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Ilmoita käännösongelmasta
Good idea. Probably someday we will introduce it into the game. But now the restriction is needed in order to save fps :)
We think the game is well optimized given the number of physical objects in the game (We will continue to optimize it more!)
But if the player is not limited in the number of bees and buildings, then in the current game mode, he will sooner or later build so many buildings and bees that his FPS will start to drop. Then the player will write about bad optimization, no matter how good his PC is.
We will gradually improve optimization and at the same time raise the limit
Cool idea! Will add it definitely
I am very pleased to hear that! And we will make it possible to have multiple saves soon. Thank you!
Hello. You can rotate the camera by pressing mouse scroll wheel)
Balance : Producing soldier bees is a waste of resources that are better spent on turrets. In my second victory, I never produced a single soldier, and won before moth bombers showed up. Soldiers need to be significantly stronger and faster to be worth their opportunity cost; they have pathetic damage, almost always mob one enemy at a time, and only attack in melee, which always results in wasted time moving from one target to the next - compared to turrets which can re-target quickly, don't need to move, have large attack ranges, deal massive damage, usually target multiple different enemies, and don't die to a stiff breeze. It's also kind of weird that your soldiers are still wielding spears when you have advanced surface to air missile launchers. If they had their own progression through stone age to modern and then future sci fi weaponry, they might actually be viable. Alternatively, we could research naval warships that must be crewed by soldier bees. The wasp allies aren't even worth mentioning and have all the same problems; I never bothered with them after the first click to see if they were useful. It's pretty bad when a unit is so weak that even at zero resource cost, it's not even worth clicking the button to receive them.
There's also no real need to ever build storages. This isn't that big of a deal. Maybe consider a production boost for buildings adjacent to a storage of the type they produce.
Actually, given the hexagonal nature of the game, introducing a variety of adjacency mechanics could go a long way to making the gameplay a little more interesting than "build a couple factories of each type, then fill the rest of the base with whatever turrets you prefer"
It would be cool if the map was a little more interactive. As far as I can tell, the islands are just there to provide resources, which means they could be replaced completely by just granting every idle worker bee passive resource generation. I never tried building a bridge to any of the islands though - if I missed something here, let me know.
Add a sound cue when research is completed, maybe an icon in a corner of the screen indicating research is idle. It would also be cool if we could build multiple centers to research more than one project at a time, although it's not really necessary.
Add a "Send next wave immediately" button
1. When you create level 2 builders, or level 2 or level 3 soldiers, when clicking on the Queen, neither of these are differentiated. It just lists "builders" and "soldiers"
2. Type of deaths are not accounted for in the bee deaths - and from what I see, soldier deaths are not included at all. I think a way to better represent production / deaths is to have something like:
Type Level Born / Died / Current Pop
bees na / 121 / 17 / 104
Builder 1 / 22 / 1 / 21
Builder 2 / 17 / 0 / 17
Soldier 1 / 41/ 35 / 6
Solder 2 / 28 / 14 / 14
Solder 3 / 0 / 0 / 0
3. Basic cost of factories
40 Honey = 1 bee
40 Nectar + 40 Pollen = 40 Honey
etc
4. With the islands and travel time, I was thinking that building storage further out would improve travel time (they could just drop it off and head back) but I don't see that occurring. The bees seem to go to a factory. If I moved my factory out on the edges of my hive, would it improve travel time and would I collect pollen / nectar faster?
5. I agree with the storage - a well tuned economy where you are producing the right amount means no need for storage. I gave up on researching it at all.
6. I agree with everything @Gator says about soldiers. They are only needed until you get the first tower, then they are really not needed, so it's easy to win the game currently by just building towers. And you never differentiate in counts when clicking on the bee how many you created by elementary, the barracks, or the elite training ground. It would be good to understand the difference here.
Also, on my last playthrough, I rushed straight from the starting arrow tower to SAM sites, and built nothing else once I had them. Their huge range and damage relative to their cost and footprint dominates all other options in the game. I also noticed they have a hidden advantage on top of this : they coordinate firing. By that I mean, when there are enough rockets in the air to destroy a target, they will switch to other targets. This minimizes overkill and wasted time, and combined with their perfect accuracy and high rate of fire means that nothing else can even come close to competing.
To be clear, I don't think this is really all that bad. I actually like that you don't have to follow one specific optimal build order or lose horribly, and I like that you can rush though the research tree to get the techs you care about in basically whatever order you want. And of course SAMs are endgame, so they should be strong. Even so, I think they could stand to be toned down, or maybe you could buff other towers. For example, the rocket launchers seem to miss about 90% of their shots even against targets that are moving straight towards them, unless that's just an animation thing and they're actually doing damage.
For soldier bees, I think the real issue is the fixed egg production rate. Worker bees snowball : every bee produced increases your resource generation, which means more bees, and more resources, and more towers, ever faster. And they work and benefit you constantly. But soldiers only benefit you during waves (barely), and otherwise are just dead weight eating up your bee cap, slowing your resource income while at the same time requiring you to constantly spend resources to replace them. While towers have their own separate cap, are way more effective, and don't eat up your egg production. Soldiers have basically no upside. Even if they're meant to be phased out in the early game, they don't even matter then.
Hello!
Thank you, @Gator and @Tman!
We, as developers, were very pleased to see such detailed feedback!
The balance really needs to be done better. Military bees are needed to take the damage from the hornets. Hornets are trying to attack peaceful bees and the queen. If there are no military bees, the hornets will cause great damage to the hive. (as intended). Now the hornets are very weak and we will strengthen them, then military bees will become more needed.
Nectar and pollen stores are the most useful. Bees carry resources from the islands in them, but if the storage facilities are full, the bees will carry resources to factories
We will also change information about damage, health and cost of units in the game, but it will not be as detailed as possible. Still, its not Hearts of Iron 4 :)
As for the SAM, you are right! I am very pleased that you pay attention to such details. It’s also very nice that you noticed that the storage capacity holds 40 resource units.
Weapon balance will also change
Hello!
Thank you, @Gator and @Tman!
You can get SAMs by like wave 5. If you make the hornets strong enough to matter, they'll steamroll the player in the first wave with zero possible counterplay.
Thanks for the fun game!
-- Could even be a researchable upgrade. Something in the 3rd tab, though not sure where to put since its already full of them.
-- An option for the Schools, Hospitals, Barracks, & Bunkers to retrain bees to a different class &/or higher level.