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That doesn't work with every tournament at all! You don't see the problem, I think! it is not a problem to get up to a certain placement, more staying there is not. Once you hit a specific pointrange, everyone will kick you way back down.
Additionally to add would be that in the higher ranking you got no guys with enough reward there. In the Top 5 a player is lucky if he can skip for a few douzen minutes to meet someone higher or even from another bracked.
Everyone else is only worth 4-18 points per win, but they gain 35-50 for a win over you. How will you time that? Last minute attacks only work für LR. Don't let us forget the "SHIELD-Problematic".
Guy again especially for you:
In the higher brackets there is no "too weak for your place". There is most of the time 2-3x facing each other. Often with one of them being "POWERED-UP". Sometimes there are weaker players but they are not worth the points. Sometimes there are guys with 100+, but they are not the problem!
I can exactly explain this:
-First of your 2-Star Wolverine is way to leveled for your area. Most of your enemies will be matched around average Level 30-60 in your case. With some exceptions!
-You spam all abilites of Storm to feed Wolverine and clear the screen. Don't take this personal but even a trained ape can do this.
Once you lose your Level-advantage and can not use Storm anymore, you will hit a brick wall.
So you won some 4-Stars? Congratulation! Now they waste your Roster-Slots at a very low-lvl forever.
__________________________
@Pixie The Dude
You are first of all rude and have no clue what you talking about. The game is not hard - it is unfair!
some games are hard, deal with it
if you cant handle a game cuz its too hard, then dont play it : /
i just dont like seeing people b admouth a game, just because they dont wanna put in the time or effort
Second: on high ratings (600+) I usually face teams like like lv85Wolv/lv100Spider or lv85Wolv/lv65oBW or lv85Wolv/lv85Thor etc. Doesn't stop me from gaining points from them.
Third: if you can't progress - make a break, shield with tanking team and let others climb to your level, thus making it easier to you in your turn to get higher. Or just start later, when there's good high stair out of players.
As I said, stop whining, start playing.
Upd: now that I think about it, you really could be in MMR Hell - meaning your MMR so high that you're fighting against only fattest and strongest possible teams (i.e. overpaying players). You really need to start tanking.
That is not entirely correct! The Match-making-record (MMR) is based on win-loss-ratio + the average level of the team you last used in tournament. Based on that and the results of your last tournament you get asignend to a bracked of most the time 2000 people. The better you are the better your bracked gets.
Some people consider this in the "Lightning Rounds" and place their weakest heroes (lvl 1-20) to get weaker ratings. With this they get weaker brackets asigned for the next one.
Lvl 85s are standard in higher areas. Thor and Wolv are almost common there. Problem starts if they get a "powered-up" beast aside. In the Hulk-Tournament - Round 2 (PvP) an average Hulk in the higher rankings had 8000-18900 hitpoints and could kill you alone. Having power-houses like Thor and Wolverine aside they could wipe out your team in one turn.
That is the league I am facing and no, if you wanted to be on top you had to play those guys or your points were dropping even faster. Talk again if you are there!
Your tanktaktik is worth nothing on high-level. As long as characters are not "Powered-Up" the difference in hitpoints is only a few thousand. With burst-teams you just cleave through such teams.
Getting the riduculous try asside, shields are very expensive. You can only use them maybe once a tournament and that is often near the end. Maybe you don't earn your Hero-Points in F2P but with your wallet ... then there is a difference.
You forgot the most important fact:
-PvP-Tournaments have a highly limited factor: "TIME".
An average Tournament is lasting for maybe 2 days. Even if you are shielding, losing points is hitting very hard. And I promise you, as you play you will lose points while doing so.
Level up first, then we talk again! Come if you have at least 3x Lvl 85 2-Star Heroes or a 3-Star at Lvl 50+.
http://www.d3pforums.com/viewtopic.php?f=6&t=1702 - here's topic on official forum on MMR and tanking. As you can see, it doesn't take in account your roster.
Oh, I thought it was coming from the RPG-corner ... so sorry then! But "tanking" as you mean it is a double-edged sword. I know people doing it, because I always stomp those Level-one-setups. After 1 or 2 of them then I am back in my old league with similar or most of the time better heroes.
Still, tanking would be one proof that the system is horribly broken at the moment! I always hit the ELO-Hell adequately. Only in this game it is not skill that is lacking!
I'd guess it was due to too low expected win\lose ratio - you rarely select enemy that you cannot beat, so your ratio goes high unproportionately to actual progress. Add to that boosts - and you can easily get stuck with too high MMR. And since AI is too handycapped to defend well - especially if team needs to go into ability-using loop (initial mStorm|mBW combo, for example), you start bleeding too fast.
For now I'd recommend to use current LRs to tank as much as possible - this helps in offense (your opponents become more adequate) and in defense (you'll be going under radar of high MMR monsters).
I don't trust in the devs much. Just recently they bugged out keyboard-controls like SPACE and ESC after a patch. They not do not work any more.
The MMR is only part of the whole desaster!
At maxed out Level 85 you often need boosters to even beat enemies with the same level-range. Some combos are way to overpowered. Forget about mStorm|mBW! There is the league of the bursters.
At Lvl85 they are even more devastating:
Take for example Wolverine's Adamantium-Slash@SKL5 (= 10 red) + Thor's Thunder Strike@SKL5 (= 11 yellow) do over 4k damage instant-burst in one round. After that follows the normal attack and maybe additional skills. The whole sequence is enough to instant-kill any 2-Star there is.
Thor and Captain Amerika have both arround 4.4k health and are the highest HP-Tanks in their class if I remember correctly. If you add other champions like Dr. Doom, GS-Widow or the new Ares, there is a serious threat to your maxed out roster.
If the AI is getting a run, you lose the match. Considering there are broken chars like Thor/Hulk who can create new tiles or just mass-clean the screen, the "accident" can happen fast.
Even with OP-Healers like original Black-widow or Spiderman (classic) you can keep your guys hardly alive. In case the tiles are not in your favor, your team is toast. For the rare situation you survive and win, you have to heal up in seperate games, that slow your progress even more down. This or the massconsumption of health-packs.
As I see it the actual "Lightning Rounds" have become an open warzone. Most of the players are hitting the LvL85-wall and are in need for 3-Star cards to overcome it. I have never seen anything like this, but you don't even need to tank. Your best champions are just getting wiped out there. No need to tank because your setup in the high-lvl will lose many games anyways!
The high-MMR monsters like you called them are not to be avoided because you have to overcome them and the normal players.