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lol, it’s just some spells are better as “ranged-attacks” while other spells can only be cast within 1 or 2 spaces.
All the classes also have unique abilities and spells. :)
But yeah… You’re archer can punch things. XD
This is most likely either a technical efficiency or a technical inadequacy.
The game is designed for cross-platform between PC and Android/iOS, plus they decided to make base movement and basic attack a single irreversible action. Not saying it's impossible to make a ranged basic attack even with the current mechanics, but rather it seems like they decided that making one out of five classes (or one out of six once Sacrier is implemented, or one out of seven with another new class) unique wasn't as pertinent as making them the same and moving on to implementing other stuff. Perhaps they'll change it later. Perhaps not.
RE: Sub Class or Sub Weapon variation.
There used to be a site that compiled the initial concept of Waven way back, idk, 5 years ago? When it was first announced. Can't find the site anymore but basically, apparently the original concept was that each sub class is a disciple of one deity who uses weapons imbued with powers of a different deity. For example Shiru Shaden would be a Cra who wields weapons imbued with Xelor's power.
I don't know how accurate this is, or if that concept is even used anymore since we had so many iterations during the past half decade.
So take that however you will.
Not really. "Spellcasters" are characters whose spell damage is the primary source of damage. Most characters rely on skill damage or attack damage. Archers rely on spells, but only as a source of aura production and/or activation (true spellcasters such as a mage build for Buneblade aside).
Either way, the comparison was just an oversimplification on the RPG cliché of "warrior, mage and archer". The range comes from spells and skills, that's it. A pretty lame concept for "archers" IMO.