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With the recent round of nerfs, it's nowhere near as easy as it was.
If you do 1 mistake on 60+ level fights - you dead 100%.
And it just satisfying to "not do mistakes".
After 10+ fights on high lvls you become used to "do everything automativally" and sometime you do mistakes because no-brain-casting, then you need to enable brain for once to do fight correctly - something like this
If it is about PvE:
I play iop with a shield (Bovalor orok) and I don't see too many difficulties so far. Iop with a sword (Brutal fairblade) is more difficult to play (because you need to think a little more, and for iop it difficult), but I don’t see any difficulties either.
Iop with a shield I have lvl 40. A iop with a sword 33 lvl.
I also played support eniripsa (Kokoro brush) - there are already certain difficulties, but at the same time it is interesting to overcome them by playing with your companions. But in general, progress is relatively slower by 1.5 - 2 times than on iops due to longer battles.
I also played with vampire eniripsa (Voracius blade) - this is also kinda easy, just like with an iop with a sword.
I also played xelor with owls (Gurpapa regulator) - it's fun to play, but, as in the case of Kokoro brush, you have to think a lot, and the fights drag on. So it's not that difficult, but very complicated to play.
I tried to play with srams - I realized that it was not mine style. Too much work with positioning. I think, based on my current experience, all sram classes will be definitely difficult to play.
Tried to play kra - it looks like you have to think a lot and think over your combinations, perhaps in order to have too little profit. And this is more like a path where it will be difficult for you to be a beginner, but it is easy to be a master. Especially if you have a piano instead of a keyboard and mouse, or used to beat Dark Souls on a dance pad.
RIght now sram's strongest playstyle is mostly ignoring being tricky and simply running to a corner with healing ring based on half attack and scaling attack bracer. Take the talent that does damage when aether is applied and buffs when statuses are applied and by bracer level 30 you should end up doing 300 per attack at the end of fights.