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All rogues playing retarded dagger stun build and thats it ....
ZERO FUN ...............
30% warriors
10% Priests
5% hunters
Playing rogue by myself but I see more warriors and hunters in my lobby's, then priests and rogue's
Will be interesting to see what the devs have in mind. There's a lot of possible options to help curve the population over time. Keep in mind, not saying OP and nerf. I'm saying the kit could be adjusted so every newb doesn't switch it as soon as they die to the class a few times.
Maybe giving Hunter and Priest a 2x2 soul pouch instead of 1x2 could be enough. I'm not a fan of nerfing things into the ground and making them unplayable. Tune or change how things work a bit, sure. Buff other classes, sure. I don't want to see every rogue player punished that enjoys that kind of theme in RPG PvP. Note: I don't play rogue.
However rogue is the most forgiving class while learning the map because you can ditch pve agro with the stealth skill. It's also nice to circumvent some entry mobs and push further into structures. Having those mobs at entrances to guard your activities inside.
Also, for new players rogue have double jump along with stealth, to have a chance to escape pvp... Not to mention they are very silent with their footsteps, you dont get jumped as often. All in all it's the safest experience to play solo.
But they are not the strongest.
Warrior absolutely pwns most rogue when they have some decent gear.
Hunters are extremely reliant on higher level skills to be good, so the early levels are horrendous to play.
I'm not sure if cleric should ever play solo....
So yeh, in my opinion its fairly logical to see so many rogues in solo.....
THIS!. lol what a bunch of noobs. PLZ continue making rogues.
Hunter simply has a more difficult learning curve in PvP - it's not extremely reliant on higher level skills.
The kit is geared more toward easy PvE and the later skills won't bail you out if you don't learn to play around traps in PvP. You can be about as effective with the hunter early on as later, although the flying seed bomb is the one skill that makes life better as it gives you a ranged AoE that is easier to utilize than the regular timed seed bomb.
The class is much stronger on a team than solo. It just takes a lot more work and experience to get the same results in solo. Positioning and terrain have a much bigger impact on success as well. Less room for error.
So yea, everyone gravitates toward rogue because it's the easiest and most forgiving class to pickup and play. That's not ideal for the long term health of the game though.
Reworking aspects of a class doesn't mean it needs to be nerfed or made weak. Good design means that every class has at least a decent new player experience, even if the curve differs somewhat. If everyone thinks a single class is way easier, that's simply bad design even if other games have struggled with it before.
This is an extraction game with full loot, so well thought out balance is much more important than the traditional flavor of the month class balance that MMO PvP suffers from. Keeping in mind that I'm not saying rogue is OP, it's just making the experience far less interesting. As funny as it is to wipe a 2-3 rogue group in Mixed that barely even scratches you, it gets dull. Not going to waste my time in solo now playing a full lobby of PvPers that are too afraid to show themselves. What a joke that is.
Also, you can have a rogue without stealth even. Whoever decided that just going invis is how every rogue needs to function in a fantasy rpg, just isn't trying. A rogue could be an evasive duelist that wears their opponents down while avoiding hits with well timed dodges. Everything has just become a cheap copy that people accept these days. It seems like a pointless crutch for a game like this.
Point here is not is Rogue OP or NOT ... its the fcking Fact that 80% of player base play Rogue in SOLO .........
Now Learn to read and stop posting stupid things ......