Diablo® IV

Diablo® IV

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Fyrnir May 23, 2024 @ 12:45am
Tips to prevent one-shotting
Preface: This is not a complaining thread, because getting one-shot is one of the downsides of my build, is entirely a player skill issue and that's fine. I'm just looking for ways to mitigate from more experienced players :)

Thread:
Anyway yeah, I'm playing a blight minions build with Necro on Tier 4. It's my first proper character so I'm relatively new. I clear content no problem at all and quite quickly as long as I stay away from the bad guys. Plenty of damage. I don't do much dps myself but my minions are like a living tide of damage, and usually clear stuff ahead of me as fast as I can walk and can kill most bosses by themselves within a few seconds.

Anyway, in some Nightmare Dungeons and occasionally on landscape I find that an enemy elite will teleport on top of me and instantly kill me. That's fine, it's the price to pay for essentially being a glass cannon, but I was wondering if there are any items to mitigate this? They tend to come from off-screen so often I can't predict when it will happen, so I'm looking for any item or such that might be reactive rather than proactive? Or am I best piling on armour and max life and hoping to buy a slither of time to dodge and apply potions?

Any tips?
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Showing 1-9 of 9 comments
Munchies May 23, 2024 @ 1:10am 
Well,

Are you at cap armor and resistances?

Also have in mind that in nightmare dungeons there are some instances that kills you instantly if they catch you. Like one rock thats following you and if it hits you you die. Or a shadow that if it gets to you - you die instantly. Those are part of the randomness of nightmare dungeons.

There are other ways ways to boost your survival. If your build is not tottaly depended on minions you can stack on Life on hit, but I am not sure if it stacks with minions or just general hits from your character.

Then Necro especially has the Blood Orbs. Get a skill that generates Blood orbs - they heal you instantly.

Another thing you can do is redistribute your paragon points into more survival abilities. Dont just go straight for the bonuses and opening of other parts. You will get enough points so if you die a lot, put more points into survival.

I am not the best build maker but my Necro this season is doing nightmare dungeons lvl 60+ right now with no problems and my armor is still 8000 something, so it's not capped and have Shadow resistance at 16% which is really low.
Last edited by Munchies; May 23, 2024 @ 1:15am
stmac571 May 23, 2024 @ 1:58am 
there were one shot mechanics in the game, u can't avoid it .
Holy Fool Sehrael May 23, 2024 @ 3:28am 
Always try to get life + int as the baseline for gear, put rubies into armour sockets and diamonds in accessoire sockets. Damage reduction through paragon and gear also caps your resistances quite fast. Currently I'm sitting at 30k health with capped resistance and armour and that feels quite good, ramping nightmare dungeons up to the 70s right now to see how far I can go.

But as someone else already mentioned, cap your resistances, get armour to around 9,4k for that sweet phys damage reduction cap and hope for good luck not to get hit by "mechanics" or rather gimmicks that oneshot you. Unfortunately Blizzard doesn't find better solutions for difficulty other than dealing an ungodly amount of damage to you or by oneshots, so death can't be circumvented sometimes.
Last edited by Holy Fool Sehrael; May 23, 2024 @ 3:28am
Nexus Jul 12, 2024 @ 11:40pm 
Originally posted by Holy Fool Sehrael:
Always try to get life + int as the baseline for gear, put rubies into armour sockets and diamonds in accessoire sockets. Damage reduction through paragon and gear also caps your resistances quite fast. Currently I'm sitting at 30k health with capped resistance and armour and that feels quite good, ramping nightmare dungeons up to the 70s right now to see how far I can go.

But as someone else already mentioned, cap your resistances, get armour to around 9,4k for that sweet phys damage reduction cap and hope for good luck not to get hit by "mechanics" or rather gimmicks that oneshot you. Unfortunately Blizzard doesn't find better solutions for difficulty other than dealing an ungodly amount of damage to you or by oneshots, so death can't be circumvented sometimes.

