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If you played it back then, you will still like it. But for new players, some parts can be rough.
Gameplay is obviously old and kinda "clunky" compared to D4 (don't know how to describe what I mean, I think this word comes closest... D4 gameplay is very smooth). Though I haven't played D2R, so I don't know how much they might have improved on that.
Also some systems are very outdated and very grindy. If that part does not concern you and you have seen gameplay, I would recommend it. But don't set your expectations too high.
Well, I took the plunge and purchased it.
I loved diablo 2 back in the day and to play it again with a higher resolution appeals to me.
Also I'm sure I will get the worth out it.
If you never played D2, then the remake will feel extremely dated.
also the remake is just graphics but beautifully made and u can swap between them while playing to see differences, I had no nostalgia playing it for the first time and really enjoyed it.
highly recommend it, would also recommend looking up a build tho for your class.
I mean, if you are into retro-gaming and want to experience Diablo as a series, it's fine and does the job, but compared to D4, it loses out in so many categories (although still ahead in a few). First of all, the presentation, while good at the time, is just outdated, the graphics and animations have simply evolved since then. Same goes for some game mechanics, while D1/2 was "groundbreaking" with some stuff, and set standards for the genre, many of those standards have evolved since then.
Class design and build diversity has definetly made a step ahead, defining several archetypes that then can be tuned to different playstyles is what Diablo always was about, and they did a great job from game to game to refine those archetypes/classes. Too much freedom in class design actually waters down the "archetype" and any form of "character" they got.
If I want true freedom in build design and not be limited to archetypes, then Diablo never was and never will be the right game, there are others out there doing that.
One thing that D2 got over D4 is partly the itemization, simplicity in loot mods and item design, plus stuff like runes/runewords and charms.
But I think it is rather save to assume that we get something alike runes or charms (perhaps something totally different, but similar in use for a character-build) in time via addon. Actually, the original D2 did not have runes, or many other elements, from the start, but those where added later on, and so will it happen again.
The point here is, first develop the basic game with it's mechanics and all, see that it runs well, THEN you start to add additional mechanics into the game. I am pretty confident that Blizz will get everything (mostly) right around the time the addon hits, and like it was for all Diablo games so far, they will add on the base over time and expand a quite good game into a great game that will be the top of the genre for years to come.
We use to get home from work on Friday night and play with only breaks for food and bathroom until Sunday night.
I have to say, it was a game to me that was better left to my memory of how great it was as it doesn't stack up anymore.
I had forgotten how the dropped loot was able to be taken by anybody in your game, so my partner and I both go running for dropped gold items or potions if we need them, sure once in a while I'll ask if he needs some item I picked up and likewise for him but in general we don't feel like we are playing on a team like we do in D3 or D4.
But the biggest annoyance to us was the small radiance that we must be close to each other to see on the map using the Tab key. Instead when we get separated we have to try to explain where we are or meet up somewhere that is shown on both of our overlay maps.
We both agreed last night after about 2 hours of playing that it's extremely unlikely that we'll play it much, perhaps just from time to time.
Worth buying? I suppose so when it's on it's 67% off sale.