Project Werewulf
This Community Hub is marked as 'Adult Only'. You are seeing this hub because you have set your preferences to allow this content.

Project Werewulf

View Stats:
A few little QoL fixes
I am enjoying the game great work guys. I've only played a couple of hours, but have a few simple suggestions that would help the experience imo.

- It seems that the player is central on the screen. This is okay but starts to feel a little off when aiming. I would suggest moving the player character more to the left of centre. Also allows you to play more zoomed in if the player should want to.

- when aiming, the laser pointer should be in the centre of the screen. It feels weird having it off centre, by quite a bit too.

- cancelling actions via other actions. So when crouched if I press the jog button it isn't removing me from crouched position. So when I'm caught while sneaking I must first press C or R3 to stand up and then press CAPS. This is cumbersome. If it was possible to transition from sneaking to running it would feel much smoother.

- save points and checkpoints. It feels very far between checkpoints and save points. If I need to leave I could lose progress. A save and quit function would be appreciated.

- sound levels. It seems that the sound mix is way off. The settings don't seem to fix this. The voices are so quiet and without subtitles I can't hear it well. I dont expect subtitles as that could be quite a bit of work. However, balancing the volumes would be great. An example in the intro scene I believe there is a narration? I actually don't know because the music was so loud that I think I could make out voices. When in the tunnels I couldn't hear what the character said over the werewolf eating the corpse.

- now this next one may not be an easy thing to do but I will suggest it anyway. A soft lock for melee combat. It feels like there is a lot of spinning and flailing around. I can appreciate that this may be harder to fix or implement.

- during character creation, a rotatable camera perhaps? When she turns around she slowly starts to rotate with each turn around.

- allow ESC to close the pause menu not just open it.

- I am playing with controller with edited settings on ds4windows. This is basically working a charm. With only acceleration and deceleration on turning the camera missing. This does make aiming (especially with the off centre crosshairs) more difficult.

- a slightly faster walk speed maybe 10% - 20% faster. It is quicker to crouch walk than it is to normal walk which feels odd. Don't slow down the crouch walk.

So far these are the gripes I have with the game. Besides this I genuinely want to give you guys credit for the quality and effort you have put in. This category of actual game with sexual elements is very small (although growing with the games like killing antidote and parasites). I dont know how difficult these proposed fixes would be to implement but I tried to choose fixes that seem the most straight forward and offer the greatest return.

Again, well done guys!
Last edited by rgrscott99; May 6 @ 7:27pm
< >
Showing 1-4 of 4 comments
Kerangor  [developer] May 6 @ 7:41pm 
Originally posted by rgrscott99:
I am enjoying the game great work guys. I've only played a couple of hours, but have a few simple suggestions that would help the experience imo.

- It seems that the player is central on the screen. This is okay but starts to feel a little off when aiming. I would suggest moving the player character more to the left of centre. Also allows you to play more zoomed in if the player should want to.

- when aiming, the laser pointer should be in the centre of the screen. It feels weird having it off centre, by quite a bit too.

- cancelling actions via other actions. So when crouched if I press the jog button it isn't removing me from crouched position. So when I'm caught while sneaking I must first press C or R3 to stand up and then press CAPS. This is cumbersome. If it was possible to transition from sneaking to running it would feel much smoother.

- save points and checkpoints. It feels very far between checkpoints and save points. If I need to leave I could lose progress. A save and quit function would be appreciated.

- sound levels. It seems that the sound mix is way off. The settings don't seem to fix this. The voices are so quiet and without subtitles I can't hear it well. I dont expect subtitles as that could be quite a bit of work. However, balancing the volumes would be great. An example in the intro scene I believe there is a narration? I actually don't know because the music was so loud that I think I could make out voices. When in the tunnels I could hear what the character said over the werewolf eating the corpse.

- now this next one may not be an easy thing to do but I will suggest it anyway. A soft lock for melee combat. It feels like there is a lot of spinning and flailing around. I can appreciate that this may be harder to fix or implement.

- during character creation, a rotatable camera perhaps? When she turns around she slowly starts to rotate with each turn around.

- allow ESC to close the pause menu not just open it.

- I am playing with controller with edited settings on ds4windows. This is basically working a charm. With only acceleration and deceleration on turning the camera missing. This does make aiming (especially with the off centre crosshairs) more difficult.

- a slightly faster walk speed maybe 10% - 20% faster. It is quicker to crouch walk than it is to normal walk which feels odd. Don't slow down the crouch walk.

So far these are the gripes I have with the game. Besides this I genuinely want to give you guys credit for the quality and effort you have put in. This category of actual game with sexual elements is very small (although growing with the games like killing antidote and parasites). I dont know how difficult these proposed fixes would be to implement but I tried to choose fixes that seem the most straight forward and offer the greatest return.

Again, well done guys!

Hello,

Thank you for your kind words and also thank you for your detailed feedback!

Let me answer to some of your thought:

- You can already change the Aiming by pressing "TAB"

- To alter the save system we would have to rewrite the whole game from scratch. The game saves on every level, at some levels there are checkpoints, and also the game saves at certain interactions/conversations.

- Im gona check the sound levels.

- Free camera on customization was requested by the community, we gonna implement it.

- Controller support need some more work for sure.

Thank you again, and have a great day!
Ryker May 6 @ 7:48pm 
- Agree about the sound.

- Agree with transitioning from sneak to walking by using the shift key. It's also pain that you can't attack while crouching, you have to stand up first and then I find that I miss or swing through the enemy and we start circling each other.

