Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In Addition the game offers Technical Failures.
https://www.youtube.com/watch?v=0uD6jYliHGs
BeamNG doesn't have an indepth simulation driving physics engine, that's his point.
GTX TITAIN Z 12gb (Dual GPU)
intel i7 4790K @ 4.0GHZ
32 GB RAM @ 1600 mhz DDR3
Asus Z97 series MOBO
Windows 8.1 64-bit
I should note that i played BeamNG with a GTX 750 and got 60 FPS with 6 cars at max graphic settings with the rest of the system identical to this one but when i had 8 cars i got down to 48 FPS (still good) and at 10 cars it went down to 30 (still very consistant FPS and still playable) this game is GPU and CPU intensive so you need a quad core i5 and a GTX 660 or better to get the full experience
Uh, we can start with the tyre model and work from there. The amount of variables to the tyre are very, very limited, and concepts like tread depth and carcass temperature just don't exist. We can move on to the engines, and the torque curves used are very simplistic with 500rpm steps between each value, no engine braking (negative torque) curve, and so on.
BeamNG isn't meant to be a driving simulation at all, it's a soft-body physics engine with a demo game (Drive) wrapped around it, like Rigs of Rods before it. Project CARS is a driving simulation, thus the focus is on simulating all of the tiny details related to driving such as heat transfer from the brakes to the tyres, and less about how a body panel will flap at speed if you manage to crash hard enough to do that but not actually break the car.
on the other hand it is only good for an half hour session of watching a car crash slowly...
Im only a sucker for great graphics if the physics are just as good