Project CARS

Project CARS

View Stats:
Mr Crisp Dec 26, 2015 @ 4:58pm
FOV and BAD Triple-Monitor Support
The maximum FOV Project Cars allows in the cockpit camera view is 120 degrees horizonal and I require a higher HFOV because of running triple monitors.

Is there a way to increase the HFOV above 120 for the cockpit camera?

And

When are SMS, if at all, going to implement proper triple monitor support? This is what really frustrates me about this game is calling itself a `simulator` but can't even do the basics of proper triple monitor support when AC, RF1 & 2 and GCSE all have proper triple monitor support- this is a serious oversight by SMS IMO and is the reason I just give up trying to get the cockpit looking undistorted and go boot up AC.
Last edited by Mr Crisp; Dec 27, 2015 @ 5:45am
< >
Showing 1-15 of 42 comments
Manwith Noname Dec 26, 2015 @ 5:30pm 
Not to dismiss your needs but I think they need to get their "revolutionary tyre model" working properly first.
Mr Crisp Dec 26, 2015 @ 6:18pm 
When they say `revolutionary` tyre model, you sure they don't mean `revolutions` of the wheel/tye? ;)
bporion386 Dec 26, 2015 @ 7:42pm 
Did you try posting this question on the official forum ? You could get better help there , I don't remember seeing a post about that being a problem .
Vadder57=RFF= Dec 27, 2015 @ 4:37am 
I use a 21:9 monitor and can set the FOV to max. 133.
MCW Dec 27, 2015 @ 4:55am 
I use 3 screens (5760x1080) and there maybe something I'm missing but Project Cars works in 3 screens the same way Raceroom and other racing titles to. The left and right screens are a bit stretched. Are they not supposed to be? I've not found this a problem and find it's much better than single screen for racing. I have't changed the FOV but haven't notived the cockpit views being problematic in any way
Mr Crisp Dec 27, 2015 @ 5:01am 
Originally posted by MCW:
I use 3 screens (5760x1080) and there maybe something I'm missing but Project Cars works in 3 screens the same way Raceroom and other racing titles to. The left and right screens are a bit stretched. Are they not supposed to be? I've not found this a problem and find it's much better than single screen for racing. I have't changed the FOV but haven't notived the cockpit views being problematic in any way

What you are missing is Pcars bad triple-monitor support when the end two monitors are at an angle, Pcars has nothing to compensate for this- thusly distorting not only the cockpit but corners of the track. So no, the two end images certainly should NOT be stretched as when you look to the apex from one of the end monitors, its distorted and that is a burden.

Here is an explanation http://www.isrtv.com/forums/topic/19244-bad-triple-monitor-support-in-project-cars-explained/

His example is extreme because he has his two end monitors at 60 degrees, in AC, RF1, RR, GCSE all have PROPER triple-monitor support, including correct screen width, physical bezel size and offsetting the angle of the end monitors. You don't have to touch the FOV in AC because it calculates it by inputing physical properties of the monitors, Pcars has no such option and simply renders the whole image as a single screen, meaning that anything other than flat tiriple monitors makes the image and thusly the track incorrect.

IMO this is a serious oversight by the developers because the assumption is either you're using a single monitor or triple monitors that are flat- which is a bad assumption, especially if your product is supposed to be a `racing simulator`.

Additional: Apparantly the guy who posted that lengthy post on bad triple-monitor support says he freind says there are a stack of posts about poor triple monitor support in Pcars but in the private forums which he has no access to.
Last edited by Mr Crisp; Dec 27, 2015 @ 5:07am
Mr Crisp Dec 27, 2015 @ 5:43am 
Well, here is a quote from the Pcars2 forum about adding in PROPER triple-monitor support from the developers:

...to be clear, the game already supports the use of triple-screens. It's not best-of-class by any means but it certainly works well enough to be completely usable. The mentioned investigation was around enhancing the triple-screen support (per-screen reprojection, adjustable bezels, etc). We did investigate it thoroughly and the amount of changes required to the underlying system renders this unfeasible for Project CARS 1. We will implement enhanced support for Project CARS 2 for release, and it will be best-of-class.

As you can see, even after several people were told that it would be coming in Pcars, it is now not coming and will be in Pcars2- so once again things that were said to be implemented into Pcars are no longer going to be and will be put into Pcars2.

If anyone has a triple-monitor sim racing setup, Pcars is not the racing `sim` you are looking for...
JakDan Dec 27, 2015 @ 6:04am 
I have a triple monitor setup, and it is the racing 'sim' I am looking for. Stop speaking for everyone.
Mr Crisp Dec 27, 2015 @ 6:11am 
Originally posted by JakDan:
I have a triple monitor setup, and it is the racing 'sim' I am looking for. Stop speaking for everyone.

