Bee Island

Bee Island

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 Tämä aihe on kiinnitetty, joten se on todennäköisesti tärkeä
Lemma Arts  [kehittäjä] 31.8.2023 klo 6.35
Suggestions
Here you can write your suggestions on how to make the controls more convenient. Clearer tutorial. Improve translation. Or just improve the game!
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Näytetään 16-30 / 66 kommentista
Lemma Arts  [kehittäjä] 3.9.2023 klo 11.31 
kmarkkush lähetti viestin:
Just my personal opinion, but I would love to build *bigger*. even if sandbox potentially has infinite building, I want the story mode to have staged build/unit limits. Each era increases the maximum cap, for example you start with 100 unit / 300 build limit, then 200/400 and finally 300/500. Then some advanced research that increases those limits even more would be nice.

Good idea. Probably someday we will introduce it into the game. But now the restriction is needed in order to save fps :)
We think the game is well optimized given the number of physical objects in the game (We will continue to optimize it more!)
But if the player is not limited in the number of bees and buildings, then in the current game mode, he will sooner or later build so many buildings and bees that his FPS will start to drop. Then the player will write about bad optimization, no matter how good his PC is.
We will gradually improve optimization and at the same time raise the limit
Lemma Arts  [kehittäjä] 3.9.2023 klo 11.32 
| Zoinks | HiOslok lähetti viestin:
Adding some type of hitmarker or sound when you take control of a weapon and shoot would feel really nice and make it seem like im actually doing something when I take control.
Damage stats at the end of a game would also be really cool.

Cool idea! Will add it definitely
My two children are loving this game but its hard for them to.manage when it's their turn because of the fact that there isn't multiple save files. I'm hoping that's something that gets inplemented.
Lemma Arts  [kehittäjä] 3.9.2023 klo 15.15 
MrWhiskerzzz lähetti viestin:
My two children are loving this game but its hard for them to.manage when it's their turn because of the fact that there isn't multiple save files. I'm hoping that's something that gets inplemented.

I am very pleased to hear that! And we will make it possible to have multiple saves soon. Thank you!
love this game, but i think once you get to later waves it gets to hard to find where exactly the wasps ect. are coming from. a control to rotate camera angle around other than just having it fixed to the north would make it a lot more enjoyable. love the game, keep it up
Lemma Arts  [kehittäjä] 4.9.2023 klo 2.27 
SuperNova lähetti viestin:
love this game, but i think once you get to later waves it gets to hard to find where exactly the wasps ect. are coming from. a control to rotate camera angle around other than just having it fixed to the north would make it a lot more enjoyable. love the game, keep it up

Hello. You can rotate the camera by pressing mouse scroll wheel)
Missing information : What does one colored hexagon in a cost represent in terms of the resource amounts given in the queen menu? How much does one storage hold? What is a worker bee's base resource capacity? How much base health do workers and soldiers have? How many workers can gather at a plant at the same time? How much wax does a honeycomb cost? There's a research that lets us build level 2 builders, but it doesn't actually tell the player what the benefit of that is. We might assume that they build faster, but if they actually just get more health, I'll never bother with the research unless it unlocks something else I care about. In fact, even if they build twice as fast, I still don't care, because you can have so many bees that it just doesn't matter. But it would be nice to know what level 2 actually means.

Balance : Producing soldier bees is a waste of resources that are better spent on turrets. In my second victory, I never produced a single soldier, and won before moth bombers showed up. Soldiers need to be significantly stronger and faster to be worth their opportunity cost; they have pathetic damage, almost always mob one enemy at a time, and only attack in melee, which always results in wasted time moving from one target to the next - compared to turrets which can re-target quickly, don't need to move, have large attack ranges, deal massive damage, usually target multiple different enemies, and don't die to a stiff breeze. It's also kind of weird that your soldiers are still wielding spears when you have advanced surface to air missile launchers. If they had their own progression through stone age to modern and then future sci fi weaponry, they might actually be viable. Alternatively, we could research naval warships that must be crewed by soldier bees. The wasp allies aren't even worth mentioning and have all the same problems; I never bothered with them after the first click to see if they were useful. It's pretty bad when a unit is so weak that even at zero resource cost, it's not even worth clicking the button to receive them.

