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翻訳の問題を報告
So yeah, now the question is how to tell if it's happening in PCars. Hopefully someone has that answer for us.
If we think about the signal that is sent to your wheel, that the electronics and motors can turn into movement that you feel as a representation of what your car is doing. Imagine it on a scale of 0-100.
0 = No force being generated by the game, the minimum signal.
100 = The maximum force the game can generate, full signal.
When the game generates this signal based on all the possible forces it's programmed to generate, if the sum of these forces produces a number that results in 100.1% signal generation or more, you are clipping.
When this happens, any subtle differences that might tell you something about the handling of the car are lost, there is nowhere for the signal to go in terms of sending more signal. It can also happen that because there is so much signal being generated, any subtle reduction from one of the forces cannot be felt either.
You can see this in pCars by cycling through your HUD layouts when driving. Once you have the screen filled with expanding circles (these represent each tyres grip level) and a few bars up top (these represent your pedals), there's a box in the upper left that should have a squigly line in it. If this line ever hits the top of the box, the games FFB output signal is clipping and you are losing information.
It's worth noting that bouncing against the line briefly (fraction of a second in my opinion) is not so much an issue, it's good to have things scaled so you make use of the full range but if it is ever pinned for an extended time something needs to be changed in the settings.
It is also possible to clip the signal after the game has sent it to your wheel in the driver software, this will cause hardware clipping but presents itself slightly differently and unless you have gained your wheels driver settings up should not be occuring.
Turn on telemetry data and you should then see the clipping tool.
And don't turn your FFB strength down, if your clipping try to reduce TIREFORCE or increase both softclippin values. Depends on wheel what feels best.
As mentioned above, tyre force and soft clipping values will yield better results. Your experiment does suggest that the overall force setting is simply a gain setting that is calculated after all the other forces have been added together and is not reflected in the graph. Which would also imply it will not reduce clipping as the signal is already clipped when it takes hold.
To make life easier on you, here's a couple of threads that might provide some insight into the problems with FFB since the 1.4 patch and will offer settings to get you in the ball park.
http://forum.projectcarsgame.com/showthread.php?33699-Temporary-solution-for-FFB-BUG-Logitech-DFGT-%28possibly-G25-G27-too%29
http://forum.projectcarsgame.com/showthread.php?33710-Temporary-solution-for-FFB-BUG-Thrustmaster-TX-458-%28may-work-for-T500-T300%29