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And of course there is new free season every 3 months with new content to explore.
Some ppl just want to farm and you don't really care what you're killing.
You do have the 5-6 different classes to experience, as well as different builds in each. So that gives decent replayability right there.
If you're actually looking for a varied experience afa # of types of mobs, settings, overall mechanics and sub-goals, etc., well, this game is a regression from most.
Location-wise, seasonal content is basically just a reskin of stuff you already do, although there are new powers/mechanics, etc.
I mainly posted this because I wanted a contrasting viewpoint to what I considered an overly rosy image painted in the other reply. The actuality is probably somewhere between.
Come down to it, your end-game is mainly going to consist of fast-traveling around the map to do bite-sized portions of content. Whispers (think "challenges" e.g. "kill 50 of mob type x in this area"), Nightmare dungeons (equivalent to end-game maps of a game like PoE or Torchlight), world events, occasionally misc. area quests, the token seasonal content, etc.
And the motivation to do any of that is basically to grind for better gear and other misc. valuables so you can go back and do the above, faster. And beat the seasonal content for more cosmetics etc. Or maybe you are into the economy so you want to do trading.
There's also the possibility of making friends and just wanting to play cuz it's fun to "hang out" with them.
Notice these are all meta-reasons tho. Is the actual experience of bouncing around killing the mobs that much fun? Maybe but that's typically not what's driving replayability.
I'm still enjoying it; probably would have been better if they would have gone to procedural generated above ground as well though.