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but yeah, we dont really have an active role apart from leading characters to where they need to be and having heartburn over lilith's blood.
i would be harder on that if i didnt like esu so much. i like the crisis of faith he goes through as his god tells him to find this stupid child with one of the most dangerous artifacts ever, only to find that child is very stupid and everything that he loves that gets close to her (ah belu, maya, nahantu itself) dies horribly and he just straight says ♥♥♥♥ off to her in his grief and rage, but finally comes to that there's things more important happening than his turmoil. i think it's a little campy they split the red sea with the power of friendship, but hey.
ive never heard a mayan or aztec speak so i cant say what is or isnt a good mayan/aztec dialogue but i didnt really find it offensive. the ominous latin chants in the base game didnt perturb me so neither does ominous aztec chants in the dlc
i dont think its a hard L, but I also dont think its a resounding W. i wouldnt buy voh for the campaign alone but i had a good time going through it.
And yet we only fight his fking dog. The worst, most boring endboss I've ever seen in an arpg.
but i hoped that atleast a 40bucks dlc would have a little bit better story than this....
This is a bummer to read since D4's base campaign felt like a bloated nothing. It wasn't terrible, in fact I'd say it was well produced outside of the constant cliches. Yet if I want to watch TV drama, I'd watch TV. I'm sick of thinking the thought, "We get it, you liked Game of Thrones." while drifting away during another confusingly long arbitrary scene trying to jackhammer the point home.
That final point is more an issue I've been running into lately with recently released "cinematic" titles in general, not just D4.
Disney can actually write good stories that hit home with their target audience. Well, at least they used to be able to.
The Vessel of Hatred story is... very bad. It is not much of a proper story nor is it a story worthy of being the foundation narrative of a role-playing video-game.
It is a story, if one can actually call it that, which is not focused on providing gameplay value at all. It has none. It does little more than set up rambling nonsensical exposition paired with a few dungeon-crawls, fetch missions, and mini-boss fights.
That it has no "conclusion" is fitting, since it does not deserve one. It deserves to suffer, in perpetuity, as a malformed rude thing that never asked to be born.
A professional writer writes for they paycheck, not their ego. A professional writer fulfills the requirements of their task. They achieve the objectives laid out before them in their contract. They not only get feedback from those that they work for, they provide feedback and suggestions as well - ALL members of a creative cast can have valid input.
Someone wrote a blank check with the only performance requirements being "do the thing" and that's exactly what the writer followed. So, i guess whoever was writing and creatively directing this "story" did exactly what was asked of them.
It is not a story for a role-playing video game. It's someone talking to themselves in the shower, coming up with "awesome cool ideas" that nobody should have ever paid them for.
IMO
PS: My opinion is worth exactly what the person who is now reading this has paid for it. :)