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Also - Play hardlined, not over wifi.
If it turns out your PC is good, then perhaps the cause lies in what Morkonan wrote.
All other things being generally unproblematic, given that they can run the game and play it, with all the memory activity that entails, there "shouldn't be" an issue like this associated with RAM.
BUT... that does not mean Blizz didn't goof and can't unload the game as fast as it can load up a new area, either. That could happen, but I wouldn't expect that to be the cause here.
Note: One thing that can help is to know whether or not someone experiences chugging/lag as they move through the small game-cells in the game. By that, I don't mean Regions, but the sort of screen-size+ logical game cells that make up all the regions/areas/anything in the game and that allow the game to have all those players in the same relative instance. This transition is responsible for the "pop in" of mobs and some rubberbanding that players can experience in overland movement.
So, if while playing normally and running around the map, dismounted, the player experiences lag/chugging/pop-in/rubberbanding at times, that could point to an issue with "something," which is usually server/host stuffs and connection issues. (ie: Ram should not be the cause there in a sane world. But, the world ain't always sane. :))
Also - Blizz has had frequent issues with players exiting dungeons/nightmare dungeons, likely due to frequency these are run because there's no other end-game activity. They had routine dump-to-login when porting to towns in the Betas. It was sometimes common to get dumped to login during EA and up through Season 1, too, due to heavy loads (one assumes.) Given a potential new interest due to the Steam release and the new Season, I can see Blizz not improving the support there and just letting it go due to inevitable playercount drops.