- Agree there's a long time between save points. If you're limited on time and can't finish the area, you either have to leave your PC on pause or exit the game and start the area all over.

- Agree with rotatable camera. After about 4 or 5 times facing forward and turning around, you're eventually facing sideways. You have to exit the mirror and start again to face forward.

- Agree with the walking speed increase. She also seems runs out of stamina to quick and starts panting. I don't recall the stamina being so short in the demo. I also have a habit of using shift while crouching which seems to drain stamina. Typically in most games, crouching while holding shift makes you move faster. That would be nice if possible.
Last edited by Ryker; May 6 @ 7:50pm
Originally posted by Kerangor:
Originally posted by rgrscott99:
I am enjoying the game great work guys. I've only played a couple of hours, but have a few simple suggestions that would help the experience imo.

- It seems that the player is central on the screen. This is okay but starts to feel a little off when aiming. I would suggest moving the player character more to the left of centre. Also allows you to play more zoomed in if the player should want to.

- when aiming, the laser pointer should be in the centre of the screen. It feels weird having it off centre, by quite a bit too.

- cancelling actions via other actions. So when crouched if I press the jog button it isn't removing me from crouched position. So when I'm caught while sneaking I must first press C or R3 to stand up and then press CAPS. This is cumbersome. If it was possible to transition from sneaking to running it would feel much smoother.

- save points and checkpoints. It feels very far between checkpoints and save points. If I need to leave I could lose progress. A save and quit function would be appreciated.

- sound levels. It seems that the sound mix is way off. The settings don't seem to fix this. The voices are so quiet and without subtitles I can't hear it well. I dont expect subtitles as that could be quite a bit of work. However, balancing the volumes would be great. An example in the intro scene I believe there is a narration? I actually don't know because the music was so loud that I think I could make out voices. When in the tunnels I could hear what the character said over the werewolf eating the corpse.

- now this next one may not be an easy thing to do but I will suggest it anyway. A soft lock for melee combat. It feels like there is a lot of spinning and flailing around. I can appreciate that this may be harder to fix or implement.

- during character creation, a rotatable camera perhaps? When she turns around she slowly starts to rotate with each turn around.

- allow ESC to close the pause menu not just open it.

- I am playing with controller with edited settings on ds4windows. This is basically working a charm. With only acceleration and deceleration on turning the camera missing. This does make aiming (especially with the off centre crosshairs) more difficult.

- a slightly faster walk speed maybe 10% - 20% faster. It is quicker to crouch walk than it is to normal walk which feels odd. Don't slow down the crouch walk.

So far these are the gripes I have with the game. Besides this I genuinely want to give you guys credit for the quality and effort you have put in. This category of actual game with sexual elements is very small (although growing with the games like killing antidote and parasites). I dont know how difficult these proposed fixes would be to implement but I tried to choose fixes that seem the most straight forward and offer the greatest return.

Again, well done guys!

Hello,

Thank you for your kind words and also thank you for your detailed feedback!

Let me answer to some of your thought:

- You can already change the Aiming by pressing "TAB"

- To alter the save system we would have to rewrite the whole game from scratch. The game saves on every level, at some levels there are checkpoints, and also the game saves at certain interactions/conversations.

- Im gona check the sound levels.

- Free camera on customization was requested by the community, we gonna implement it.

- Controller support need some more work for sure.

Thank you again, and have a great day!

Also are the save points supposed to be re-usable? Or is it one time use the intended way. I dont have a problem if it is intended but I don't know if it is a bug. Also maybe if the "saving" tag came up each time it saved. Not just when you manually save.

Sorry to bother you again, what about the action cancelling? Sneak straight to run. Sneak straight to combat stance if unarmed or wielding baton?

And lastly what is your opinion about the off centre player camera angle? I'm just thinking of resident evil and iirc the main character sits to the left not dead centre.

By the way my soul left my body when your in the residential block at the beginning. I had searched every room and decided to go back to the room where the lockers were, only for an almighty jumpscare to get me. Usually not a huge fan of jumpscares but that was hilarious.
Kerangor  [developer] May 6 @ 8:29pm 
Originally posted by rgrscott99:
Originally posted by Kerangor:

Hello,

Thank you for your kind words and also thank you for your detailed feedback!

Let me answer to some of your thought:

- You can already change the Aiming by pressing "TAB"

- To alter the save system we would have to rewrite the whole game from scratch. The game saves on every level, at some levels there are checkpoints, and also the game saves at certain interactions/conversations.

- Im gona check the sound levels.

- Free camera on customization was requested by the community, we gonna implement it.

- Controller support need some more work for sure.

Thank you again, and have a great day!

Also are the save points supposed to be re-usable? Or is it one time use the intended way. I dont have a problem if it is intended but I don't know if it is a bug. Also maybe if the "saving" tag came up each time it saved. Not just when you manually save.

Sorry to bother you again, what about the action cancelling? Sneak straight to run. Sneak straight to combat stance if unarmed or wielding baton?

And lastly what is your opinion about the off centre player camera angle? I'm just thinking of resident evil and iirc the main character sits to the left not dead centre.

By the way my soul left my body when your in the residential block at the beginning. I had searched every room and decided to go back to the room where the lockers were, only for an almighty jumpscare to get me. Usually not a huge fan of jumpscares but that was hilarious.

Hello again,

Checkpoint you can use only once.

Noted your requests about action cancelling, and off center camera. The camera i can not promise, but the action cancelling can be solved.

Beware, these Lycans are sneaky beasts, you'll never know where they hiding... ;)

Have a great day!
< >
Showing 1-4 of 4 comments
Per page: 1530 50