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Then there is ofcourse the predefined mod for different weapon classes. Like swords doing extra crit dmg, axe does extra damage vs healthy, and so on. For Sorc as example, it is quite important regarding your build, as the offhand source has cooldown reduction. 1H weapon for sorc is either +LH% or +close dmg. 2H staff was +cc dmg iirc.
Yes, OH item counts as a weapon, and takes the same aspects.
A onehand mace should indeed let you use a OH as well. I am not totally sure about the Druid, but I'd say if you go for Bear, probably with overpower, 2H mace should be best. For a caster druid, I assume 1H + Totem, not sure about Werewolf.
[Edith says]
Oh, and regarding comparison of 1h vs 2h, in D4 the weapon damage is tied to the item level, so 2 1h or 2h weapons (same speed) of the same ilevel have the same damage. If they have different speed, the damage is "balanced" according to that. And unlike D3, the item mods are NOT reflected in the item stats. In D3, if a weapon had a +dmg or +attkspeed mod, it would be shown in the item stats accordingly. In D4, those mods are not reflected, but all get calculated on the character-side. So when comparing 1h+oh vs. 2h, compare the average ilevel of the 2 vs the ilevel of the 2h.
During leveling, you usually want to use the weapon with the highest ilevel (and thus, base damage) only when nearing endgame, you might prefer some specific mods over a few ilevels.
That certainly clears that up. Maybe i was missing something with the inability to equip an oh with some of the maces i was looking at.. it was late
appreciate the advice.