Then let me be more accurate. If you have triple-monitors, a racing sim setup and EXPECT PROPER FOV AND UNDISTORTED MONITORS WITH COMPLETE BEZEL COMPENSATION AND PHYSICAL ANGLE OFFSET SO THAT THE IMAGE LOOKS CORRECT AND ACCURATE TO REAL LIFE AND HAVE EXPECTATIONS OF HAVING THIS SIMPLE YET IMPORTANT FEATURE IN A RACING SIMULATOR...THEN....

Of course if quality, accuracy and correct FOV is not important to you, then sure...
MCW Dec 27, 2015 @ 11:49am 
Originally posted by Mr Crisp:
Originally posted by MCW:
I use 3 screens (5760x1080) and there maybe something I'm missing but Project Cars works in 3 screens the same way Raceroom and other racing titles to. The left and right screens are a bit stretched. Are they not supposed to be? I've not found this a problem and find it's much better than single screen for racing. I have't changed the FOV but haven't notived the cockpit views being problematic in any way

What you are missing is Pcars bad triple-monitor support when the end two monitors are at an angle, Pcars has nothing to compensate for this- thusly distorting not only the cockpit but corners of the track. So no, the two end images certainly should NOT be stretched as when you look to the apex from one of the end monitors, its distorted and that is a burden.

Here is an explanation http://www.isrtv.com/forums/topic/19244-bad-triple-monitor-support-in-project-cars-explained/

His example is extreme because he has his two end monitors at 60 degrees, in AC, RF1, RR, GCSE all have PROPER triple-monitor support, including correct screen width, physical bezel size and offsetting the angle of the end monitors. You don't have to touch the FOV in AC because it calculates it by inputing physical properties of the monitors, Pcars has no such option and simply renders the whole image as a single screen, meaning that anything other than flat tiriple monitors makes the image and thusly the track incorrect.

IMO this is a serious oversight by the developers because the assumption is either you're using a single monitor or triple monitors that are flat- which is a bad assumption, especially if your product is supposed to be a `racing simulator`.

Additional: Apparantly the guy who posted that lengthy post on bad triple-monitor support says he freind says there are a stack of posts about poor triple monitor support in Pcars but in the private forums which he has no access to.

Fair enough I guess maybe cos my screens are all flat and level this hasnt been an issue for me, that and i wouldn't miss what I haven't experienced I guess. Love the game though and thanks for the background and info on the triple screen issue. Was all new to me
Last edited by MCW; Dec 27, 2015 @ 11:51am
ARCTiC Dec 27, 2015 @ 2:37pm 
Originally posted by Mr Crisp:
If anyone has a triple-monitor sim racing setup, Pcars is not the racing `sim` you are looking for...

Hem... https://www.youtube.com/watch?v=vVmxStpNAwI

...not that bad. Is it? :)
Manwith Noname Dec 27, 2015 @ 2:48pm 
Now Imagine how it would look if you did this...

https://www.youtube.com/watch?v=6-w1vmXwxBk
Mr Crisp Dec 27, 2015 @ 3:09pm 
Originally posted by ARCTiC:
Originally posted by Mr Crisp:
If anyone has a triple-monitor sim racing setup, Pcars is not the racing `sim` you are looking for...

Hem... https://www.youtube.com/watch?v=vVmxStpNAwI

...not that bad. Is it? :)

No, its not that bad- in that open top car. Now try a car with a full cockpit or interior and you will see that the dashboard does not appear `straight` and that the ends monitors have a stretched image.

That video is not a very good example of how stretched or distorted the ends monitors are because the driver is wearing a wide FOV camera which if you look at the shape of the monitors you can see they are `oval shaped` and this lens distortion is hiding how stretched the end monitors images are in appearance.

Does any of this matter? It does if you have your end monitors angled and becomes more apparant the bigger this angle and you would like what you see through your three monitors to look like what you would see looking out a real cockpit of a real car. This changes the immersion from `simulator` to `game` in my opinion and I am not the only one that has a major gripe with this oversight of not having proper triple-monitor support. I wasn't expecting `Need For Speed Shift 3` and more and more I am starting to feel this is what I ended up buying.
ARCTiC Dec 28, 2015 @ 3:16pm 
Originally posted by Mr Crisp:
Originally posted by ARCTiC:

Hem... https://www.youtube.com/watch?v=vVmxStpNAwI

...not that bad. Is it? :)

No, its not that bad- in that open top car. Now try a car with a full cockpit

Here's (a random one from Rene Rast.. i guess you know who he is :) ):

https://www.youtube.com/watch?v=MPfOW7C818g

...again not perfect, but still great! :)
< >
Showing 1-15 of 42 comments
Per page: 1530 50

Date Posted: Dec 26, 2015 @ 4:58pm
Posts: 42