Legacy: Steel & Sorcery

Legacy: Steel & Sorcery

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how did this game die so quick?
game is good
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Showing 1-15 of 127 comments
karxarinis Mar 10 @ 5:17am 
6
trash community and very unfriendly to new players
I really like the idea of the game, but as a someone who got started late, it was just too painful playing against people who had vendors unlocked and could buy blue/green gear when all I could do was wear whites. Had a hard time getting started and getting anywhere, so progress was very slow and brutally punishing.
Vacasa Mar 10 @ 5:45am 
game like alpha dude
Posweq Mar 10 @ 12:17pm 
Originally posted by Naturally:
Toxic kids from other dungeon extractors came in and will go out for a new dungeon extractor later. Really it is a very short attention span and devs who make games for them not very long lasting. Devs need to listen Casual RPG Enjoyers more instead.
tbh this is kinda facts
Papusote Mar 10 @ 2:10pm 
I don't know what everyone's complaining about. I grinded for about a week or so and I can run whites any time I want. Have to consider when to run greens... Having fun levelling up. Taking the fights I want... and the fights I must. Lose some, win some. Good fun.
Rungar Mar 10 @ 3:33pm 
Man i feel bad for the devs. I get pvp is the holy grail of content but i would never make a game for hardcore pvpers. Way to much power to wield over other players.
It's not dead. Dead would be taking lobbies taking forever to load and not finding people to play with, neither of which are happening.
Deadly Mar 10 @ 10:24pm 
DOA
Tactrix Mar 11 @ 8:39am 
I told them exactly what would kill this game, the cost of entry. They didn't listen, a bunch of their fanboi's started to cry on my thread about how I was cheap and blah blah blah, here we are, this game is dead. Congratulations, they'll be joining the other 30 games I warned about this that all had the same reaction and are now bankrupt.
Rungar Mar 11 @ 3:45pm 
I may be mistaken but i think they are getting money from riot games so they have pretty deep pockets for projects and it might not die as quickly as people think. At some point though they will need a playerbase and i dont think they will get it with their current model.
Shade30Seven Mar 11 @ 7:04pm 
2
Originally posted by Naturally:
Toxic kids from other dungeon extractors came in and will go out for a new dungeon extractor later.

Toxic people in any game TBH.
lots of people take toxic as somebody genuinely having fun, so if you pvp somebody and you die and trash is talked is it toxic or is it fun?
To me thats just all fun and games, If I die and get t-bagged, salt mail I just laugh it off.
Im just happy I get to provide somebody enjoyment and an some escape from reality for a time, and likewise.

Originally posted by Naturally:
Devs need to listen Casual RPG Enjoyers more instead.

Casual? ABSOLUTELY not. They need to be listing to the people that play the most, and have the most experience with these kinds of games.
Please go complain elsewhere.
Morteon Eternity's Knight Mar 11 @ 8:41pm 
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Yes please listen to the 20 or so sweat tryhard TTV people that curbstomp naked players trying to grind out their PvE stuff.

Im sure those same 20 people can pay all the dev costs for the next year, as well as the entire studios dev budget and salaries as well as the studio utilities and overhead costs. Yep those 20 or so people will completely support the game by killing any kind of new player interest and telling everyone to "git gud scrub"

Marauders 2.0 here we come.
Shade30Seven Mar 11 @ 10:55pm 
Yes please listen to the causal audience that will play a game 1-10 hours then quit, just like they complain and ruin every game, these people aren't skilled they don't wanna get skilled, they get steam rolled in PvP in -ANY-and every game, to were the ego is shattered.
This is a common trend in all games.
Nothing is without faults or doesn't deserve criticism but Ide rather eat glass than listen to a whinny causal any day.

OP will the game make it? or is it dead? or what is the future? who knows I don't have a crystal ball but I can tell you this much nothing will kill a game faster than adhering to a casual.
Shady Mar 11 @ 11:51pm 
Originally posted by Tactrix:
I told them exactly what would kill this game, the cost of entry. They didn't listen, a bunch of their fanboi's started to cry on my thread about how I was cheap and blah blah blah, here we are, this game is dead. Congratulations, they'll be joining the other 30 games I warned about this that all had the same reaction and are now bankrupt.
bro is a prophet
I don't agree that Developers need to listen to an audience that knows nothing about game design.

They just need to know what they are doing, know who they are doing it for and do an excellent job but para-social relationships in general have not improved any form of media, they've done the opposite.

I'm not saying Developers should feed their audiences things they don't want , but at the same time it's a lot like being a chef and lots of people think they don't like certain foods until those foods are prepared really well.

Gamers don't spend their lives learning to make games, studying human psychology, learning to to write at the level of a professional author and so on/ Lot's of folks around who think they know how things work when they absolutely do not and their voices are not productive contributions.

I think there is a lot to be said for just not saying anything unless one specifically recalls having had real training in a related field because it's not a good idea to think that one knows anything if one has only ever been an end user.

it's like people who think they have a favorite color believing that this somehow equips them to make judgement calls about color theory.

If I were going to make a game (and I may well make a game) I wouldn't listen to anyone, I would just develop the best concept I could and execute it in the most interesting way possible. Maybe after that I would ask for feedback on what I had done, but I would ignore anyone who's advice amounted to "make your game into a different game".

Almost all games are like stories in the sense that there is a standing agreement you enter into silently with the developer that you are playing their game and it has certain mechanics and rules... You agree to those by playing it because if you don't you are just playing a different game in your head and getting frustrated that the real one doesn't match it.

In the end there just aren't enough unique fantasy games around for everyone to find the one they love and the frustration will not be resolved by making them all the same.
Last edited by Turbo-Laser Ninjadragon; Mar 12 @ 6:39am
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