Diablo® IV

Diablo® IV

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There Is No Paragon Board For Druid Companions
I honestly try to be different and not copy people. I am currently playing Druid three companions and three lightning skills. It actually works very good possibly my strongest build but I found out a flaw there is no paragon board for the pets.

Both the Necromancer and the Sorcerer has but they have not created one for this build, it's works well in Torment without either the construct or board but I have one I would of not chosen. instead of using one too strengthen my pets I have too use a more general one.
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Showing 1-9 of 9 comments
Neithan Feb 3, 2024 @ 5:29pm 
I am actually playing the same right now, full Companions with Windshear/Lightning Storm/Cataclysm, really fun and strong.

But indeed, the first thing I noticed when unlocking Paragon at lvl50, was the lack of a companion board. :steamsad:

As you instead go into boards more focused on storm/nature spell damage, companions get outclassed more and more over time I guess.
At least you can make good use of poison, especially +dmg to/-dmg from poisoned enemies when going companions (as you should definetly use Werewolfs via aspect), and don't forget to put one skillpoint into "slow poisoned enemies" for some nice additional synergy.

I hope they come up with one in the future.
Last edited by Neithan; Feb 3, 2024 @ 5:36pm
Bladeslayer Feb 5, 2024 @ 4:43am 
Originally posted by Neithan:
I am actually playing the same right now, full Companions with Windshear/Lightning Storm/Cataclysm, really fun and strong.

But indeed, the first thing I noticed when unlocking Paragon at lvl50, was the lack of a companion board. :steamsad:

As you instead go into boards more focused on storm/nature spell damage, companions get outclassed more and more over time I guess.
At least you can make good use of poison, especially +dmg to/-dmg from poisoned enemies when going companions (as you should definetly use Werewolfs via aspect), and don't forget to put one skillpoint into "slow poisoned enemies" for some nice additional synergy.

I hope they come up with one in the future.

Do not add ravens instead take four lightning skill along with a tempest constructor. I have never had torment so easy and you can tank, 14000 h.p.s I have wolves are a nice distraction even with the annoying Son boss what catches you unaware and the Earth one poisoning AOE works great. If they fix and and add board it may work better the ravens.

My advice try you can hold your own against bosses and your lightning range, damage and AOE is crazy with the season constructer use a barrier not healing. Good luck 👍 I hope it works out and finally if you do use melee in Torment keep moving your lightning will open up holes in crowds.
Last edited by Bladeslayer; Feb 5, 2024 @ 4:51am
Neithan Feb 5, 2024 @ 8:42am 
The ravens would surely be the first thing to throw out, and right now, is not maxed out as I needed some points, like all those blue passive nodes (except Hurricane/Cata duration), just for "moar lightning proccs", more nature-dmg vs elite, and finally, 1 point in "slow poisoned enemies" and 3 to increase crit damage vs. poisoned (missed that one first, actually).

But then, I do my own thing, and while I try to optimize stuff for sure, I also go into a build with some sort of vision, and pursue that as long as possible.
S1 I did a Frenzy Zerker, till lvl100/nmd100, S2 I did a leapquaking Walking Arsenal (lvl100/nmd85) and a a pure Frostmage (lvl100/nmd90) before switching to BL Sorc (meta-inspired) to quickly make nmd100/UberLilith before season end.
Each of those characters, I build with some basic idea, and tried to stick to it as good as possible. Even if it meant to go against meta (actually, it feels especially good if you manage to reach your goals with a non-meta build).

As this Druid is firstly envisioned as one focusing on companions (actually an idea I had for s2 but had no time for) and just using something else (in this case stormskills) to complement (could also have been a Werewolf/bear companion druid), the ravens have to stay. ^^
Only, without a companion board, whatever you use to complement your companions, will likely outgrow them in power with time. But I want to see how far I can stretch it. ;)

For the Seneschal construct, still missing the Tempest governing stone, which looks really juicy, so I am using the ranged lighning projectile, with arc-, multishot- and that one support, that increases your crit% vs. targets hit.
Then the heal ability, with dmg-reduce and fortify support, and as I lack a third option (increased duration/reduced cooldown) yet, I put the teleport support in to see what happens, and I got the feeling the construct now stays near me in general, and will not get stuck on a single mob 2 rooms away, as once the heal would be triggered, he teleports to me.
That heal is actually the only thing besides potions that keeps me alive (and doing a great job so), as I have no def skills in use, and nothing that heals me up otherwise.
Last edited by Neithan; Feb 5, 2024 @ 9:11am
Bladeslayer Feb 5, 2024 @ 9:11am 
I don't copy others build etc either it takes the fun out of it.

