Diablo® IV

Diablo® IV

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Sheepy Oct 4, 2023 @ 10:03pm
REASONS Why Diablo 4 failed so far and you should not buy it
WIDE AS AN OCEAN, SHALLOW AS A PUDDLE

Quality of Life

Stash space - there simply isn't enough stash space
Always needing to go town and sell loot halfway through dungeons
No loot filter
UI that leaves much to be desired
Re-spec paragon levels becomes a click fest
No skill+paragon presets for easier build swaps
Vendors are all over towns
No transparent map overlay
Early game resource / spirit / mana regeneration is boring resouce skill spam
Renown system implemented in game
No trading chat in game
No world chat in game
Items stacking to very small amounts
Unable to turn off all information during combat like vulnerable etc.
Hard to distinguish the difference between color for unique and ancestral items
Sorting/Filter in inventory and Stash
Teleporting to dungeon instead of inside it
Timers for world bosses were not up all the time and respawn was 6 hours long usually during working hours for many people
Amount of affixes on gear
Blue glyphs that no one ever uses and UI for glyphs where you need to scroll instead of displaying them all at the same time
SAME icons for all glyphs, no names displayed on them too
Aspects not showing up on dungeon reward menu before you go inside if helltide was active in region or tree of whispers had marked that dungeon
Item crafting with limit of 20 at a time
Items taking inventory space instead of being in materials tab like gems
Limited amount of character slots

Gameplay
The aspect system was and still is a total mess, same icons, no sorting
There is no in-game crafting except potions
Open world enemies didn't scale to your level = open world except events is useless in end game
Lack of end game variety
The dungeon missions are pathetic and extremely frustrating
The horse worked like an ass
Resistances are not working as intended - pretty much not in the game
Enchantment system is expensive
Gems were dropping all the time and were selling for 4 gold
MANY skills were not used in most of the builds, skill diversity = none
LOADS of area of effects that spawn on top of each other and block the view of what is happening. MANY of those effects one shot fully geared players.
Dungeon affixes that no one wanted to run because they were broken (cold for example) some affixes were EXTREMELY not group play friendly ( lightning and its protection bubble ) in a game that is suppose to be played in party
No dungeon is in hell in Diablo game, all you get is cave,ruins,building,crypt,lair


I honestly with much pleasure will add more to the list if you want me to do it.

Game was released UNFINISHED. There is no denying it. First 25 hours of the campaign feel great after that you start to notice that the game is missing key features.

Before game was released and after release during dev streams talking about BATTLEPASS and how great it is was... was a non stop occurring thing.

With recent news that they plan to release expansion every year future of Diablo 4 is the same as it was before the game was released. CASH GRAB from all Diablo fans out there. Suck every dollar from your account they can while you still care about the Diablo franchise.
Last edited by Sheepy; Oct 4, 2023 @ 10:15pm
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Showing 1-8 of 8 comments
Sheepy Oct 4, 2023 @ 10:14pm 
added few more points to the list
$2 Hero Oct 5, 2023 @ 10:07am 
ARPGs are dead. :JokerRump:
DM Oct 5, 2023 @ 10:53am 
The OP is clearly not keeping up to date with the game and the updates, and most of their points are now incorrect.

Replying to this whole list as most of what the OP said is actively being fixed and the new patch notes and last night's 2 hour dev stream confirmed fixes for all this, or at least confirmed it's being looked into:


Quality of Life

Stash space - there simply isn't enough stash space
*They are giving more stash space

Always needing to go town and sell loot halfway through dungeons
*Don't pick up ♥♥♥♥ you don't need, and they are converting trash drops at higher world tiers straight to crafting mats

No loot filter
*Not yet, but you will be able to search the stash, and they are adding better comparisons for stats on equiped and the item you are looking at

UI that leaves much to be desired
*UI is being worked on

Re-spec paragon levels becomes a click fest
True

No skill+paragon presets for easier build swaps
*Not yet, but will be in the future

Vendors are all over towns
*They are putting more stashes in towns and moving the obol vendors closer to the spawn point

No transparent map overlay
True

Early game resource / spirit / mana regeneration is boring resouce skill spam
*Same as every RPG

Renown system implemented in game
*Now once and done - no need to grind it after first completion

No trading chat in game
*Being implemented due to tradeable materials coming in S2

No world chat in game
True - but who wants to listen to all that spam?

