Legacy: Steel & Sorcery

Legacy: Steel & Sorcery

AFTER the Hotfixes
So the sound destruction bug is fixed and it seems the servers/loading flags have been fixed too. So now that it's just a bit more stable?

The game is actually pretty fun. It's very clunky in cases, but I really enjoy running around and trying to fight enemies and scavenge for stuff. I think I may burn out on the extraction part of the game but even that? I appreciate that people can jump me and I actually still stand a chance.

This Thief came right at me, stunned me, stabbed me from behind. We traded blows and it seemed like he had the advantage. But I was able to stun him and deliver a crushing blow. I genuinely appreciate that the feeling of helplessness isn't within this game vs other Extraction games.

I DO feel that enemies health/damage values should scale based on how you're queuing. In solos some enemies that don't seem like Specials just obliterate my HP. And some obvious bosses like the Red Spider in the dungeon hit especially hard. I was lucky to find a small cheese with charge striking that spider around a corner and dashing backwards, or else I would have died with nothing to gain but learning the door locks you in.

Otherwise I genuinely hope this game continues and evolves. The numbers don't look good, but I earnestly believe there's a game here that should be worked on and picked up by many.
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Showing 1-9 of 9 comments
Combat is clunky cause you can't move during attacking - you can only dodge a little with Ctrl. It is a design decision no doubt, but I'm not sure it is a good one. I'll be playing more to form an opinion.

I mean, I fence longsword in real life and I can perfectly move during attacks in any direction lol.
Seiren Feb 13 @ 5:19am 
The game is fun but it’s still rough around the edges. There needs to be a good bit of balance work and technical improvements, but it’s also not in a terrible state. You can play it with friends right now and have a great time. Steam is just an unforgiving place to launch an early access game if it’s not near 1.0 levels of quality.

I don’t blame people for wanting more quality at this price, but leaving a negative review because of server issues 15 minutes into launch is a prime example of why Valve needs to overhaul the review system so games like this are not immediately buried in negativity that is hard to recover from.

It’s going to take a lot of work and advertising to turn this into a success. Hope the devs don’t just abandon it because there’s a great game here, given time.
Originally posted by Seiren:
The game is fun but it’s still rough around the edges. There needs to be a good bit of balance work and technical improvements, but it’s also not in a terrible state. You can play it with friends right now and have a great time. Steam is just an unforgiving place to launch an early access game if it’s not near 1.0 levels of quality.

I don’t blame people for wanting more quality at this price, but leaving a negative review because of server issues 15 minutes into launch is a prime example of why Valve needs to overhaul the review system so games like this are not immediately buried in negativity that is hard to recover from.

It’s going to take a lot of work and advertising to turn this into a success. Hope the devs don’t just abandon it because there’s a great game here, given time.

Absolutely agree.
A few hours in and people on reddit were screeching that this is a cash grab and the devs have run away with our money. Lmao. People are absolutely irredeemably dumb.
Toonen1988 Feb 13 @ 5:38am 
Originally posted by Power Sword:
Originally posted by Seiren:
The game is fun but it’s still rough around the edges. There needs to be a good bit of balance work and technical improvements, but it’s also not in a terrible state. You can play it with friends right now and have a great time. Steam is just an unforgiving place to launch an early access game if it’s not near 1.0 levels of quality.

I don’t blame people for wanting more quality at this price, but leaving a negative review because of server issues 15 minutes into launch is a prime example of why Valve needs to overhaul the review system so games like this are not immediately buried in negativity that is hard to recover from.

It’s going to take a lot of work and advertising to turn this into a success. Hope the devs don’t just abandon it because there’s a great game here, given time.

Absolutely agree.
A few hours in and people on reddit were screeching that this is a cash grab and the devs have run away with our money. Lmao. People are absolutely irredeemably dumb.

If the dev's run away, they will have a "small" short term income. They will also face a massive reputation damage. If they fix the game and improve it, playerbase will increase and it will create a larger long term income.

Something these people on Reddit doesn't understand. It's now all in the hands of the developer how populair this game will be, by improving and fixing the game and keep the amount of hackers to the lowest. If they succeed, they will definitely generate way more income. So, no reason just to "run away".
Last edited by Toonen1988; Feb 13 @ 5:40am
Seiren Feb 13 @ 6:22am 
I think the ideal outcome now would be that they fix the game up, improve balance, expand on horizontal progression (skill trees and more weapon options for classes - like melee for hunter), and just add more content once the base experience is very solid. It seems they are planning a console release, so 1.0 and console crossplay could see this becoming relevant and even popular. It just depends on how they use their time and money over the next year.

The team has done a lot in the past 6 months and I hope they continue to treat this as a test bed for getting updates out quickly to the community. I'd rather try out unfinished features and provide direct feedback than waiting months for any significant changes. When you have a low population and believe in your work, then you should start taking risks so the final product can be the best possible iteration.
Deadly Feb 13 @ 7:30am 
Add more extraction points and a Pve mode or will suffer dungeonbourne fate...
Originally posted by Deadly:
Add more extraction points and a Pve mode or will suffer dungeonbourne fate...

Extraction points are way too far and heavily camped. Agreed.
Originally posted by Deadly:
Add more extraction points and a Pve mode or will suffer dungeonbourne fate...
I agree, there should be at least 3 or 4 extract points in maps this huge.
Originally posted by ₰Lin₰:
Originally posted by Deadly:
Add more extraction points and a Pve mode or will suffer dungeonbourne fate...
I agree, there should be at least 3 or 4 extract points in maps this huge.

The map is tiny actually.

Much smaller than Hunt maps or the bigger tarkov maps.
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Date Posted: Feb 13 @ 4:59am
Posts: 9