Legacy: Steel & Sorcery

Legacy: Steel & Sorcery

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Negligent Discharge Mar 6 @ 8:17am
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Stop this.
The amount of failed pvpve extraction shooters should be sending a message to devs. They suck. Stop making them. Your "innovative" ideas on the genre aren't good and, often, not different or wanted. The first thing to destroy your player base is making it PvP. That's an immediate 50/50 split of potential players.
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plooschack Mar 6 @ 9:12am 
2
Take the name of you thread, apply to yourself and go play some PvE game. Somewhere where you will be alone with you stupidity. Casue no reasonable person would type what you did, knowing it applies to PvE games just as much.
I'll never understand why pve care bears aren't content to just stay in their lane. They have to constantly berate other games for daring to cater to pvp chads.

"Da gAmE b ded if no pve only!!!" Bwahahahaaha you clowns crack me up.
karxarinis Mar 6 @ 9:58am 
but he is not wrong isnt it? game is dead already
Originally posted by karxarinis:
but he is not wrong isnt it? game is dead already
If they released as an exclusive pve game, it’d still be just as dead. The real population killer is the price tag and lack of polish/ content
Originally posted by Cartermatic:
Originally posted by karxarinis:
but he is not wrong isnt it? game is dead already
If they released as an exclusive pve game, it’d still be just as dead. The real population killer is the price tag and lack of polish/ content
25 euros is a cheap game. even 35 would be acceptable price if the game was not full loot trash
Originally posted by Cartermatic:
Originally posted by karxarinis:
but he is not wrong isnt it? game is dead already
If they released as an exclusive pve game, it’d still be just as dead. The real population killer is the price tag and lack of polish/ content
40 million people concurrently on steam, and most of them on monster hunter killed this game.
Originally posted by Negligent Discharge:
The amount of failed pvpve extraction shooters should be sending a message to devs. They suck. Stop making them. Your "innovative" ideas on the genre aren't good and, often, not different or wanted. The first thing to destroy your player base is making it PvP. That's an immediate 50/50 split of potential players.
First, i totally disagree with your opinion to stop making these kind of games. They are a Genre, no different than a MMO, RPG or RTS game. They all have their strengths and weaknesses and are 100% on the player to decide what type of game is for them. People need to be accountable for their own actions and not blame the devs or players for making/playing a game the way it is designed for.

Innovation is the blood steam of the future.... everything from the beginning of time to now has come along cause of innovation of a previous system is some way shape or form.... I don't understand this generations denial of this basic fundamental fact. Though I will agree to a degree that some of the directions this particular Genre is going (EA: Stats on gear) doesn't belong in a PvPvE extraction game. These types of games thrive the more balanced the game is for everyone playing.

As for your last part... again, it is a PvPvE extraction Genre, kind of implied that PvP is a core mechanic. Again, self accountability is needed here and NOTHING needs to be changed about PvP, just the parts that make up the PvP vs the PvE.
Originally posted by Blubbazz:
Originally posted by 76561197979566298:
I'll never understand why pve care bears aren't content to just stay in their lane. They have to constantly berate other games for daring to cater to pvp chads.

"Da gAmE b ded if no pve only!!!" Bwahahahaaha you clowns crack me up.

Hello Kitty Island Adventure players right now : 1,981
Legacy: Steel & Sorcery players right now : 570

yikes
:WH3_greasus_rofl: Ok, not sure why that made me chuckle
Kwazadi Mar 7 @ 12:23pm 
I wouldn't say to stop making this sort of games. I like pvp, but pvpve extraction games doesnt hold much of its player base,in most cases. I just played 5 games now, and only once I got out, the rest I was rolled by other players with high gear and they were there just to pvp, got killed on the extract point few times (not sure why we were on the same game as I was running naked). The Devs, should take some notes that the majority of players don't want to grind resources and keep losing everything. It needs some sort of balance. The game has pvp, but doesn't need to be pvp at every encounter.
Originally posted by Kwazadi:
I wouldn't say to stop making this sort of games. I like pvp, but pvpve extraction games doesnt hold much of its player base,in most cases. I just played 5 games now, and only once I got out, the rest I was rolled by other players with high gear and they were there just to pvp, got killed on the extract point few times (not sure why we were on the same game as I was running naked). The Devs, should take some notes that the majority of players don't want to grind resources and keep losing everything. It needs some sort of balance. The game has pvp, but doesn't need to be pvp at every encounter.
Its cause its a niche type of game. This type of game will never out do the pure competitors of their respective PvE and PvP genre. Doesn't mean it needs to stop, just means that it is always goin to be smaller than those too in terms of player count, and it is up to the player to decide what they want to play..... not blame someone else for making something they wanted to make.
Kalgert Mar 7 @ 11:25pm 
Originally posted by Cartermatic:
If they released as an exclusive pve game, it’d still be just as dead. The real population killer is the price tag and lack of polish/ content
There were plenty of Free to Play Extraction games that were around, and no one played those. Even the one or two that have a sustainable playerbase (Hunt and Tarkov) you have to buy, so clearly the price point isn't an issue.

Just face it, no one plays these games, and the people who do play them are too busy playing the one or two games that are already established.
nomadpad Mar 8 @ 11:08am 
Originally posted by Peter Panzy:
Originally posted by Negligent Discharge:
The amount of failed pvpve extraction shooters should be sending a message to devs. They suck. Stop making them. Your "innovative" ideas on the genre aren't good and, often, not different or wanted. The first thing to destroy your player base is making it PvP. That's an immediate 50/50 split of potential players.
First, i totally disagree with your opinion to stop making these kind of games. They are a Genre, no different than a MMO, RPG or RTS game. They all have their strengths and weaknesses and are 100% on the player to decide what type of game is for them. People need to be accountable for their own actions and not blame the devs or players for making/playing a game the way it is designed for.

Innovation is the blood steam of the future.... everything from the beginning of time to now has come along cause of innovation of a previous system is some way shape or form.... I don't understand this generations denial of this basic fundamental fact. Though I will agree to a degree that some of the directions this particular Genre is going (EA: Stats on gear) doesn't belong in a PvPvE extraction game. These types of games thrive the more balanced the game is for everyone playing.

As for your last part... again, it is a PvPvE extraction Genre, kind of implied that PvP is a core mechanic. Again, self accountability is needed here and NOTHING needs to be changed about PvP, just the parts that make up the PvP vs the PvE.
i get but they should have 2 modes/ server types. pvpve, for you guys and and pve for those who want to focus to focus on the quests and storytelling. its a simple as just doing that.
Its not the game the devs are making though.
Kalgert Mar 8 @ 1:31pm 
Originally posted by Peter Panzy:
Its not the game the devs are making though.
Hmm... Probably should be though.
Originally posted by Peter Panzy:
Its not the game the devs are making though.
adding a server with pvp shut off, shouldnt take much effort.
Last edited by nomadpad; Mar 8 @ 1:33pm
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Date Posted: Mar 6 @ 8:17am
Posts: 30