Waven
Luiz - Jun 23, 2023 @ 7:55am
2
The game is in a bad state and will fail if continue like this.
At the momment the only real achievments of the game are the sound design and the graphics.

Battle:
Very small maps making most classes redundant and giving small place to strategy.
Monster AI making (proposital?) decisions to make challenges a lot harder or
impossible.
Most skills are boring with only damage effects and AP cost not worthing.

Spells / Equipments:
This deck build/draw system is horrible as it give little control to player over its
progression and character.
This deck system adds too much RNG and pay2win breaches that is most unpleasant
to see in any game.

Classes:
Most of them are totally soulless and redundant with other classes. Some doesnt fit
at all with their spells and some are just bad.
This combined with RNG progression equals to boringdom and frustration.

World:
Island concept isnt all good to my eyes but its ok as long you do it right.
Open world map with open world combat would be a lot more pleasant.


Overall i'd say this game is a big miss in terms of gameplay and game design and i really hope Ankama doesnt make it a cashgrab soulless game but it really seems so.
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Showing 1-15 of 26 comments
Trichouette Jun 23, 2023 @ 10:14am 
How many "this game sucks and is doomed" threads can one person make?
Last edited by Trichouette; Jun 23, 2023 @ 10:14am
Tsuru Jun 23, 2023 @ 1:09pm 
We get it, you hate the game. Move on, you make soulless comments every day about how you hate the game, and yet you continue to play it.

Just accept the fact that the game isnt for YOU. and find something else.
justdrop Jun 25, 2023 @ 4:20am 
The only achievements that appear impossible are the one to receive 7 attacks in a turn and win the battle (you can't get attacked 7 times in a turn, maybe at higher levels they attack more), and the one to defeat all enemies with a gobball (completed it while using only one gobball and tried using both gobballs, no credit.)

If you're having problems completing the achievements other than those, the problem is very much you and not the game.
Jinko Jun 25, 2023 @ 8:25am 
Originally posted by justdrop:
The only achievements that appear impossible are the one to receive 7 attacks in a turn and win the battle (you can't get attacked 7 times in a turn, maybe at higher levels they attack more), and the one to defeat all enemies with a gobball (completed it while using only one gobball and tried using both gobballs, no credit.)

If you're having problems completing the achievements other than those, the problem is very much you and not the game.
You can. Stand in the middle of 4 water puddles and if all enemies can make it to you, one will attack you 5 times (thanks to the puddles allowing it to play again when ending a move on it), and the other two will attack as well. 5 + 2 = 7
QQuixotic Jun 25, 2023 @ 8:28am 
Originally posted by Trichouette:
How many "this game sucks and is doomed" threads can one person make?
The worst thing Steam ever did to tank it's own discussion board is to give people 'points' if someone uses the clown emote on their post, so people post the dumbest ♥♥♥♥ they can all day in order to farm these points. This is a clown bait thread.
justdrop Jun 25, 2023 @ 8:39am 
Originally posted by Jinko:
Originally posted by justdrop:
The only achievements that appear impossible are the one to receive 7 attacks in a turn and win the battle (you can't get attacked 7 times in a turn, maybe at higher levels they attack more), and the one to defeat all enemies with a gobball (completed it while using only one gobball and tried using both gobballs, no credit.)

If you're having problems completing the achievements other than those, the problem is very much you and not the game.
You can. Stand in the middle of 4 water puddles and if all enemies can make it to you, one will attack you 5 times (thanks to the puddles allowing it to play again when ending a move on it), and the other two will attack as well. 5 + 2 = 7
I've tried multiple times. They appear to attack me 7 times but I never get credit afterwards. Perhaps my account is just bugged. I appreciate the correction though, only gobball is bugged then.
Last edited by justdrop; Jun 25, 2023 @ 8:39am
Nosfira Jun 25, 2023 @ 12:01pm 
u just missed a crucial point. This is not a true sequel to Dofus and Wakfu , is just a mobile pc game. All the system in the beta and probable on the and game is mobile implementation. With Loot boxes been only one time reward per mission , probably you will need to buy more boxes if u wanna to play another class because the missions don't reset when you change characters
Last edited by Nosfira; Jun 25, 2023 @ 12:05pm
Tsuru Jun 25, 2023 @ 12:31pm 
Originally posted by Nosfira:
u just missed a crucial point. This is not a true sequel to Dofus and Wakfu , is just a mobile pc game. All the system in the beta and probable on the and game is mobile implementation. With Loot boxes been only one time reward per mission , probably you will need to buy more boxes if u wanna to play another class because the missions don't reset when you change characters