Wait until you get to the point where you have over 100k life and max res and you are still just getting one shot randomly. It’s essentially an arbitrary wall placed in front of you that you can’t pass.
LOL Jul 12, 2024 @ 11:42pm 
The whole point of diablo 4 endgame is accepting and becoming one with the one-shot. The devs couldn't figure out a good way to make combat interesting so their best plan was to make everything one-shot and pretend that it's part of the "charm of the game."
Morkonan Jul 14, 2024 @ 12:00am 
Originally posted by Fyrnir:
...
Anyway, in some Nightmare Dungeons and occasionally on landscape I find that an enemy elite will teleport on top of me and instantly kill me. That's fine, it's the price to pay for essentially being a glass cannon, but I was wondering if there are any items to mitigate this? They tend to come from off-screen so often I can't predict when it will happen, so I'm looking for any item or such that might be reactive rather than proactive? Or am I best piling on armour and max life and hoping to buy a slither of time to dodge and apply potions?

Any tips?

Level up, first. What level are you? That makes a huge difference in how much damage a higher level enemy can do to you. For example, in speeding through to get to WT4 and all the "good gear," I might only barely be into level 50. (IIRC, you can start wearing Ancestral drops at level 55? But, you can get Ancestral items in WT3 as rewards at level 50 and from special mobs.)

Early into WT4, if mobs are 15-20 levels over you, you may be able to take them down with DPS, but getting a glancing blow from them will wreck your $%@@... You may be wonderfully geared for your level, just coming out of WT3, and it won't matter - You'll get wrecked if you get hit. So, yeah, don't get hit...

Damage starts leveling off to be more or less in range with what you were getting from tough mobs in WT3 somewhere around 80 or so, give or take, depending on your build. By that time, you want to have had progress working on getting your armor and resistances capped. But, you probably won't have that quite yet. It's usually not until you're close to Level 100 and already deep into your Paragon board before you start seeing some real survivabilty demonstrating itself against tough mobs.

A Blight/Minion Necro is pretty tough when appropriately leveled and geared, so don't start looking at it as really squishy just yet. It also depends on your build and what defenses you have and what "Oh Crap" buttons you can press... Necros are strongest when their minions are doing the talking... So, stay within range of your Minions to give them whatever bonuses you may have in your Passives tree, keep pumping out those ghostly Priests, and drop Blight as necessary.

Tanky Necro builds are very possible, but you'll be sacrificing Minions to do that. A recent patch made the Sacrifice mechanic, unlocked at Level 15, much better for Necros, so look into it if you haven't considered it.
Last edited by Morkonan; Jul 14, 2024 @ 12:01am
Tazz Jul 14, 2024 @ 1:04am 
new style of game is mob have the ability one shoot to kill and players have glass cannon build every new game is like this now , other developers use this kind of mechanic to make player buy more something in their micro transactions but luckily DIABLO not their yet but this kind of play style already been decade in Asian online game..no matter what you do you will be kill in one shoot this game already design like that.
-strong attack weak armor
-strong armor weak attack
...but Barbarian in D4 got everything strong attack and strong armor god of PVP
if dont want to get one shoot to kill play Barbarian they are super strong in every build
opAw←G Jul 14, 2024 @ 2:27am 
Originally posted by LOL:
The whole point of diablo 4 endgame is accepting and becoming one with the one-shot. The devs couldn't figure out a good way to make combat interesting so their best plan was to make everything one-shot and pretend that it's part of the "charm of the game."
Here we go again with your nonsense ♥♥♥♥♥♥♥♥♥♥. I play rogue and they are also a squishy class but why is that I don't get one-shot with endgame bosses? Like level 130+ Pit.
Morkonan Jul 15, 2024 @ 8:24am 
Originally posted by opAw←G:
... I play rogue and they are also a squishy class but why is that I don't get one-shot with endgame bosses? Like level 130+ Pit.

Dark Shroud. :)

(Or Dodge)
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Date Posted: May 23, 2024 @ 12:45am
Posts: 9