There's also no real need to ever build storages. This isn't that big of a deal. Maybe consider a production boost for buildings adjacent to a storage of the type they produce.

Actually, given the hexagonal nature of the game, introducing a variety of adjacency mechanics could go a long way to making the gameplay a little more interesting than "build a couple factories of each type, then fill the rest of the base with whatever turrets you prefer"

It would be cool if the map was a little more interactive. As far as I can tell, the islands are just there to provide resources, which means they could be replaced completely by just granting every idle worker bee passive resource generation. I never tried building a bridge to any of the islands though - if I missed something here, let me know.

Add a sound cue when research is completed, maybe an icon in a corner of the screen indicating research is idle. It would also be cool if we could build multiple centers to research more than one project at a time, although it's not really necessary.

Add a "Send next wave immediately" button
Viimeisin muokkaaja on gator; 5.9.2023 klo 18.44
Tman 10.9.2023 klo 8.42 
I would add to what @Gator says and that currently right now (sept 10) the game has several improvements it could make:

1. When you create level 2 builders, or level 2 or level 3 soldiers, when clicking on the Queen, neither of these are differentiated. It just lists "builders" and "soldiers"

2. Type of deaths are not accounted for in the bee deaths - and from what I see, soldier deaths are not included at all. I think a way to better represent production / deaths is to have something like:

Type Level Born / Died / Current Pop
bees na / 121 / 17 / 104
Builder 1 / 22 / 1 / 21
Builder 2 / 17 / 0 / 17
Soldier 1 / 41/ 35 / 6
Solder 2 / 28 / 14 / 14
Solder 3 / 0 / 0 / 0

3. Basic cost of factories
40 Honey = 1 bee
40 Nectar + 40 Pollen = 40 Honey
etc

4. With the islands and travel time, I was thinking that building storage further out would improve travel time (they could just drop it off and head back) but I don't see that occurring. The bees seem to go to a factory. If I moved my factory out on the edges of my hive, would it improve travel time and would I collect pollen / nectar faster?

5. I agree with the storage - a well tuned economy where you are producing the right amount means no need for storage. I gave up on researching it at all.

6. I agree with everything @Gator says about soldiers. They are only needed until you get the first tower, then they are really not needed, so it's easy to win the game currently by just building towers. And you never differentiate in counts when clicking on the bee how many you created by elementary, the barracks, or the elite training ground. It would be good to understand the difference here.
gator 11.9.2023 klo 20.57 
Can bees gathering nectar and pollen deposit directly in factories, or do they have to put it in a storage first? I guess I can start a new game to test this.

Also, on my last playthrough, I rushed straight from the starting arrow tower to SAM sites, and built nothing else once I had them. Their huge range and damage relative to their cost and footprint dominates all other options in the game. I also noticed they have a hidden advantage on top of this : they coordinate firing. By that I mean, when there are enough rockets in the air to destroy a target, they will switch to other targets. This minimizes overkill and wasted time, and combined with their perfect accuracy and high rate of fire means that nothing else can even come close to competing.

To be clear, I don't think this is really all that bad. I actually like that you don't have to follow one specific optimal build order or lose horribly, and I like that you can rush though the research tree to get the techs you care about in basically whatever order you want. And of course SAMs are endgame, so they should be strong. Even so, I think they could stand to be toned down, or maybe you could buff other towers. For example, the rocket launchers seem to miss about 90% of their shots even against targets that are moving straight towards them, unless that's just an animation thing and they're actually doing damage.

For soldier bees, I think the real issue is the fixed egg production rate. Worker bees snowball : every bee produced increases your resource generation, which means more bees, and more resources, and more towers, ever faster. And they work and benefit you constantly. But soldiers only benefit you during waves (barely), and otherwise are just dead weight eating up your bee cap, slowing your resource income while at the same time requiring you to constantly spend resources to replace them. While towers have their own separate cap, are way more effective, and don't eat up your egg production. Soldiers have basically no upside. Even if they're meant to be phased out in the early game, they don't even matter then.
Viimeisin muokkaaja on gator; 11.9.2023 klo 21.22
Lemma Arts  [kehittäjä] 12.9.2023 klo 5.55 
gator lähetti viestin:
Can bees gathering nectar and pollen deposit directly in factories, or do they have to put it in a storage first? I guess I can start a new game to test this.

