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I would start by reducing the starting fuel and tweak the aerodynamics (if the car has it) :)
Normally setups are kept secret for the competition. And the perfect setup doesn’t exist. Every driving style asks for a different setup. In other words, setup is driver specific.
If you want simulation, you don't ask. Find out yourself and imagine the AI teams are real.
Edit: In some good simulators the AI has personality. But I agree, I don’t think the poorly executed AI in pCars is among those.
The real problem is not the setup of the AI cars. The real problem is that the AI cars are not properly simulated. I assume that has something to do with the fact that this game needs to run on consoles too. I've enough headroom on my CPU for much finer grained simulation but I guess the consoles don't.
Edit: In other words: you’re driving with apples against pears.
- Less aero
- Less cooling
The only issue at the moment is tracks vary so the diffiuclty level sems to vary as well thats a bit tricky getting that right for each race. For example I can beat them on 60% in Donnington due to their taking a couple of slow corners but in Silverstone I get well beaten on that setting because there is only really one slowish corner for the AI. I would certainly like to see them maing mistakes more, and see the grass and gravel etc having more impact on the AI cars speed when they do go off.
But most importantly I want to see failures in the AI! Even if its just one or two cars a race.