fx Scale seems to be pCars main FFB issue factor, dulls everything)

Q: moar bumps in mah wheel !
A: increase Fz

Q: moar tire slip in mah wheel !
A: increase Mz

Q: can't control the car (e.g. McLaren F1) at turn exit?
A: decrease Mz Scale, it will lower the wheel inertia feeling

Don't forget about clipping (don't increase values like nutza) and the quality is guaranteed, pCars has pretty good FFB in fact. Just some devs liked driving sponges covered with jelly :)

edit: Fx Scale is literally dumbing down all FFB, so the lower the better...even 0 works well with some cars tbh
Zuletzt bearbeitet von Utzu; 7. Dez. 2015 um 10:24
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