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As for kernel-level anti-cheat, yes, it does raise security concerns, but it’s also one of the most effective ways to counter cheaters, especially in competitive games. Games like Valorant and Call of Duty rely on it, and while some players avoid such systems, others appreciate a cleaner, cheat-free experience. It all depends on how well it’s implemented and whether the developers are transparent about it.
Instead of assuming failure, I think the real test will be how well the devs handle these aspects post-launch. If the game offers strong content and fair anti-cheat policies, it could still thrive.”
Completely eradicating hackers is unrealistic, but claiming anti-cheats don’t work at all seems more like extreme frustration than reality. Players who care about quality continue to invest time and money into these titles, so it’s really about how developers keep tackling cheating and how swiftly they hand out bans. I definitely wouldn’t see it as so black-and-white that everything is just ‘wrong.
1. Game price = failure?
You claim that because the game will cost $25, it will automatically fail. If that were the case, no paid multiplayer game would ever succeed. Yet, games like Escape from Tarkov, Hunt: Showdown, or Rust prove that paid PvP games can sustain strong communities if they offer quality content. The price alone is not a valid argument for failure.
2. Kernel-level anti-cheat = useless?
You argue that anti-cheats don’t work. Yet, Valorant with Vanguard has significantly reduced cheaters to the lowest level among FPS games. Call of Duty’s RICOCHET still faces cheaters, but their system actively disrupts aimbots by feeding cheaters incorrect data. Your argument ignores the actual impact these technologies have.
3. History suggests failure?
What history? There are games that struggled with cheaters and still grew (PUBG, which was flooded with cheaters at launch). On the other hand, there are games with minimal cheating issues that still failed. There is no fixed pattern. Arguing with “history” without proper context is misleading.
Summary:
Saying something is inevitably doomed just because you don’t like it isn’t a fact—it’s speculation. Yes, the game could fail, but if you want to be taken seriously, it’s better to use real numbers, statistics, and verified examples instead of unsupported claims.😛
I have seen no hacker decrease at all in league of legends, and I say that as someone who's been playing it since roughly season 3. And that's with vanguard implementation. And whoever told you it makes it harder to deploy cheats just lied, because cheats of any quality at all would be undetectable because they don't change anything inside the game, they simply run outside of it and change the standard for the hardware, a good example of this is razer mice and keyboards having built in software that lets you macro, mod, and speed your way through anything. Vanguard doesn't even look at it, because it assumes it's just regular software, which it is.
So let me get this straight you can name like 3 games out of a million that didn't immediately fail, and that's your argument for success? LOL wow, welcome to dreamland. You need to do some actual research, because if you think there isn't a long history of video game failure as a result of releasing just like they are you are flat out delusional. And btw PUBG is free to play genius, making it completely irreverent in this discussion as it squarely falls on my side and not on yours. Cheaters will be in every game, but no anti-cheat will change that no matter what world you live in.
Claiming that forums and reviews are ‘official data’ is absurd. Those are subjective experiences, not hard statistics. If you want real numbers, look for studies from developers or analytics firms. Quoting forum complaints isn’t the same as providing factual evidence.
League of Legends doesn’t even use kernel-level Vanguard, so your example is irrelevant. If you want to argue about Vanguard’s effectiveness, look at Valorant, where Riot actively tracks cheating trends and ban waves. Saying you “haven’t seen a decrease” in LoL doesn’t disprove Vanguard’s effectiveness—it just shows you don’t understand where it’s used.
Yes, hardware-based cheats exist, but that doesn’t mean software anti-cheats are useless. Vanguard and RICOCHET have already implemented protections against spoofing and hardware modifications. Just because a small subset of cheaters uses external devices doesn’t negate the impact of anti-cheat systems on the majority of common cheats like aimbots, wallhacks, and memory injections.
Razer macros are not cheats. You’re confusing software automation with actual game-breaking cheats. Anti-cheats target unauthorized modifications, not built-in features of peripherals.
In short, your arguments are based on anecdotal experiences and personal frustration rather than verified data. If you want to argue with facts, bring real statistics instead of misleading assumptions.
https://youtu.be/Feny5bs2JCg?si=W0KeadkL3I4hRU-4
Translation: Hi, I am a clown who most likely has no knowledge or competence in game design, marketing, or anything else related to the video game industry, and despite this, I am here to say that this game is KO even before its release.
It's easy to predict a game will "fail" if you define not failing as "this is the game everyone will still be playing five years from now." You imagine you're some kind of oracle for declaring something so ridiculously obvious? I hope and believe the game will be fun. And if it is, for even a few dozen hours, that's money well spent. The only people who can't see that are terminally online socially maladjusted children (or sadder still, adults who haven't gotten over being that) who can't understand how reality works.