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Toxic people in any game TBH.
lots of people take toxic as somebody genuinely having fun, so if you pvp somebody and you die and trash is talked is it toxic or is it fun?
To me thats just all fun and games, If I die and get t-bagged, salt mail I just laugh it off.
Im just happy I get to provide somebody enjoyment and an some escape from reality for a time, and likewise.
Casual? ABSOLUTELY not. They need to be listing to the people that play the most, and have the most experience with these kinds of games.
Please go complain elsewhere.
Im sure those same 20 people can pay all the dev costs for the next year, as well as the entire studios dev budget and salaries as well as the studio utilities and overhead costs. Yep those 20 or so people will completely support the game by killing any kind of new player interest and telling everyone to "git gud scrub"
Marauders 2.0 here we come.
This is a common trend in all games.
Nothing is without faults or doesn't deserve criticism but Ide rather eat glass than listen to a whinny causal any day.
OP will the game make it? or is it dead? or what is the future? who knows I don't have a crystal ball but I can tell you this much nothing will kill a game faster than adhering to a casual.
They just need to know what they are doing, know who they are doing it for and do an excellent job but para-social relationships in general have not improved any form of media, they've done the opposite.
I'm not saying Developers should feed their audiences things they don't want , but at the same time it's a lot like being a chef and lots of people think they don't like certain foods until those foods are prepared really well.
Gamers don't spend their lives learning to make games, studying human psychology, learning to to write at the level of a professional author and so on/ Lot's of folks around who think they know how things work when they absolutely do not and their voices are not productive contributions.
I think there is a lot to be said for just not saying anything unless one specifically recalls having had real training in a related field because it's not a good idea to think that one knows anything if one has only ever been an end user.
it's like people who think they have a favorite color believing that this somehow equips them to make judgement calls about color theory.
If I were going to make a game (and I may well make a game) I wouldn't listen to anyone, I would just develop the best concept I could and execute it in the most interesting way possible. Maybe after that I would ask for feedback on what I had done, but I would ignore anyone who's advice amounted to "make your game into a different game".
Almost all games are like stories in the sense that there is a standing agreement you enter into silently with the developer that you are playing their game and it has certain mechanics and rules... You agree to those by playing it because if you don't you are just playing a different game in your head and getting frustrated that the real one doesn't match it.
In the end there just aren't enough unique fantasy games around for everyone to find the one they love and the frustration will not be resolved by making them all the same.