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On some level I understand where you're coming from, Dr Strangelove, but I think the issue you're concerned about is solvable in different ways. I mean, certainly you don't care whether someone has access to a rewind feature in single player...and obviously there would be no rewind feature in multiplayer. So, really this is just about the aggressive multiplayer driving, which from my experience playing online in various driving games is a problem completely independent of a rewind feature and deserving its own solution, such as what I've heard about from iRacing (never played that one, but I've heard people say in other threads that it's got some kind of "driver reputation" system to deal with the kind of issue you're talking about).
Whatever, ultimately the devs are going to release what they're going to release, and they're certainly not taking input from me (or there'd be **** mod support :P) but personally I see a lot of value in a feature like this, if we're all jumping on the "Project CARS is an unforgiving sim game that requires long hours of practice to perfect" versus the "It's NFS: Shift 3, jump in and drive!" arcade experience. *shrug*
Back when I played Live for Speed S2 Online on a regular basis you got kicked from the Server when you where obviously Driving like an Idiot and / or driving in a way that suggested that you don´t know how to handle your Car or the layout of the Track. The fairly small Community that game had dealt with that Problem on their own.
During the past years my Online Racing was Kinda Limited to Forza 2 & 3 and the Problem with too Aggressive Drivers in the Online Lobbys was much, much worse in 3 than it was in 2, and yes: I do blame the Rewind Feature on this one because actually Driving the Cars was easier in 3 than it was in 2.
I don´t want Project CARS to be Labeled as an Unforgiving Hardcore Sim Only, that´s why I like how that made the game Playable and Enjoyable even with an Gamepad. Sure, using a Gamepad you may need to activate at least some Assists and it needs way more Practice than using a wheel, but it can be done. Heck, looking at some of the Time Trial Leaderboards there are People out there that get much faster Lap Times with gamepads than I can Achieve with my G27.
But as far as Practice is Concerned I´m more of a "Learn a new Track with a slow Car, learn a new car on a track you know" Type of guy, but then again, I´m playing racing Sims since Grand Prix Legends was released.
No need for a rewind feature when you can just Click the return to garage button that's already there and head out to try it again. OR turn damage off and press the reset car to track button if you slide off too far or get pointed the wrong direction.
The best way to really learn a track is by racing on it. When cars in front are blocking your reference points, opponent is on your bumper in a 10 lap race, that's where you learn. 10 laps in a race go by much faster than a lonely 10 lap boring grind.
You also learn how to take different lines around corners, offensive or defensive. I've had many duels, going parralel through a series of corners. Totally different than grinding in practice mode alone and very rewarding.
I wouldn't be opposed to having a rewind function in practice mode, and you're right about it helping you to learn a particularly hard corner. I could certainly use it in that application. I just don't think it'll be included in the game, and I'm ok with that too.
in contrary rewinds are the best thing that was ever invented in the racing genre in my opinion.
why ? well because theres nothing more frustrating then making one small mistake and having to redo the entire race. i don'T have unlimited time so that i might do a hard race like 20-30 times until i win it. without a rewind feature racing games can get so unbelievably frustrating at times that i loose my entire love for this genre ^^
rewind in singleplayer is fantastic and should be implemented.
im really unclear as to why sims dont bother w/ this. doesnt seem like it would be that difficult; maybe its a lot more effort than i realize.
I don´t have unlimited time either, but not having the Option to rewind is part of the challenge for me. That´s also why I never replay a Race during Career or Championship Modes, for me not Winning everything is part of the Simulation, even the best drivers do make mistakes. I don´t mind the rewinds in an more Arcad-ish racer like Grid, but for me it doesn´t belong into an Simulation. But like I said: I´m playing Racing Sims for almost 15 Years now on an very unprofessional Level and maybe I´m just a bit too Old-School / Puristic for a rewind feautre.
I for myself try to avoid driving assists that the real car doesn´t have, I don´t always know what they have and what not, but I try to get it as right as possible. That´s why I love the "Factory" Setting in Asseto Corsa so much, don´t know if the "Real" Option in pCARS get´s it right all the time because it´s either set to all No or all Yes when I look into the settings.
I don´t get either why so many people turn everything off all the time when most modern Race Cars with lots of power almost always come with some sort of Traction Control and what not.
But I guess that the rewind feature get´s so much hate in the Sim-Community because it´s not a real thing, it´s just wrong to have it there.
The thing is, you don't need to win every race in Project CARS. It's not about maximising prize money to fit a 'turbo kit stage 2' to your car, it's just about putting in a good showing to entice teams to sign you for the next season. No team expects you to win every race in a season, and not many will expect constant titles either. Yes, you may lose a title or a certain championship position due to a mistake in the last race, but then it's not just down to one result, there will have been places all season long where you could have improved - even Sebastian Vettel dropped plenty of points during his four title runs.
Basically, one big mistake in a season isn't a catastrophe, you can just drive on and you'll still be able to progress.