Diablo® IV

Diablo® IV

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rovaira2 Nov 23, 2023 @ 1:51pm
How is replayability?
How is replayability on this game? I know the world is static, but the mobs and loot are at least random correct? I think the dungeons are somewhat random as well.
Originally posted by Frenzied Wookie:
yes, monsters and loot in open world are random. Dungeons have multiple different settings (lair, castle, frozen cave, plain and more) and they are randomly generated everytime you launch them so while they may have same assets, overall dungeon layer, monster placement, events, loot and objectives will be randomized every time.

And of course there is new free season every 3 months with new content to explore.
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Frenzied Wookie Nov 23, 2023 @ 2:07pm 
yes, monsters and loot in open world are random. Dungeons have multiple different settings (lair, castle, frozen cave, plain and more) and they are randomly generated everytime you launch them so while they may have same assets, overall dungeon layer, monster placement, events, loot and objectives will be randomized every time.

And of course there is new free season every 3 months with new content to explore.
Last edited by Frenzied Wookie; Nov 23, 2023 @ 2:12pm
rovaira2 Nov 23, 2023 @ 2:29pm 
Originally posted by Frenzied Wookie:
yes, monsters and loot in open world are random. Dungeons have multiple different settings (lair, castle, frozen cave, plain and more) and they are randomly generated everytime you launch them so while they may have same assets, overall dungeon layer, monster placement, events, loot and objectives will be randomized every time.

And of course there is new free season every 3 months with new content to explore.
That's pretty cool. I'm having a lot of fun so far. I'm on my 2nd character on the trial thing.
=Snappy= Nov 23, 2023 @ 5:49pm 
Depends what your standard for ARPG replayability is.

Some ppl just want to farm and you don't really care what you're killing.

You do have the 5-6 different classes to experience, as well as different builds in each. So that gives decent replayability right there.

If you're actually looking for a varied experience afa # of types of mobs, settings, overall mechanics and sub-goals, etc., well, this game is a regression from most.

Location-wise, seasonal content is basically just a reskin of stuff you already do, although there are new powers/mechanics, etc.

I mainly posted this because I wanted a contrasting viewpoint to what I considered an overly rosy image painted in the other reply. The actuality is probably somewhere between.

Come down to it, your end-game is mainly going to consist of fast-traveling around the map to do bite-sized portions of content. Whispers (think "challenges" e.g. "kill 50 of mob type x in this area"), Nightmare dungeons (equivalent to end-game maps of a game like PoE or Torchlight), world events, occasionally misc. area quests, the token seasonal content, etc.

And the motivation to do any of that is basically to grind for better gear and other misc. valuables so you can go back and do the above, faster. And beat the seasonal content for more cosmetics etc. Or maybe you are into the economy so you want to do trading.

There's also the possibility of making friends and just wanting to play cuz it's fun to "hang out" with them.

Notice these are all meta-reasons tho. Is the actual experience of bouncing around killing the mobs that much fun? Maybe but that's typically not what's driving replayability.
rovaira2 Nov 24, 2023 @ 7:58am 
Yeah. I'm enjoying it on my 3rd character to level 20, but I also see that the world is the same above ground and sometimes even below possibly or at least it's really similar in one place I went. There probably could be more mob variety as well which would help if they'd add that.

I'm still enjoying it; probably would have been better if they would have gone to procedural generated above ground as well though.
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Date Posted: Nov 23, 2023 @ 1:51pm
Posts: 4