Waven
QQuixotic 21 czerwca 2023 o 6:32
They simplified Wakfu and it's... better? How are y'all feeling about the game?
I was a huge Wakfu fan and really enjoyed the 'chuff' that came with original Wakfu - the big honkin' Xelor clock and weird mechanics, the entire Ecaflip, the entire osamodas kit, etc. They smoothed off the edges in Wakfu and I really hated it.

So when I saw this game smoothed off the edges more - each battle being it's own thing, all arenas being the same, no return of the Xelor clock, I braced for the worst but was pleasantly surprised. There certainly feels like there's 'enough' here to justify it. The battles being their own thing means no resource or time wasted between battles, and since they're all pre-configured and not random monsters in the wild, they can be highly tailored matches and objectives (like the boneship or blibli protection missions). Different ring and bracer abilities allow for great customization of characters right out the gate, too.

How are y'all feeling about the game?
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Wyświetlanie 16-30 z 58 komentarzy
Dotari 22 czerwca 2023 o 21:51 
Początkowo opublikowane przez Luiz -:
It will probably flop fast. Dofus / Wakfu was already a niche game and probably 80% + of Waven playerbase will be the previous games players. These players wont fall for mobile cashgrab Waven is trying to be.

I bet it will be empty in a year or so. Our hopes lay on Dofus Unity and maybe in n Wakfu rework.

Ankama has this way of never hear what the playerbase is asking and just delivery random things nobody wants.
pretty sure i heard something about ankama getting new developers (at least for wakfu) who has been listening to the player base. now i get for most its a bit to late but hopefull it does have an effect on waven
justdrop 24 czerwca 2023 o 14:15 
Friends are concerned about having no lock and I have to admit that it's an unusual decision when pvp is an aspect. I kind of like the idea of no gear but the fact that you still use the same abilities could be problematic.
Zenidar 25 czerwca 2023 o 3:27 
The game has a lot of problems and stupid mistakes in game design, not to mention item and map development problems (you need 550 identical items to level 100). Problems with passive abilities and identity of some characters within the class (Either the activation ignores and forces you to play outside the class mechanics, or most of the time it does not work while waiting for the right activator card)
justdrop 25 czerwca 2023 o 4:07 
Początkowo opublikowane przez Zenidar:
(you need 550 identical items to level 100)
If we assume the drop rate of items and tokens is the same, over 2 days I was able to obtain 5 copies of O'Roboros Ring even when taking equipment runes at every opportunity. https://steamcommunity.com/id/justdrop/screenshot/2046371269318755878/ I received 4 copies from doing dungeons with a friend and 1 was purchasable from Pig Island for me for 1000 tokens and 5k gold.

The problem will be less upgrades and more communication, I was able to duo into some gold dungeons with a friend but it would be impossible to group otherwise because there's no way to talk to people outside of friending them.
Ostatnio edytowany przez: justdrop; 25 czerwca 2023 o 4:08
Zenidar 25 czerwca 2023 o 4:34 
You're missing the point, 550 is only for one item or spell. At higher levels, more spell items drop in the stack, BUT consider the fact that you need to pump a lot of items and spells, and if within the same class (but different characters) this is somewhat tolerable, if you want to play with a new class, then you will need an incredible amount grind... It is also worth noting that Legendary and epic items suffer greatly due to their rarity and they need to be replenished in the form of a universal currency - At the same time, monetization also suffers, since loot boxes are a pointless purchase due to randomness
justdrop 25 czerwca 2023 o 4:45 
This is nothing new to people who've played Dofus or Wakfu, grinding and item scarcity drive the player economies. The old energy system meant you either made friends with an alchemist, grouped with people who didn't die, or spent money on the shop potions. Getting equipment feels like a reward, because there's more investment than just killing a named NPC and looting its body.
Zenidar 25 czerwca 2023 o 4:58 
I remember / understand it very well, and it’s one thing when there’s just a grind, it’s quite another when a huge random
I'm more concerned about the absurdity of some of the concepts of abilities and passive abilities of characters within a class. I would really like to talk and understand the developers who are involved in this, since sometimes there is simply no logic in their decision
Zessen 25 czerwca 2023 o 5:34 
dofus and wakfu player, first time playing game really this demo. already 77 hrs put in LOL. I think the loot box randomness is fine, you play the game you get the right stuff eventually. plus you get random drops from doing just anything in the game. enjoying the game a lot with friends. looking forward to release with more "classes" and more content. pig area def the best music
justdrop 25 czerwca 2023 o 5:54 
Początkowo opublikowane przez Zenidar:
I remember / understand it very well, and it’s one thing when there’s just a grind, it’s quite another when a huge random
I'm more concerned about the absurdity of some of the concepts of abilities and passive abilities of characters within a class. I would really like to talk and understand the developers who are involved in this, since sometimes there is simply no logic in their decision