Also, on my last playthrough, I rushed straight from the starting arrow tower to SAM sites, and built nothing else once I had them. Their huge range and damage relative to their cost and footprint dominates all other options in the game. I also noticed they have a hidden advantage on top of this : they coordinate firing. By that I mean, when there are enough rockets in the air to destroy a target, they will switch to other targets. This minimizes overkill and wasted time, and combined with their perfect accuracy and high rate of fire means that nothing else can even come close to competing.

To be clear, I don't think this is really all that bad. I actually like that you don't have to follow one specific optimal build order or lose horribly, and I like that you can rush though the research tree to get the techs you care about in basically whatever order you want. And of course SAMs are endgame, so they should be strong. Even so, I think they could stand to be toned down, or maybe you could buff other towers. For example, the rocket launchers seem to miss about 90% of their shots even against targets that are moving straight towards them, unless that's just an animation thing and they're actually doing damage.

For soldier bees, I think the real issue is the fixed egg production rate. Worker bees snowball : every bee produced increases your resource generation, which means more bees, and more resources, and more towers, ever faster. And they work and benefit you constantly. But soldiers only benefit you during waves (barely), and otherwise are just dead weight eating up your bee cap, slowing your resource income while at the same time requiring you to constantly spend resources to replace them. While towers have their own separate cap, are way more effective, and don't eat up your egg production. Soldiers have basically no upside. Even if they're meant to be phased out in the early game, they don't even matter then.

Hello!
Thank you, @Gator and @Tman!
We, as developers, were very pleased to see such detailed feedback!

The balance really needs to be done better. Military bees are needed to take the damage from the hornets. Hornets are trying to attack peaceful bees and the queen. If there are no military bees, the hornets will cause great damage to the hive. (as intended). Now the hornets are very weak and we will strengthen them, then military bees will become more needed.

Nectar and pollen stores are the most useful. Bees carry resources from the islands in them, but if the storage facilities are full, the bees will carry resources to factories

We will also change information about damage, health and cost of units in the game, but it will not be as detailed as possible. Still, its not Hearts of Iron 4 :)

As for the SAM, you are right! I am very pleased that you pay attention to such details. It’s also very nice that you noticed that the storage capacity holds 40 resource units.

Weapon balance will also change
Lemma Arts  [kehittäjä] 12.9.2023 klo 5.55 
Tman lähetti viestin:
I would add to what @Gator says and that currently right now (sept 10) the game has several improvements it could make:

1. When you create level 2 builders, or level 2 or level 3 soldiers, when clicking on the Queen, neither of these are differentiated. It just lists "builders" and "soldiers"

2. Type of deaths are not accounted for in the bee deaths - and from what I see, soldier deaths are not included at all. I think a way to better represent production / deaths is to have something like:

Type Level Born / Died / Current Pop
bees na / 121 / 17 / 104
Builder 1 / 22 / 1 / 21
Builder 2 / 17 / 0 / 17
Soldier 1 / 41/ 35 / 6
Solder 2 / 28 / 14 / 14
Solder 3 / 0 / 0 / 0

3. Basic cost of factories
40 Honey = 1 bee
40 Nectar + 40 Pollen = 40 Honey
etc

4. With the islands and travel time, I was thinking that building storage further out would improve travel time (they could just drop it off and head back) but I don't see that occurring. The bees seem to go to a factory. If I moved my factory out on the edges of my hive, would it improve travel time and would I collect pollen / nectar faster?

5. I agree with the storage - a well tuned economy where you are producing the right amount means no need for storage. I gave up on researching it at all.

6. I agree with everything @Gator says about soldiers. They are only needed until you get the first tower, then they are really not needed, so it's easy to win the game currently by just building towers. And you never differentiate in counts when clicking on the bee how many you created by elementary, the barracks, or the elite training ground. It would be good to understand the difference here.

