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no thanks, todd howard.
I've been playing on my EVGA 3080 ti since forever now. The only issue I've experienced was during launch era. I would get hitches after playing for awhile, unless I lowered my Texture Quality. This was a known issue that had something to do with VRAM or something like that. Either way it's been fixed and right now I play just fine.
I do cap my framerate at 90, though it's not out of necessity. My eyes just don't seem to notice any difference beyond that so I keep all my games capped at that. Less stress on components never hurts.
blizzard is known throughout the industry to be bad at coding, and their code being inefficient ended up "murphy's law"ing some cut rate graphics cards that the manufacturer thought they could get away with releasing. In other words, the cards SHOULD and WOULD work on anything recent because they were "just good enough," but blizzard's code actually is THAT bad that it can find any hardware flaw instantly just on accident.
Another example would be baldur's gate 3 (shock of all shocks, a unity game) bricking people's entire pcs and frying graphics cards because larian cannot code in directx or vulkan; going so far as to tell the user to "restart the client and switch between the two when you run into a bug on the other one."
Just recently a major game that was running like complete trash, so much so that amd released an entire patch just to target anti-lag frame generation for that game. The company then detected amd's frame generation as an "exploit" and started permanently banning anyone with an amd card. Sounds like something blizzard would do, so was it d4?