If you've played the others you should have a grasp on what abilities compliment each other. Currently running an earth/water ♥♥♥♥ for SP generation and enemy position manipulation, part of the fun is coming up with your own functional combinations instead of playing one cookie cutter build until it gets nerfed or something else gets buffed. Become a little adventurous.
Trichouette 25 czerwca 2023 o 6:04 
Początkowo opublikowane przez justdrop:
This is nothing new to people who've played Dofus or Wakfu, grinding and item scarcity drive the player economies. The old energy system meant you either made friends with an alchemist, grouped with people who didn't die, or spent money on the shop potions. Getting equipment feels like a reward, because there's more investment than just killing a named NPC and looting its body.
There is no economy there.
Upgrading legendary items is going to be a huge pain.
Purchasing items with tokens is even more stupid. You need a LOT of them.
Ostatnio edytowany przez: Trichouette; 25 czerwca 2023 o 6:05
justdrop 25 czerwca 2023 o 6:07 
Początkowo opublikowane przez Trichouette:
Początkowo opublikowane przez justdrop:
This is nothing new to people who've played Dofus or Wakfu, grinding and item scarcity drive the player economies. The old energy system meant you either made friends with an alchemist, grouped with people who didn't die, or spent money on the shop potions. Getting equipment feels like a reward, because there's more investment than just killing a named NPC and looting its body.
There is no economy there.
Upgrading legendary items is going to be a huge pain.
Purchasing items with tokens is even more stupid. You need a LOT of them.
It really isn't that bad, find someone to play with for a day, complete silver dungeons and tell me how hard it is to get them. I'll wait.
Zenidar 25 czerwca 2023 o 7:04 
I am now 36Lv alone closing 60 lv dungeons in principle without any problems, but in any case I will need 549,000 tokens, judging by the progression of rewards, at 100 lv at best, we will be given 1000 for quest and 100 for drop.
As for abilities, I talked about such as activating a passive when installing a mechanism (it works 1 time per installing Xelor) Getting Depshift when applying an element (Eniripsa, in fact, either we refuse passives or healing abilities by hammering everything with cards for elemental overlay (and we have you won’t be able to use a weapon with an element since it’s a movement passive)) and so on
Mitzruti 25 czerwca 2023 o 12:53 
Początkowo opublikowane przez justdrop:
Początkowo opublikowane przez Zenidar:
I remember / understand it very well, and it’s one thing when there’s just a grind, it’s quite another when a huge random
I'm more concerned about the absurdity of some of the concepts of abilities and passive abilities of characters within a class. I would really like to talk and understand the developers who are involved in this, since sometimes there is simply no logic in their decision

If you've played the others you should have a grasp on what abilities compliment each other. Currently running an earth/water ♥♥♥♥ for SP generation and enemy position manipulation, part of the fun is coming up with your own functional combinations instead of playing one cookie cutter build until it gets nerfed or something else gets buffed. Become a little adventurous.

imo, there's a few classes that get railroaded super hard into running a tiny fraction of the spells available. ex. support for Kokoro Brush's passive only appears on fourteen spells (out of almost 60) or Dephasing Gem has only eleven options to get dephased - and over half of those do no damage or healing on their own.
(gem is especially sad when compared to the Iop one - they get it for ending their previous turn in melee)

otoh, something like amber or blade can use whatever, or scalpel has the option to pick up a passive that'll heal her (and therefore proc the other things) at the start of every turn (plus way more options for ways to proc her stuff than the two that're hurting).

it'd be good if the worse off ones got revisited with stuff that'd help diversify their build options.
justdrop 25 czerwca 2023 o 14:00 
Początkowo opublikowane przez Mitzruti:
Początkowo opublikowane przez justdrop:

If you've played the others you should have a grasp on what abilities compliment each other. Currently running an earth/water ♥♥♥♥ for SP generation and enemy position manipulation, part of the fun is coming up with your own functional combinations instead of playing one cookie cutter build until it gets nerfed or something else gets buffed. Become a little adventurous.

imo, there's a few classes that get railroaded super hard into running a tiny fraction of the spells available. ex. support for Kokoro Brush's passive only appears on fourteen spells (out of almost 60) or Dephasing Gem has only eleven options to get dephased - and over half of those do no damage or healing on their own.
(gem is especially sad when compared to the Iop one - they get it for ending their previous turn in melee)

otoh, something like amber or blade can use whatever, or scalpel has the option to pick up a passive that'll heal her (and therefore proc the other things) at the start of every turn (plus way more options for ways to proc her stuff than the two that're hurting).

it'd be good if the worse off ones got revisited with stuff that'd help diversify their build options.
I don't disagree when it's a matter of optimal vs. non-optimal. All build types are viable though, and some benefit more from multi-element builds.
kmau 25 czerwca 2023 o 16:43 
I like how polished everything is compared to the old games they programmed in Java and I can get behind the focus on combat. Playstyle customization is huge with all the subclasses, armbands and rings and will only get more crazy as they add all the classes.
However, there are three things I really dislike:
1. No character customization. Wakfu had reasonable character customization with hairstyles and all that, but here you just select class>subclass>skin and that's it. This obviously allows them to have more diverse character models that don't use the same base rig and body shape, but I'm still torn over it. Feels more like selecting a premade hero than creating a character.
2. No real big world or ecosystems to explore. Obviously not the focus of the game, but I personally was hoping that they would refine what they had with Dofus and Wakfu.
3. The biggest flaw for me: Lack of strategic gameplay. There is no line of sight, everyone has access to long-range spells, no interesting combat maps. There's just no strategy required at all. Just build your deck and brute-force it against the opposition.
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Data napisania: 21 czerwca 2023 o 6:32
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