Items stacking to very small amounts
*True, however gems are becoming crafting shards so no more stacking multiple stacks of gems

Unable to turn off all information during combat like vulnerable etc.
This is being set to a toggle in S2

Hard to distinguish the difference between color for unique and ancestral items
True

Sorting/Filter in inventory and Stash
* Being added in S2

Teleporting to dungeon instead of inside it
*Added in S2

Timers for world bosses were not up all the time and respawn was 6 hours long usually during working hours for many people
*Cooldown to 3.5 hours with a 1 hour warning and a 15 mins world message in S2

Amount of affixes on gear
*More info coming on 10th Oct regarding this

Blue glyphs that no one ever uses and UI for glyphs where you need to scroll instead of displaying them all at the same time
True

SAME icons for all glyphs, no names displayed on them too
True

Aspects not showing up on dungeon reward menu before you go inside if helltide was active in region or tree of whispers had marked that dungeon
*Possible fix in S2

Item crafting with limit of 20 at a time
True

Items taking inventory space instead of being in materials tab like gems
*Fixed in S2

Limited amount of character slots
*2 more slots for free in S2

Gameplay
The aspect system was and still is a total mess, same icons, no sorting
*Sorting and searching added in S2

There is no in-game crafting except potions
True

Open world enemies didn't scale to your level = open world except events is useless in end game
*World Tiers 3 and 4 scale with you again in S2

Lack of end game variety
*5 new endgame bosses added in S2 with targeting specific uniques and uber uniques

The dungeon missions are pathetic and extremely frustrating
*Objectives being streamlined for all dungeons and in some cases completely removed in S2 and mob density being increased

The horse worked like an ass
*S2 has a total rework including 50% reduced cooldown on the sprint, spring breaks barriers, and kbd/mouse control improved in S2

Resistances are not working as intended - pretty much not in the game
*Fixes incoming, more info on 10th Oct

Enchantment system is expensive
*Initial cost slightly increased, and all subsequent enchants costs reduced in S2. Lots more gold being given as rewards for Whispers and Helltide chests to compensate.

Gems were dropping all the time and were selling for 4 gold
*Stop picking them up then

MANY skills were not used in most of the builds, skill diversity = none
*More changes incoming changes apparently coming 10th Oct

LOADS of area of effects that spawn on top of each other and block the view of what is happening. MANY of those effects one shot fully geared players.
*Revised in S2 for death wave so it doesn't stack

Dungeon affixes that no one wanted to run because they were broken (cold for example) some affixes were EXTREMELY not group play friendly ( lightning and its protection bubble ) in a game that is suppose to be played in party

*Not a party focused game as there is no party finder, so lots of solo players still. Also, lightning bubble is being reworked so it only procs in combat, only if player has a straight line to the bubble, and once you get struck you get a 30% speed boost for 5 seconds - being added for S2

No dungeon is in hell in Diablo game, all you get is cave,ruins,building,crypt,lair
*Very true and very disapointing
Last edited by DM; Oct 5, 2023 @ 10:56am
Mokum Oct 5, 2023 @ 10:55am 
Originally posted by Sheepy:
WIDE AS AN OCEAN, SHALLOW AS A PUDDLE

Quality of Life

Stash space - there simply isn't enough stash space
Always needing to go town and sell loot halfway through dungeons
No loot filter
UI that leaves much to be desired
Re-spec paragon levels becomes a click fest
No skill+paragon presets for easier build swaps
Vendors are all over towns
No transparent map overlay
Early game resource / spirit / mana regeneration is boring resouce skill spam
Renown system implemented in game
No trading chat in game
No world chat in game
Items stacking to very small amounts
Unable to turn off all information during combat like vulnerable etc.
Hard to distinguish the difference between color for unique and ancestral items
Sorting/Filter in inventory and Stash
Teleporting to dungeon instead of inside it
Timers for world bosses were not up all the time and respawn was 6 hours long usually during working hours for many people
Amount of affixes on gear
Blue glyphs that no one ever uses and UI for glyphs where you need to scroll instead of displaying them all at the same time
SAME icons for all glyphs, no names displayed on them too
Aspects not showing up on dungeon reward menu before you go inside if helltide was active in region or tree of whispers had marked that dungeon
Item crafting with limit of 20 at a time
Items taking inventory space instead of being in materials tab like gems
Limited amount of character slots

Gameplay
The aspect system was and still is a total mess, same icons, no sorting
There is no in-game crafting except potions
Open world enemies didn't scale to your level = open world except events is useless in end game
Lack of end game variety
The dungeon missions are pathetic and extremely frustrating
The horse worked like an ass
Resistances are not working as intended - pretty much not in the game
Enchantment system is expensive
Gems were dropping all the time and were selling for 4 gold
MANY skills were not used in most of the builds, skill diversity = none
LOADS of area of effects that spawn on top of each other and block the view of what is happening. MANY of those effects one shot fully geared players.
Dungeon affixes that no one wanted to run because they were broken (cold for example) some affixes were EXTREMELY not group play friendly ( lightning and its protection bubble ) in a game that is suppose to be played in party
No dungeon is in hell in Diablo game, all you get is cave,ruins,building,crypt,lair


I honestly with much pleasure will add more to the list if you want me to do it.

