Marvel Puzzle Quest

Marvel Puzzle Quest

Sailor Tin Nyanko 2017 年 10 月 19 日 上午 7:12
What's different between Levels in Story Event?
I haven't been playing long. I know it has Level ranges for different Levels.

Level 1 = (enemy) levels 1-28, Level 2 = (enemy) levels 3-52, Level 3 = (enemy) levels 6-79... etc.

But once inside Level 1 some (enemy) levels are over 100.

So what are those higher level enemies like at Level 2, 3, 4, 5,... etc?

Also, are the event points any different based on Level ( Level 1, 2, 3, etc.. Not Enemy Level)?

I feel like some events I can do everything available and end up at only 1/4-1/2 the points needed for all the rewards. Obviously those specials are a frustrating factor I can't control. I have no clue if the level also effects the needed star rank characters for event as well.

Right now events still feel blind to me. No clue what I am jumping into.
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Handoiron 2017 年 10 月 19 日 上午 10:25 
I believe the fights you are seeing at higher level than the range you selected are during "Join Forces" fights where they provide you with heros to use so you don't need to use your roster heros.

Since the heros they provide for you are typically over powered and get full health every time you do that fight, you want to use the provided version of the hero instead of the version you have in your roster already. The provided hero is automatically selected when you select that fight unless your rostered version of that hero is a higher level. In that case, you have to select the provided version which is the one closest to the left.

The "Joiin Forces" fights are the same reguardless of event level range selected I believe, so they aren't more difficult at higher event levels.

As far as I know, the event points are the same reguardless of event level selected. So the fights will end up giving the same points for the same completions and the same progression level reguardless of the event rank you select. Howver, the higher you select your event level, the harder the fights become so it becomes more difficult to get all the points from repeating each fight till the zero out. Also, the higher the event rank you select, the better the rewards possible from progression. This means it is a good idea to try to select the highest event level that you can be certain to get through all the progression rewards. Or at least get to the final hero point reward at 3 from the max reward.

Each event has 3 required hero fights per set of fights. It is always 1 each of a 2 star, 3 star and 4 star. Typically, the covers rewarded for progression are also the ones that are required for that event. Also, the covers rewarded for one event's placement are typically for the heroes required in the next event. 2 star heroes are the easiest to get so you'll be most capable of having the 2 star required hero for any given event. If you're tight for roster space, you can have 1 roster spot that you use to hold temporary 2* heros specifically for events. Remember you can hold covers in the vault for 2 weeks or so before you sell them. Having just the 2 star required hero is usually enough to get the last hero point progression reward if you are quick to take every fight to zero point rewards and then re-run before reset to get the extra points that have regenerated over the day. If you have any 2 of the required heros because you got lucky enough to be holding one of the 3 or 4 star heros in roster, you're fairly well guaranteed to get all progression rewards including the max level cover of command point reward.

If you're wondering which heros will be required for an event before it actually starts to help decide which event level to choose, you can use the "Event Rules" tab to see the list of heros boosted and required for the event. The top list of 3 or 4 heros are the ones specifically designed for the event. If there are 4 listed, typically the bottom 3 are the required ones. You might have to check the name listed against what you have in your roster until you get better at recognizing which name coreesponds to which star level of that hero like Magneto (modern) vs. Magneto (classic).

If you are only getting 1/4 to 1/2 the points required in an event, make sure you are running each fight multiple times. the "full points" number for each fight is rewarded for the first 4 times you win that fight. after that you get partial points but the points regenerate over time. Typically, you can get the most points for the event if you run through the first 4 wins for each fight as fast as possible to get them all to where they are regenerating points as soon as possible. Then go back through and win each fight again to get the remaining rewards and more points. Then just before the event is due to reset, you go back through all fights to get the points that have regenerated. Reset time is the second choice you made when starting the event and time till reset is shown on event bar at the bottom of the event map screen. Keep in mind that when you run the fights while the points are regenerating, you don't neccessarily get all the points listed there. I think at that point you might be limited to 1/2 the "full points" ammount per win so it might take more than 1 fight to get all of the points.
aardvarkpepper 2017 年 10 月 20 日 下午 12:21 
As far as I know, the event points are the same reguardless of event level selected.

