Diablo® IV
Why does is it Constantly patching full game?
I mainly play on PC and patches are quick and usually go unnoticed. Everytime I open Diablo 4 on Steam Deck it downloads a small update then it patches the full 35 gigs which takes 20 minutes or more. It’s getting pretty annoying at this point it’s the only game that I have played on Steam that has minimum 20 minute wait from hitting play to launching the game.
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IchigoMait eredeti hozzászólása:
It's patching 35GB of files, because that's how big the total sum in size of files is that got patched. It's the same on desktop.
You better be glad the game doesn't have single files with huge sizes, it would be even worse to patch 'em.

The download is small, if it patches files that amount to 35GB, then nothing can be done about it, how else are you gonna rewrite all the files that were updated.
Don't think anyone will bother creating a way that they can insert code wherever they want in whatever order, and delete the old obsolete ones, but if you only needed to change it partially, you still would have to keep the old data aka rewrite it as a new file, end result is just a mess, but data would be in chronological order, and more split files.

Full game is 85GB. If you get it on battle net you can choose an option to not use high res textures, saves around 40-50GB.

Patches don't rewrite every single game file. They are only supposed to patch the specific files related to the patch. Yet every time I update Diablo on my PC it patches every single file of the entire 65 GB game files. Diablo 4 is the only game I have that does this. I've lost countless hours of play time waiting for 65 GBs to be patched for a 1 GB patch update.
I'm losing my patience with the amount of patches on the steam deck. After 2 days of not working, it was fine last night, now it has more patches. Perhaps Steam programmers could give us an idea as to what is going on!
El Duderino eredeti hozzászólása:
IchigoMait eredeti hozzászólása:
It's patching 35GB of files, because that's how big the total sum in size of files is that got patched. It's the same on desktop.
You better be glad the game doesn't have single files with huge sizes, it would be even worse to patch 'em.

The download is small, if it patches files that amount to 35GB, then nothing can be done about it, how else are you gonna rewrite all the files that were updated.
Don't think anyone will bother creating a way that they can insert code wherever they want in whatever order, and delete the old obsolete ones, but if you only needed to change it partially, you still would have to keep the old data aka rewrite it as a new file, end result is just a mess, but data would be in chronological order, and more split files.

Full game is 85GB. If you get it on battle net you can choose an option to not use high res textures, saves around 40-50GB.

Patches don't rewrite every single game file. They are only supposed to patch the specific files related to the patch. Yet every time I update Diablo on my PC it patches every single file of the entire 65 GB game files. Diablo 4 is the only game I have that does this. I've lost countless hours of play time waiting for 65 GBs to be patched for a 1 GB patch update.

But that's the thing, a 100 mb patch applied to a 10gig file does have to "process" the whole 10gig for the update. And due to Steams file structure and distribution of games and patches, alot of files are bunched up in one chunk, so if any of those files has to be patched, Steam has to process the whole chunk.

Steam even updated their UI (iirc last year) to better show the difference between downloading and patching.

On Battlenet, patches are usually done faster, as there the individual files can be accessed directly.

So while the difference between downloading a patch of few hundred megabytes and applying it to files of several gigabytes is a general one, it's even amplified by Steams file structure.
Legutóbb szerkesztette: Neithan; 2024. szept. 6., 14:09
At this point uninstalling and downloading the game again is easier anytime I see one of these patches
The Pig Farmer eredeti hozzászólása:
Everytime I open Diablo 4 on Steam Deck it downloads a small update then it patches the full 35 gigs which takes 20 minutes or more.
It took 4 minutes on my Steam deck and 5 minutes on my PC. At the same time, both on WiFi. While I agree it's annoying, it's not that bad. I have noticed that having 200GB free on the Steam Deck speeds patching up.
This is the most obnoxious ♥♥♥♥ ever. I am on day two of steam deck bugging out downloading patches and shader bs. I have little time and want to play the ♥♥♥♥♥♥♥ game when I can. Bad enough you ♥♥♥♥♥♥♥♥ own it on us and make us sign off to yall. It’s like signing my life away to the army again. Sure ♥♥♥♥ with me constantly than kick me to the curb. It’s unacceptable with all the money I spend on your product.
Can you please STOP disconnecting please 3 times a day specially in the midnight WotheFok
I am pretty sure the time it takes for the updates is related to the time it takes your PC to process the individual files that are being updated. It is just how poor the data file structure is in Diablo IV.

