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So 55% x 0.49 = 27% chance per hit to stun.
Up to just means that the max chance per hit to stun would be 49%.
That would require you to have 100% lucky hit chance.
100% x 0.49 = 49%
Not completely sure, but while mostly correct, it works a little bit different from what I gathered.
With the above numbers, afaik the additional lucky hit chance is not applied to the lucky hit effect, but the lucky hit chance of the skill used.
So assuming with those numbers the skill used has 40% LH chance.
Then the 55% additional LH chance on gear is multiplicatively added to that skills LH%, meaning 40% + 55%, or 40% x 1.55, adding up to 62%.
Now if the LH effect has a 49% chance to stun, for that skill, it will be 49% x 62%, or 49% x 0.62, leading to a 30.38% chance to stun with each use of that skill.
[Edith says] Mathematical brainfart on my side, it is ofc. correct either way, as it is, in the end, A x B x C ('Lucky Hit effect %' x (1 + 'Lucky Hit bonus') x 'Lucky Hit on skill'), and you can switch them around as you like, it will still come up with the same product. ^^
also the latter poster makes more sense, so an item gifting 55% is way better than one gifting 40%, considering it's almost impossible to get 100% lucky hit chance
thanks so much !!!
Even the devs, in their "campfire chats", have numerously and repeatedly admitted that they themselves don't know the backend formulas.
It used to come up quite often because they'd nerf or buff things and those things would break.
Literally between S1 and S2 they started saying they didn't want to nerf/buff anything because of that.
Post is a few months back, but I have to say this. These devs use the phrase "up to" way too often, and in instances that either it doesn't apply or it's hiding information that it's actually less than that 5% or whatever often. Lucky hit isn't complicated. It's x chance for a lucky hit, then each lucky hit has x chance to proc every lucky hit option you have. "Up to" doesn't ♥♥♥♥♥♥♥ apply anywhere. It either does it or it doesn't. So, I, too, would like to know wtf they mean. I doubt even they know.
When I play any TTRPG, I can just look up the rules in a book at any time. Can't do that with video games. Sure, there are wikis and walkthroughs and YT videos for everything these days, but rarely anything official, and even more rare to put it IN the game via detailed tooltips or a searchable rulebook/journal.
They have to have this information to make the game. It's also not arcane secrets. Just publish it in the game, FFS. Be 100% transparent.