Hello!
Thank you, @Gator and @Tman!
gator 12.9.2023 klo 17.18 
Lemma Arts lähetti viestin:
gator lähetti viestin:
Can bees gathering nectar and pollen deposit directly in factories, or do they have to put it in a storage first? I guess I can start a new game to test this.

Also, on my last playthrough, I rushed straight from the starting arrow tower to SAM sites, and built nothing else once I had them. Their huge range and damage relative to their cost and footprint dominates all other options in the game. I also noticed they have a hidden advantage on top of this : they coordinate firing. By that I mean, when there are enough rockets in the air to destroy a target, they will switch to other targets. This minimizes overkill and wasted time, and combined with their perfect accuracy and high rate of fire means that nothing else can even come close to competing.

To be clear, I don't think this is really all that bad. I actually like that you don't have to follow one specific optimal build order or lose horribly, and I like that you can rush though the research tree to get the techs you care about in basically whatever order you want. And of course SAMs are endgame, so they should be strong. Even so, I think they could stand to be toned down, or maybe you could buff other towers. For example, the rocket launchers seem to miss about 90% of their shots even against targets that are moving straight towards them, unless that's just an animation thing and they're actually doing damage.

For soldier bees, I think the real issue is the fixed egg production rate. Worker bees snowball : every bee produced increases your resource generation, which means more bees, and more resources, and more towers, ever faster. And they work and benefit you constantly. But soldiers only benefit you during waves (barely), and otherwise are just dead weight eating up your bee cap, slowing your resource income while at the same time requiring you to constantly spend resources to replace them. While towers have their own separate cap, are way more effective, and don't eat up your egg production. Soldiers have basically no upside. Even if they're meant to be phased out in the early game, they don't even matter then.

Hello!
Thank you, @Gator and @Tman!
We, as developers, were very pleased to see such detailed feedback!

The balance really needs to be done better. Military bees are needed to take the damage from the hornets. Hornets are trying to attack peaceful bees and the queen. If there are no military bees, the hornets will cause great damage to the hive. (as intended). Now the hornets are very weak and we will strengthen them, then military bees will become more needed.

Nectar and pollen stores are the most useful. Bees carry resources from the islands in them, but if the storage facilities are full, the bees will carry resources to factories

We will also change information about damage, health and cost of units in the game, but it will not be as detailed as possible. Still, its not Hearts of Iron 4 :)

As for the SAM, you are right! I am very pleased that you pay attention to such details. It’s also very nice that you noticed that the storage capacity holds 40 resource units.

Weapon balance will also change

You can get SAMs by like wave 5. If you make the hornets strong enough to matter, they'll steamroll the player in the first wave with zero possible counterplay.
Really enjoyed the game. It is fun to watch as a game come together and I am excited about your future plans. I think there could be some really fun achievements that as the game is currently set up seem possible. Win a game without any bees dying. Win a game without building any additional soldier bees. Win a game without any defensive buildings. Maybe an achievement that has to do with amount of healing done. Win a game where queen gets below a certain amount of HP. Have more wasps on your team than bees. One interesting interaction I noticed while playing; trying to get the defeated achievement around wave 25 I deleted my entire hive except the queen. It then took a while longer to lose because all of the bomber type enemies (the dragonfly and the moth) would just take a path that did not go over the remaining queen section at all and would just fly by without doing any damage. How does their targeting work? Do they aim for the largest amount of hexes and that happened to be the volcano island or something?

Thanks for the fun game!
Viimeisin muokkaaja on Kelshone; 13.9.2023 klo 10.33
-- Would really love to have the ability to upgrade buildings to better versions, instead having to demolish them & rebuild their tiles before I can do so. Currently that only really matters with storages, single tile weapons, & 7 tile weapons.

-- Could even be a researchable upgrade. Something in the 3rd tab, though not sure where to put since its already full of them.

-- An option for the Schools, Hospitals, Barracks, & Bunkers to retrain bees to a different class &/or higher level.
Viimeisin muokkaaja on ph3rr3t 2.0; 15.9.2023 klo 17.36
gator 15.9.2023 klo 21.09 
All storages should automatically upgrade when you research the tech, since they don't even cost anything to build
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