As far as I know, for SCL 1-5 there are three Essential nodes; one for a 2*, one for a 3*, one for a 4*. I think in SCL 6+ there is *also* an *additional* 5* node. So if you are playing SCL 6+ then you can actually score higher in terms of event points than is possible at lower SCL.

This means it is a good idea to try to select the highest event level that you can be certain to get through all the progression rewards.

I strongly disagree. Trying to max out on every event leads to burnout, and the payouts are not necessarily worth the effort.

For example, as the OP noted, SCL 1 has level 1-28 enemies, SCL 2 has level 3-52, SCL 3 has level 6-79. If you have, for example, a lineup of 2* level 94 heroes, you *could* play at SCL 3. It would be quite difficult, though, and would take hours and hours each day. On the other hand, you could play at SCL 1 instead, just use a couple hours a day, and get quite decent rewards.

If you tabulate the rewards at SCL 1, SCL 2, and SCL 3 (for example), at SCL 3, at 25,000 progression, you may bet 25 HP at SCL 3. But SCL 2 has 10 HP, and SCL 1 also has 10 HP. But apart from that, the difference is a handful of iso.

Mind, I have a healthy respect for iso, and you DO want iso. But is the 1000 iso and 15 HP difference *really* worth burning 3 more hours every day?

The way I figure it, you probably want to get in on the bottom rung of one of the plateaus. That means SCL 1, SCL 4 (where you first get some more serious CP awards), or SCL 7 (for 4*s)

==

General pointers on PvE events:

1) There are 'featured characters" that you can look up in advance in the Event Rules. Those characters have boosted levels. That means boosted hit points, boosted damage.

2) The prizes for one week are the featured characters for next week.

==

引用自 Sailor Tin Nyanko
I haven't been playing long. I know it has Level ranges for different Levels.

Level 1 = (enemy) levels 1-28, Level 2 = (enemy) levels 3-52, Level 3 = (enemy) levels 6-79... etc.

But once inside Level 1 some (enemy) levels are over 100.

So what are those higher level enemies like at Level 2, 3, 4, 5,... etc?

Also, are the event points any different based on Level ( Level 1, 2, 3, etc.. Not Enemy Level)?

I feel like some events I can do everything available and end up at only 1/4-1/2 the points needed for all the rewards. Obviously those specials are a frustrating factor I can't control. I have no clue if the level also effects the needed star rank characters for event as well.

Right now events still feel blind to me. No clue what I am jumping into.

As Handoiron noted, higher level enemies at level 1 are typically "featured" battles, you get one to three "featured" characters and battle set enemies. For example, I think in a recent Deadpool event, you got like a level 180 Deadpool to fight some level 100 characters or something. You could pretty much do it solo with Deadpool, with maybe a bit of support from level 50 characters or something.

==

As to "doing everything available" - each event at lower level has three "essential character" nodes; one 2*, one 3*, one 4*. If you're missing an "essential character" then you can't make points for that node.

==

But you should NOT NOT NOT be making only 1/4 to 1/2 of possible points.

The way you maximize points is this:

There are different "slices" i.e. start and end times for a PvE event. You pick one that has a time convenient to you. Figure on playing starting 2-3 hours before slice end, and playing up to 2-3 hours after slice end.

When a slice starts (say it starts at 5 PM for example), you grind each node until a 24 hour timer starts. Sometimes that means you hit the node 4 times, sometimes 2 times, sometimes 1 time. It differs depending on the node. The key is to start the 24 hour countdown timers ASAP. Typically best is to hit the easiest nodes ASAP to start timers quicker.

Why not hit harder nodes to start timers quicker on those? Because if you hit harder nodes first, you delay the timers on all the easier nodes as well. And that adds up.

OK - well anyways you get the countdown timers going. Then you go do whatever.

Then about 2-3 hours before the slice ends, you get on and grind all the nodes down to zero. Grind one node to zero, pick another node, grind that to zero. As you might guess, while you're grinding the final nodes, the first nodes you ground down will have regained some points. You can ignore those (sort of), basically you're fighting for 80ish points per battle, and the regained nodes will only go to like 20-30, so only revisit those once the higher point nodes are ground down.

. . . then what happens? Well the slice for that event ended, but a NEW slice probably started right after. So after the current slice ends, you go grind the new slice. Rinse and repeat.

==

Some slices last for two days. The procedure is basically the same, except the second day you go on at about the time the slice started and hit each of the nodes like once, so the timers that were running down to zero get 24 hours added on to them.

