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Too bad that the vaults are gone. Such an improvement on the terrible NMDs.
Diablo always was about the "addicting loot hunt", there also was gambling, and ofc the whole gameplay loop is meant to "hook you up", they built the core gameplay long before mobile was a thing.
Actually, there is (again) alot of small changes, QoL mostly, that really shows that they are listening and actively working on improving the overall player experience. The game has grown decently since launch, and while there is still stuff to fix (mostly about "endgame" content), their track record so far looks really good, and I am positive about further improvements.
Personally, I really don't get the problem with that. For me, I somewhat would divert games into 3 categories when it comes to the players character.
1. Games that offer plenty of options for character customization, and also provide an (roleplay) environment that enables you to actually shape out your character with ingame decisions. Here I can fully embrace the roleplay and create a character either representing me "personally" (probably an idealized version ;)) or some fictitious person to my liking.
A good example for the full visual customization (although limited due to technical aging) would be Star Trek Online.
2. Games that offer you limited character customization, putting your toon into a specific character and/or shape, giving limited or no real roleplay options anyway. In that case I usually go with creating a fictional persona around those given attributes, and just enjoy the ride imagening said persona.
Diablo mostly fits here, I perhaps chose a name and rp persona based on what fits the given character, or model it around some aspect, like the general skillbuild or some cosmetic for their appearance. Example being a pure Fire-Sorc named 'Tim, The Enchanter' (kudos to anyone getting the reference) with attempts to fit the cosmetics to the reference, or going with Cohen, and season after, Conina, for my Barbarian (again, kudos).
3. Games that go with fixed characters and personalities, where the way to roleplay is to "dive into the character" and embrace the given attributes. They still can mix up with case 1 if the roleplay and visual customization options are vast enough.
So while more customization would be nice, I can live with being given a "raw set of visual attributes", like the body size of a class, and then adjust it somewhat to my liking. Not every game has to be "Barbie in Space" (some term I once heard related to STO and the vast array of options to design your characters physicals and especially clothing).
A Skinner Box is a testing environment devoid of any outside stimulus or distraction, to then test the subjects reaction to some stimulus or challenge provided in that sterile environment.
Now please, explain how that applies to Diablo 4?