ive made plenty of new characters, and havent felt the need to get the bonus boxes from quests. I get plenty of boxes from fights, challenges, and dailies to keep them leveled.
justdrop Jun 25, 2023 @ 12:44pm 
Originally posted by Nosfira:
u just missed a crucial point. This is not a true sequel to Dofus and Wakfu , is just a mobile pc game. All the system in the beta and probable on the and game is mobile implementation. With Loot boxes been only one time reward per mission , probably you will need to buy more boxes if u wanna to play another class because the missions don't reset when you change characters
Get beyond the tutorial island and your chance of receiving boxes goes up during dungeons randomly, from objective completion, and upon completing the dungeon itself. If all I played was the first area, I'd have this incorrect opinion about it as well.
Zessen Jun 25, 2023 @ 3:39pm 
yeah ive had no problem leveling skills or companions. highest companion was 29 and skill was 30ish? Ring was 32 but it was normal. Got multiple chars to 20 and beat stage 100 pigs with a friend at lvl 40-42. Drops go up as you get higher in content, im sure it will be a pain near max level but thats the point imo, No problems with the current systems in the game. It's very fun, just needs some balancing maybe some other QoL stuff. 80+ hrs for this demo, will be putting a lot more during during release
Last edited by Zessen; Jun 25, 2023 @ 3:40pm
Zessen Jun 25, 2023 @ 3:54pm 
also played multiple classes, it wasnt as good as the first character of course, but had no problem getting skills in general just playing the game. the gear system helps a lot with alts, even if it doesn't benefit the current build youre playing, the stats help until you find other stuff
Last edited by Zessen; Jun 25, 2023 @ 3:55pm
RoyalGuardian7 Jun 26, 2023 @ 5:01am 
i see this like wakfu reskin
Danil Jun 29, 2023 @ 5:07am 
it is easy to throw opinion like OP said and reviews like this actually ruin first experience for people who dont know what to expect...

I can not be objective because I played many previous alpha of Waven and enjoy game alot.

My view on Waven:
1. Biggest fear, and it mentioned in this OP messdage - "monetization" if it will be absolutely horrible and another "cash-grab" - this will be biggest problem of game, so we all hope Ankama did some "research" in their monetization implementation.

2. Game is amazing as "game for players" where you actually play game and enjoying this process, game have alot of attentions to many small details in visual/music/audio but also in gameplay.
That part in OP message about "AI being hard/easy" - I feel like OP have not played any previous alphas and did not progress far in this demo. Because game is harder at 40-60+ level, AI is very good and every battle AI behave differently.

3. Deck building/equipment - this is what make your gameplay unique compare to otheres. And I like it alot.

4. Classes
Most of them are totally soulless and redundant with other classes. Some doesnt fit
at all with their spells and some are just bad.
This combined with RNG progression equals to boringdom and frustration.
You definetelly can look on game this way - "not fast real time PVP battleroyale=boring piece of frustration".
But if you dont enjoy it does not mean "everyone should not enjoy it".
This type of gameplay can be good for so many ppl and they may enjoy it while you dont.

Overall i'd say this game is a big miss in terms of gameplay and game design and i really hope Ankama doesnt make it a cashgrab soulless game but it really seems so.
Yep, turn based MMO may look boring, and we will see what monetization Ankama will use for this game.
Last edited by Danil; Jun 29, 2023 @ 5:17am
PIKACHU ON ACID Nov 6, 2024 @ 8:10am 
started playing this game a couple of days ago, looks like it's in a pretty good state. You see a lot of players in the world.
after a year of this post, seems you were wrong :cozyspaceengineersa:
Killial Nov 15, 2024 @ 7:27am 
I would like more specifics and not just - this is bad because it is bad.
At the moment the only problem I personally see is the slow pace of adding content to the game. Because, objectively, there is nothing to do in the endgame - that's true.

Everything else... well...
Battle:
"Small maps" - For example? Which classes and why? Maybe you're just using them incorrectly. I've personally level up 17 characters at level 50 and haven't encountered this problem.
"Monster AI" - What challenges, for example? Yes, there is a certain problem here, when some challenges are difficult to complete on certain classes (for example, the "don't summon companions" challenge is almost impossible to complete on companion-based classes like Kokoro at high levels. But these are very special and rare cases. But this has nothing to do with monsters AI.
"Most skills are boring" - How many characters did you level up and how many strategies did you try for each one to reach your conclusion?

Spells / Equipments:
"deck build/draw system" - Why exactly is it terrible, and what does it mean to you to have "a lot of control" compared to this system?
"RNG and pay2win" - Complaining about a lot of RNG is silly in my opinion in games where there is at least some RNG. Maybe it's not the RNG problem, but how you organize your deck to reduce RNG? Do you make 9 or always 15 "cards" in the deck? How many "cards", companions or skills do you have for draw cards for good card rotation, etc,?
What specific examples of such a terrible pay2win that makes you feel oppressed compared to other players do you mean that you don't feel like you "win" without paying?

Classes:
Why exactly are they soulless and bad, and which ones specifically? Give an example.

World:
"Open world map" ... "a lot more pleasant" - why and for who?
Last edited by Killial; Nov 15, 2024 @ 7:30am
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