==

Typically I think you grind 4 times at start, 3 times at end. 2-day events 4 times at start, 1 time 24 hours later, 4 times at end. Something like that.

==

Make sure you start and end by the slice time. Getting the timing right is crucial.
Handoiron 2017 年 10 月 20 日 下午 1:03 
I was wondering where you were.... glad to see you're more concerned with picking my post apart than with providing new, acurate and helpful information.
引用自 aardvarkpepper
As far as I know, for SCL 1-5 there are three Essential nodes; one for a 2*, one for a 3*, one for a 4*. I think in SCL 6+ there is *also* an *additional* 5* node. So if you are playing SCL 6+ then you can actually score higher in terms of event points than is possible at lower SCL.
An obviously new player asking about event mechanics doesn't need to be confused with stats from the top tier events. I responded to what I felt was his actual question of wether going for a higher level event would get him the listed progression rewards easier which it does not. By the time he is capable of doing 6+ he's not going to be relying on information here...
引用自 aardvarkpepper
I strongly disagree. Trying to max out on every event leads to burnout, and the payouts are not necessarily worth the effort.

Every event level increase has increased rewards. So increased rewards for the same effort is better.

If you're getting burnt out trying, then you are above "the highest event level that you can be certain to get through all the progression rewards." This means you should run a lower event level where you can avoid the burnt out so you can get the max rewards for that level.
引用自 aardvarkpepper
QUOTE REPLACED WITH:
Everything else in the above post that would just make this one too long if directly quoted.
Thank you for restating and agreeing with so much of what I already detailed. Maybe the different way of saying it will help some more people to understand the ideas.
最后由 Handoiron 编辑于; 2017 年 10 月 20 日 下午 1:05
aardvarkpepper 2017 年 10 月 20 日 下午 1:58 
A new player that lacks experience to make the best decisions is exactly the sort of player that should get a full and proper explanation. Leaving out important details because you don't want to "confuse" them or whatever is nonsensical.

@Handoiron: Personally I don't think you've been paying attention to the rewards at different SCLs, or that you really understand the importance of starting timers ASAP. Certainly these are things you've ignored or at best glossed over in previous posts in other threads, even though they are important.

引用自 Handoiron
Every event level increase has increased rewards. So increased rewards for the same effort is better.

You did this in previous threads as well. You ignore points that were made, make up things, insist you're right. Well, that's as it goes. But even when you're shown to be wrong, you persist in insisting that you are somehow "right".

引用自 Sailor Tin Nyanko
I haven't been playing long. I know it has Level ranges for different Levels.

Level 1 = (enemy) levels 1-28, Level 2 = (enemy) levels 3-52, Level 3 = (enemy) levels 6-79... etc.

So here we have this information that this player hasn't been playing long. And you really think that facing enemies up to level 28, or enemies up to level 52, or up to level 79, *doesn't make a difference*? Sure if you're steamrolling with level 170 3*s then it makes not too much difference. But as with the other thread in which you're advising players as if they somehow have a ton of roster slots and/or HP *already*, again, you're assuming a new player somehow has this wonderful hard-hitting lineup that *probably they do not have*.
Sailor Tin Nyanko 2017 年 10 月 20 日 下午 7:06 
Thank you very much for your help!


When I made this thread I had one 2* Champ and the game never even told me such a thing existed beforehand. Some things in game don't even appear until a few days in. Everything is pretty blind.

The Deadpool thing at Level 1 inside a recent PVE had me against like three Level 120, 118, 119... Numbers around there. So that made me wonder how often events throw Mobs 4x what the claimed Max levels of Mobs is supposed to be. If that continued then I'd have parts where I'd be against level 300+ (Maybe 400's) in Level 3 PVE and just instantly dying.

I felt like those Required Character fights make up 25-80% of the points you can get from an event depending on the event. I managed to have two of the three for something, did everything... everything available. Still could not get the last reward. I felt like that was a kinder event because others I had encountered had double or triple points required for max reward. This all made me curious if higher levels gave more points. But, I guess it really is all those required characters have the points I need.
Handoiron 2017 年 10 月 20 日 下午 7:44 
引用自 aardvarkpepper
A new player that lacks experience to make the best decisions is exactly the sort of player that should get a full and proper explanation. Leaving out important details because you don't want to "confuse" them or whatever is nonsensical
What "important details" did I leave out. A new player can't even see the high event levels you are saying are "important". There was no reason to give them information that had nothing to do with answerig the questions they asked.

