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The campaign is one of the game's stronger production points.
The combat varies from player to player, build to build. Where a Barbarian with 4~5 abilities that they're using regularly is going to engage more than a Barbarian with 2 abilities and shouts/buff.
If you're a single playthrough kind-of player: side quests only if they interest you - but won't go out of your way to find each one, not interested in post-game difficulties or post-game content if it repeats - just with more challenge, and not interested in multiple builds or itching to start a second character even while you're playing - even more a reason to skip.
Microtransactions are premium cosmetics only. There are plenty of cosmetics that can unlocked in the game that you unlock once for the account.
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Edit: Where I do enjoy the game from a single player standpoint, but also enjoy the exploring the build crafting within the scope of what is available to me, experimenting with other playstyles, and pitting the tweaks or variations against content - but also scaling back so that I get to have a fight instead of a sub-10 second boss fight. And in a group setting, that's what will happen to these bosses. Especially if you see swirly ball this season.
I played D4 a bit via battle.net when they were offering a free trial over this past weekend, and it seemed good (as SP), but despite turning off everything I could about seeing other players, there were still some areas where I saw players, and there have been posts elsewhere that I read claiming that post campaign you can no longer avoid it. So I am curious about that.
I played mostly a Sorcerer. I'm a one class / character kind of guy. I'm like you, I am not really interested in the seasons and am just in it for the story / side content. You can play as much (or as little) as you want and can jump in and out as you please.
I should note, that you will see other players in the game, but you don't have to interact with them if you don't want. Everything (with the exception of World Bosses and maybe the Strongholds, depending on level) can be done single player. If you have any other questions, ask away.
Hope this helps.
Still, the most fun is in the multiplayer for the seasoned characters, after the campaign - there the combat start to shine.
You will have other players for world bosses and legion events while you clear those together.
Other than that you will stumble upon other players every now and then that kill stuff like you do.
Dungeons and endgame bosses are instanced, so if you don't willingly group up, you will be solo in there.
If I'm going to be honest with myself, though, I think the thing I'm struggling most with this is the progression they've been making lately with taking a SP game (D1 & 2) further and further in the full MP direction with each successor installment. I get that there's kind of always been MP, but in the first installments it felt like a completely separate part of the game (to me). D3 it still felt kind of separate, but not so distantly with the online only requirement. Now it kind of no longer feels that way, and I think I'm really struggling with reconciling this concept. But I guess that's a me issue and something that I need to figure out if I'm willing to deal with or not. (And I think I want to clarify here, it's not just the MP interactions that I'm not liking/struggling with, but also the online only and, now with D4, no pause.)
I think I'll hold off for now, though. >$50 is still a bit much for me at this time for this. If the coming holidays brings it under that, I may bite, though.
Thanks again.
I feel like they read this thread. Just opened the battle.net launcher to play some more D3 (or 2, hadn't quite decided yet) and I see an ad message for D4 saying "An offer just for you! Save up to 44% off!" Click it, and sure enough, $39.99 over there.
Eh, what the hey. I'm willing to bite for that price. Here's hoping that, as with all installments of the series, it improves further over time and that the MP components don't get too annoying for me.