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Just accept the fact that the game isnt for YOU. and find something else.
If you're having problems completing the achievements other than those, the problem is very much you and not the game.
ive made plenty of new characters, and havent felt the need to get the bonus boxes from quests. I get plenty of boxes from fights, challenges, and dailies to keep them leveled.
I can not be objective because I played many previous alpha of Waven and enjoy game alot.
My view on Waven:
1. Biggest fear, and it mentioned in this OP messdage - "monetization" if it will be absolutely horrible and another "cash-grab" - this will be biggest problem of game, so we all hope Ankama did some "research" in their monetization implementation.
2. Game is amazing as "game for players" where you actually play game and enjoying this process, game have alot of attentions to many small details in visual/music/audio but also in gameplay.
That part in OP message about "AI being hard/easy" - I feel like OP have not played any previous alphas and did not progress far in this demo. Because game is harder at 40-60+ level, AI is very good and every battle AI behave differently.
3. Deck building/equipment - this is what make your gameplay unique compare to otheres. And I like it alot.
4. Classes
You definetelly can look on game this way - "not fast real time PVP battleroyale=boring piece of frustration".
But if you dont enjoy it does not mean "everyone should not enjoy it".
This type of gameplay can be good for so many ppl and they may enjoy it while you dont.
Yep, turn based MMO may look boring, and we will see what monetization Ankama will use for this game.
after a year of this post, seems you were wrong
At the moment the only problem I personally see is the slow pace of adding content to the game. Because, objectively, there is nothing to do in the endgame - that's true.
Everything else... well...
Battle:
"Small maps" - For example? Which classes and why? Maybe you're just using them incorrectly. I've personally level up 17 characters at level 50 and haven't encountered this problem.
"Monster AI" - What challenges, for example? Yes, there is a certain problem here, when some challenges are difficult to complete on certain classes (for example, the "don't summon companions" challenge is almost impossible to complete on companion-based classes like Kokoro at high levels. But these are very special and rare cases. But this has nothing to do with monsters AI.
"Most skills are boring" - How many characters did you level up and how many strategies did you try for each one to reach your conclusion?
Spells / Equipments:
"deck build/draw system" - Why exactly is it terrible, and what does it mean to you to have "a lot of control" compared to this system?
"RNG and pay2win" - Complaining about a lot of RNG is silly in my opinion in games where there is at least some RNG. Maybe it's not the RNG problem, but how you organize your deck to reduce RNG? Do you make 9 or always 15 "cards" in the deck? How many "cards", companions or skills do you have for draw cards for good card rotation, etc,?
What specific examples of such a terrible pay2win that makes you feel oppressed compared to other players do you mean that you don't feel like you "win" without paying?
Classes:
Why exactly are they soulless and bad, and which ones specifically? Give an example.
World:
"Open world map" ... "a lot more pleasant" - why and for who?