This latest 200 MB update for Diablo IV patched 28 files. Only 28 files. Most files were small to dinky. However, two were massive 21.6 GB and 29.6 GB. So to update these two files it had to process the entire file no matter how much of the data changed. That is 51.2 GB for two files. Insane...

In comparison, I have another game installed through steam that does not take nearly as long to update because the largest file in the file structure is only ~4G. It breaks up its Textures, for example, into 11 different files.
It's a Steam thing, happens on the normal Steam version as well.
Legutóbb szerkesztette: JackSlader; 2024. okt. 15., 18:28
Steam use very ancient patching system. Very. Bnet updates takes seconds, Steam long minutes. Steam is such outdated like EA app. Goal is simple - save money. Nothing else is important.
Legutóbb szerkesztette: p0k314NET; 2024. okt. 15., 21:54
Jolly Devil eredeti hozzászólása:
That's a Steam Deck thing that not specific to Diablo. The Deck is basically re-downloading all the cache shaders. Some games can have huge downloads that can take several mins. Now why it does this every day, that I don't know. But if you have multiple games installed (I have like 10 in the deck), you'll see it do it for ever game. I have Legacy of Rain Soul Reaver installed, a 25 year told game, and it does the shader download every day for that too.
It's not a Steam Deck specific issue, I'm having it on PC with the Blizzard launcher.

Craggis19 eredeti hozzászólása:
Is everyone getting this as a problem over the last few days? It's driving me nuts.
I am, and I have it on Blizzard, It's constantly doing tiny 200MB patches. It's not really an "issue" except that it sometimes hangs and I need to relaunch the blizzard app.
I've *seen* 4 patches in the last 3 days, and I'm sure that more are happening that I don't see because I leave the app up 24 hours.

p0k314NET eredeti hozzászólása:
Steam use very ancient patching system. Very. Bnet updates takes seconds, Steam long minutes. Steam is such outdated like EA app. Goal is simple - save money. Nothing else is important.
true that Steam is awful with this, but the Blizzard app hangs on it sometimes too. It's happened 2 times in the last 3 days where I had to close out and restart to finish a tiny amount like 10MB (not GB, MB)
Legutóbb szerkesztette: DeadSlash; 2024. okt. 16., 0:07
DeadSlash eredeti hozzászólása:
p0k314NET eredeti hozzászólása:
Steam use very ancient patching system. Very. Bnet updates takes seconds, Steam long minutes. Steam is such outdated like EA app. Goal is simple - save money. Nothing else is important.
true that Steam is awful with this, but the Blizzard app hangs on it sometimes too. It's happened 2 times in the last 3 days where I had to close out and restart to finish a tiny amount like 10MB (not GB, MB)
I've never had a situation like this. You must have a very slow disk. For example, today's update to D4 on Bnet installed in about 2 seconds (I ignore the download time because it depends on the connection). Yes, 2 seconds on a typical computer, I'm not exaggerating.
Legutóbb szerkesztette: p0k314NET; 2024. okt. 16., 0:19
p0k314NET eredeti hozzászólása:
DeadSlash eredeti hozzászólása:

true that Steam is awful with this, but the Blizzard app hangs on it sometimes too. It's happened 2 times in the last 3 days where I had to close out and restart to finish a tiny amount like 10MB (not GB, MB)
I've never had a situation like this. You must have a very slow disk. For example, today's update to D4 on Bnet installed in about 2 seconds (I ignore the download time because it depends on the connection).
Nope. definitely not my PC. It's some kind of a glitch that multiple people are experiencing.

(SSD: 1TB SAMSUNG 980 PRO (PCIe Gen4) NVMe M.2 SSD) <----- not "slow"
Legutóbb szerkesztette: DeadSlash; 2024. okt. 16., 0:19
DeadSlash eredeti hozzászólása:
p0k314NET eredeti hozzászólása:
I've never had a situation like this. You must have a very slow disk. For example, today's update to D4 on Bnet installed in about 2 seconds (I ignore the download time because it depends on the connection).
Nope. definitely not my PC. It's some kind of a glitch that multiple people are experiencing.
As I mentioned, I have never had a situation like this. The transfer often slows down at the end of the download, but it has never stopped to me. Just wait a moment for it to finish.
p0k314NET eredeti hozzászólása:
DeadSlash eredeti hozzászólása:
Nope. definitely not my PC. It's some kind of a glitch that multiple people are experiencing.
As I mentioned, I have never had a situation like this. The transfer often slows down at the end of the download, but it has never stopped to me. Just wait a moment for it to finish.
It's a bug, not everybody is experiencing it.
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Közzétéve: 2023. okt. 25., 5:44
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