I was testing on Torment Vaults it can handle ten levels above below level 100 i am currently 98.
Last edited by Bladeslayer; Feb 5, 2024 @ 9:12am
Bladeslayer Feb 5, 2024 @ 12:54pm 
I had a choice of Ravens or Hurricane, I changed it later to the 2nd because I move and melee.

Storm strike
Tornado
Hurricane
Wolves
Poison Creeper
Lightning Storm

Either one is fine adapt anyway you want but I know this works. I use a two handed 🪓.
ravens are good gives 20% critchance if your still finding right gear especially rings with both critchance and distant and close damage rolls.. and if your using shepered aspect removing ravens costs you 80% multiplicative damage.. better remove creeper if ur short of spots.. i use all 3 companion slots i need all that 180x multiplicative makes huge difference vs bosses..
Bladeslayer Feb 6, 2024 @ 10:31am 
Originally posted by Bullied by Pigeon:
ravens are good gives 20% critchance if your still finding right gear especially rings with both critchance and distant and close damage rolls.. and if your using shepered aspect removing ravens costs you 80% multiplicative damage.. better remove creeper if ur short of spots.. i use all 3 companion slots i need all that 180x multiplicative makes huge difference vs bosses..

I have been getting a load of items for a werebear will level through the Lunar.
Neithan Feb 6, 2024 @ 10:52am 
Originally posted by Bullied by Pigeon:
ravens are good gives 20% critchance if your still finding right gear especially rings with both critchance and distant and close damage rolls.. and if your using shepered aspect removing ravens costs you 80% multiplicative damage.. better remove creeper if ur short of spots.. i use all 3 companion slots i need all that 180x multiplicative makes huge difference vs bosses..

Not sure what you mean with the 20% critchance, the raven gives 8% for 6sec on targets he attacks, that does not stack, so no multi by the number of ravens, only more enemies will get the debuff. Or am I missing some aspect?

The multiplier of Shepherd is indeed important, and I kinda forgot about it when I said ravens would be the first to go, as with 4 ravens, you get the most multi out of them, while the creeper only gives 2 (assuming you use Stampede aspect as well), and that multi is far more important than anything else basically for your overall build.

Also, I must admit, so far I am using Shepherd aspect on my amulet, as I am currently running 1h+oh, but will likely switch to 2h for exactly that 100% boost to Shepherd.
Last edited by Neithan; Feb 6, 2024 @ 10:52am
Bladeslayer Feb 6, 2024 @ 12:44pm 
Originally posted by Neithan:
Originally posted by Bullied by Pigeon:
ravens are good gives 20% critchance if your still finding right gear especially rings with both critchance and distant and close damage rolls.. and if your using shepered aspect removing ravens costs you 80% multiplicative damage.. better remove creeper if ur short of spots.. i use all 3 companion slots i need all that 180x multiplicative makes huge difference vs bosses..

Not sure what you mean with the 20% critchance, the raven gives 8% for 6sec on targets he attacks, that does not stack, so no multi by the number of ravens, only more enemies will get the debuff. Or am I missing some aspect?

The multiplier of Shepherd is indeed important, and I kinda forgot about it when I said ravens would be the first to go, as with 4 ravens, you get the most multi out of them, while the creeper only gives 2 (assuming you use Stampede aspect as well), and that multi is far more important than anything else basically for your overall build.

Also, I must admit, so far I am using Shepherd aspect on my amulet, as I am currently running 1h+oh, but will likely switch to 2h for exactly that 100% boost to Shepherd.

They survive at Torment level even without a board or without a constructior but this season is the best for a Druid. Companions Build so far. They die but take some flak away from you.
Last edited by Bladeslayer; Feb 6, 2024 @ 12:46pm
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Date Posted: Feb 3, 2024 @ 4:17pm
Posts: 9