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But it depends on what kind of player you are, if you are new to the genre than you can be even blown away with this game, but if you are like me and played all of the ARGPGs that matter..... than this game does not offer anything new and exciting and what it really delivers is halfbaked, broken and mediocre at best - but good looking yeah :-D
My expectations where much higher from genre defining Diablo / Blizzard franchise.
No, 99% of the posts are crapping on the game with no explanation.
Here is mine (i copy pasted some of it from a previous reply) :
Its ok for Act 1 + 2 and thats it.
Act 3 feels long and i just wanted it to end. Boss fights are too long, too tiresome and too boring dodge fests vs bullet sponges. The game is very grindy and boring once you complete the main story. Also, they keep nerfing the classes for what ever reason, my guess is that they want the grind to be even bigger, probably because it would push some to buy the most expensive gamepass. Also i think this kind of gamepass that there is in D4 have no place in a 70€ - 100€ game, had it been a free to play game, then i could accept it, to make it up for the lost sales.
I do not blame the dev team but the leadership, Blizzard had a small workforce to Diablo 4, they had ♥♥♥♥♥♥ work conditions, several of them left due to Blizzards way of treating their workers (sexual harassment ect.) a lot of them were key members of Blizzard.
The developers had to work over-time, while being being promised perks to work overtime, both late evening and weekends. They were not given enough time to finish the game, but Blizzard kept pushing on, the game had to be released on the planned date. and the perks they were promised turned out to be a 25$ credit card for a food delivery service, if they worked for more than 10 hours a day. - this is direct abuse of the workforce in my book.
its no wonder the game is in such a bad state, the key to get a good product is to treat your staff well, so they are happy about what they do.
D4 has nothing of that sort. The maps are empty, you find small groups of a few enemies randomly around some corners, you are getting no rewards at all for doing additional objectives and instead get punished. no clues how it looks now but "back then" the best farming tactics was you ignoring enemies and instead flipping random stones to find loot.
Imagine you want to reach a high level -> there are like 3 dungeons you need to spam because they have a certain enemy type in it (which are safe and easy to kill, are melee, have decent density), zero additional objectives (because objectives are just there to waste your time, give actual zero rewards and exp, so them existing is just a time loss) and the map is not some weird maze.
That's how great the design is in D4: it's anti consumer and the developers have no clues what their game should be about. If this was not called Diablo you would see people not even knowing this existed, that's how bad it is.
Game was in production hell (the people who started work on it got fired / moved off project / quit and the people now aren't the same) and is now produced by 900? staff who don't work together or take a step back to see the big picture so you get decisions by committee on almost everything
You end up with poor design choices (always online - lag when you go to town/see other players as the game loads EVERY players inventory AND stash into YOUR game whenever you see them.... )
Changes that should be done within a few days (changing gems to not need inventory space / adding extra stash tabs / fixing resists to actually work) now take months and months of meetings that should of been an email to try and fix
The latest promotional video for the new season 2 video had incorrect math used in the calculations shown on screen, showing that there's no real quality testing or prevention of errors from making it to the live game
The recent video showing 2 developers playing in a dungeon together and talking had them playing in an unrealistic way (both were Tier 1 level 50+ on controllers and STILL dying to mobs they should 1 tap as if they didn't know how to play the game) it was a really poor show
The game -could- be great, and hopefully -will- be great with a few years worth of improvements, but it seems most of the effort is going to the cash shop and battlepass and focusing on shareholders reports instead of focusing on the players who paid an arm and a leg for the ultimate edition and if catered to, would actually lead to the shareholder values they were seeking ultimately
You will have fun with the game on the first character you make, you will find renown a chore before you finish it, you will realise the game is extremely empty on ways to improve your character after you finish the campaign (with no way to return to fight campaign bosses again so they are one gone once done)
The storyline itself went from fantastic to uhhh..... wtf, to Last of Us 2 'this would never happen to x character based on what we know of their personality previously' so that's something to swallow as you finish it and wait for the next Xpac to the main story
Lorath and Donan would never allow an outsider child to steal their magic, take over their Horadric Order and when under the influence of Mephisto carry out the most crucial task they were in the process of giving their lives up to carry out, for them to sit around, WHILE IN HELL, and let it all happen and play out so she could be the new hero in the next expansion....
You will get extremely bored of helltides in the open world and nightmare dungeons to move forward. There are no rifts or greater rifts. The bounty system gives horrible rewards so it is pointless to do at the moment. World Bosses give useless loot and are too infrequent to bother including in your cycle of play
It's easier to get Paragon 1000 in Diablo 3 then to play through to level 100 in Diablo 4 due to all the nerfs that seem to be factored around lowering experience farming + cooldowns taking longer, dragging out the gameplay
You went from mowing down 1000 monsters in Diablo 3 to trying to fish for packs of 4-8 in Diablo 4 and then running to find the next group
The bones for a good game are here, its up to the developers to keep working on it to make it fully fleshed out
I find the game boring. I never felt truly powerful because the enemies seem to scale along. I miss the days of D2 where one could min max (ie we choose what stats to increase on each level up) stats and produce truly powerful glass cannons that lived on the edge of the health meter.
I also dislike the "wowfication" of the game by introducing "world bosses" that take a whole bunch of people a long time to take down. While that may be fun in an MMO, it's boring to me in a game that is about quickly moving on. It kinds of highlights just how little variety there is when it comes to builds and skills since the fact that we are constantly just pressing a couple of buttons becomes even more painfully obvious. WOW at least has the holy trinity (tank,dps,healer) for variety, D4 is just an all out DPS race with even less skill variety.
You know, blizzard quallity ever since activision came into the picture.