Game was released UNFINISHED. There is no denying it. First 25 hours of the campaign feel great after that you start to notice that the game is missing key features.

Before game was released and after release during dev streams talking about BATTLEPASS and how great it is was... was a non stop occurring thing.

With recent news that they plan to release expansion every year future of Diablo 4 is the same as it was before the game was released. CASH GRAB from all Diablo fans out there. Suck every dollar from your account they can while you still care about the Diablo franchise.
allot of the stuff on that list gets adressed in the new patch that will be released before season 2
Jolly Devil Oct 5, 2023 @ 10:56am 
You could have just said, "reasons Diablo 4 failed":
1. Blizzard
󠀡󠀡 Oct 5, 2023 @ 11:22am 
Originally posted by Mokum:
Originally posted by Sheepy:
WIDE AS AN OCEAN, SHALLOW AS A PUDDLE

Quality of Life

Stash space - there simply isn't enough stash space
Always needing to go town and sell loot halfway through dungeons
No loot filter
UI that leaves much to be desired
Re-spec paragon levels becomes a click fest
No skill+paragon presets for easier build swaps
Vendors are all over towns
No transparent map overlay
Early game resource / spirit / mana regeneration is boring resouce skill spam
Renown system implemented in game
No trading chat in game
No world chat in game
Items stacking to very small amounts
Unable to turn off all information during combat like vulnerable etc.
Hard to distinguish the difference between color for unique and ancestral items
Sorting/Filter in inventory and Stash
Teleporting to dungeon instead of inside it
Timers for world bosses were not up all the time and respawn was 6 hours long usually during working hours for many people
Amount of affixes on gear
Blue glyphs that no one ever uses and UI for glyphs where you need to scroll instead of displaying them all at the same time
SAME icons for all glyphs, no names displayed on them too
Aspects not showing up on dungeon reward menu before you go inside if helltide was active in region or tree of whispers had marked that dungeon
Item crafting with limit of 20 at a time
Items taking inventory space instead of being in materials tab like gems
Limited amount of character slots

Gameplay
The aspect system was and still is a total mess, same icons, no sorting
There is no in-game crafting except potions
Open world enemies didn't scale to your level = open world except events is useless in end game
Lack of end game variety
The dungeon missions are pathetic and extremely frustrating
The horse worked like an ass
Resistances are not working as intended - pretty much not in the game
Enchantment system is expensive
Gems were dropping all the time and were selling for 4 gold
MANY skills were not used in most of the builds, skill diversity = none
LOADS of area of effects that spawn on top of each other and block the view of what is happening. MANY of those effects one shot fully geared players.
Dungeon affixes that no one wanted to run because they were broken (cold for example) some affixes were EXTREMELY not group play friendly ( lightning and its protection bubble ) in a game that is suppose to be played in party
No dungeon is in hell in Diablo game, all you get is cave,ruins,building,crypt,lair


I honestly with much pleasure will add more to the list if you want me to do it.

Game was released UNFINISHED. There is no denying it. First 25 hours of the campaign feel great after that you start to notice that the game is missing key features.

Before game was released and after release during dev streams talking about BATTLEPASS and how great it is was... was a non stop occurring thing.

With recent news that they plan to release expansion every year future of Diablo 4 is the same as it was before the game was released. CASH GRAB from all Diablo fans out there. Suck every dollar from your account they can while you still care about the Diablo franchise.
allot of the stuff on that list gets adressed in the new patch that will be released before season 2
So we purchased a 70$ early acces?
Mokum Oct 5, 2023 @ 11:35am 
Originally posted by 󠀡󠀡:
Originally posted by Mokum:
allot of the stuff on that list gets adressed in the new patch that will be released before season 2
So we purchased a 70$ early acces?
well basicly yes

100 euro in my case (early acces and a batlepass)
PAN Oct 5, 2023 @ 11:39am 
Originally posted by YE24:
ARPGs are dead. :JokerRump:
The Diablo IP is dead. ARPGs are stronger than ever with POE 1 and 2 and Last Epoch.
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Date Posted: Oct 4, 2023 @ 10:03pm
Posts: 8