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What you are missing is Pcars bad triple-monitor support when the end two monitors are at an angle, Pcars has nothing to compensate for this- thusly distorting not only the cockpit but corners of the track. So no, the two end images certainly should NOT be stretched as when you look to the apex from one of the end monitors, its distorted and that is a burden.
Here is an explanation http://www.isrtv.com/forums/topic/19244-bad-triple-monitor-support-in-project-cars-explained/
His example is extreme because he has his two end monitors at 60 degrees, in AC, RF1, RR, GCSE all have PROPER triple-monitor support, including correct screen width, physical bezel size and offsetting the angle of the end monitors. You don't have to touch the FOV in AC because it calculates it by inputing physical properties of the monitors, Pcars has no such option and simply renders the whole image as a single screen, meaning that anything other than flat tiriple monitors makes the image and thusly the track incorrect.
IMO this is a serious oversight by the developers because the assumption is either you're using a single monitor or triple monitors that are flat- which is a bad assumption, especially if your product is supposed to be a `racing simulator`.
Additional: Apparantly the guy who posted that lengthy post on bad triple-monitor support says he freind says there are a stack of posts about poor triple monitor support in Pcars but in the private forums which he has no access to.
As you can see, even after several people were told that it would be coming in Pcars, it is now not coming and will be in Pcars2- so once again things that were said to be implemented into Pcars are no longer going to be and will be put into Pcars2.
If anyone has a triple-monitor sim racing setup, Pcars is not the racing `sim` you are looking for...
Then let me be more accurate. If you have triple-monitors, a racing sim setup and EXPECT PROPER FOV AND UNDISTORTED MONITORS WITH COMPLETE BEZEL COMPENSATION AND PHYSICAL ANGLE OFFSET SO THAT THE IMAGE LOOKS CORRECT AND ACCURATE TO REAL LIFE AND HAVE EXPECTATIONS OF HAVING THIS SIMPLE YET IMPORTANT FEATURE IN A RACING SIMULATOR...THEN....
Of course if quality, accuracy and correct FOV is not important to you, then sure...
Fair enough I guess maybe cos my screens are all flat and level this hasnt been an issue for me, that and i wouldn't miss what I haven't experienced I guess. Love the game though and thanks for the background and info on the triple screen issue. Was all new to me
Hem... https://www.youtube.com/watch?v=vVmxStpNAwI
...not that bad. Is it? :)
https://www.youtube.com/watch?v=6-w1vmXwxBk
No, its not that bad- in that open top car. Now try a car with a full cockpit or interior and you will see that the dashboard does not appear `straight` and that the ends monitors have a stretched image.
That video is not a very good example of how stretched or distorted the ends monitors are because the driver is wearing a wide FOV camera which if you look at the shape of the monitors you can see they are `oval shaped` and this lens distortion is hiding how stretched the end monitors images are in appearance.
Does any of this matter? It does if you have your end monitors angled and becomes more apparant the bigger this angle and you would like what you see through your three monitors to look like what you would see looking out a real cockpit of a real car. This changes the immersion from `simulator` to `game` in my opinion and I am not the only one that has a major gripe with this oversight of not having proper triple-monitor support. I wasn't expecting `Need For Speed Shift 3` and more and more I am starting to feel this is what I ended up buying.
Here's (a random one from Rene Rast.. i guess you know who he is :) ):
https://www.youtube.com/watch?v=MPfOW7C818g
...again not perfect, but still great! :)