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On controller, it will auto-target where spell effects, etc, will occur.
This can be a problem and M&K users have an advantage in terms of targeting and skill effects.
For example: A Sorcerer "Lightning Spear" build player can cast Lightning spear and, since it "tends" to track towards the player's current "target" the M&K user can move their character in one direction and mouse-hover over targets in the opposite direction... A controller player can not do that.
Similarly, a Rogue "Barrage" build of any sort that uses the Umbercrux to spawn a Totem target will be very hampered while played with a controller because the player has to rely on where the game decides to place that totem relative to the target.
I play using a controller, because it's more relaxing and funnerer... BUT, that does mean that end-game gameplay can be a bit more difficult.
Note: For the downsides of M&K, the only one I could see is that the player must rely on "pathing" algorithms. However, with a controller, the player can easily get "stuck" on objects or run into collision boxes the M&K player wouldn't have ever experienced. :)