The only reason you listed the information was because you thought you could make me look wrong in some way... Nice try I guess.

引用自 aardvarkpepper
@Handoiron: Personally I don't think you've been paying attention to the rewards at different SCLs, or that you really understand the importance of starting timers ASAP.

You are the one that apparently can't see the obvious increases in rewards for every event level increase. Maybe you should check it out next event.

引用自 Handoiron
If you are only getting 1/4 to 1/2 the points required in an event, make sure you are running each fight multiple times. the "full points" number for each fight is rewarded for the first 4 times you win that fight. after that you get partial points but the points regenerate over time. Typically, you can get the most points for the event if you run through the first 4 wins for each fight as fast as possible to get them all to where they are regenerating points as soon as possible. Then go back through and win each fight again to get the remaining rewards and more points.

Yeah I obviously don't understand the importanceof starting timers ASAP.

引用自 aardvarkpepper
You ignore points that were made, make up things, insist you're right. Well, that's as it goes. But even when you're shown to be wrong, you persist in insisting that you are somehow "right".

What points that were made in this thread did I ignore?

What things in this thread did I make up?

When was I shown to be wrong in my answer to the question in this thread?

Yes I persist in insisting I am right when I am right.

Just stating that I am ignoring things, making things up, and that I am wrong doesn't make any of those things true. Try showing examples next time so I can prove you're full of it easier.

引用自 aardvarkpepper
So here we have this information that this player hasn't been playing long. And you really think that facing enemies up to level 28, or enemies up to level 52, or up to level 79, *doesn't make a difference*? Sure if you're steamrolling with level 170 3*s then it makes not too much difference. But as with the other thread in which you're advising players as if they somehow have a ton of roster slots and/or HP *already*, again, you're assuming a new player somehow has this wonderful hard-hitting lineup that *probably they do not have*.

You aren't making much sense here.. I said it DOES make a difference. The rewards for higher ranks are better. If they can beat "enemies up to level 28", "enemies up to level 52", and "enemies up to level 79" with equal effort, then they should be running the 6-79 event. If not, then they should run a lower event level.

This means it is a good idea to try to select the highest event level that you can be certain to get through all the progression rewards.

Yes that last bit was a direct copy paste from my above post. Maybe you'll actually read it this time.

Handoiron 2017 年 10 月 20 日 下午 8:05 
Sailor Tin Nyanko I am sorry your question thread got invaded by a fight picking troll. I had hoped that it wouldn't happen since it took him a full day to jump in.

引用自 Sailor Tin Nyanko
When I made this thread I had one 2* Champ and the game never even told me such a thing existed beforehand. Some things in game don't even appear until a few days in. Everything is pretty blind.

The same thing happened to me. I had no idea championing existed until I looked at an alliance member's roster and saw the silver star heros and wondered what that meant. As it happened, I got my 13th cover for 2* thor that same day for my first 2* champion. :steamhappy:



引用自 Sailor Tin Nyanko
I felt like those Required Character fights make up 25-80% of the points you can get from an event depending on the event. I managed to have two of the three for something, did everything... everything available. Still could not get the last reward. I felt like that was a kinder event because others I had encountered had double or triple points required for max reward. This all made me curious if higher levels gave more points. But, I guess it really is all those required characters have the points I need.

Required character fights are a decent portion of the total points for the event. Typically, there are around 3 to 4 easy fights against the minimum level for the event that don't increase level, 3 to 4 more difficult fights after those that start at about mid-range and gain levels for the first 4 times you beat them, and the 3 required hero fights that also start just a bit lower and gain levels the same way.

Usually, the 2* required fight gives about the same points as the first hard fight, the 3* required gives about the same as the second one and the 4* required give just a bit less than the last. Still, the "easy" fights and the "join forces" fights also give points, so the required hero fights should make up a good bit less than half of the total points.

If you have none of the requred heros, you probably won't get the last 4 or 5 rewards for points during the event. However, as you run a few events and progress through prologue, you'll get alot of standard and heroic recruit tokens. These will lead to getting quite a few 2* hero covers. Since there are only 13 or so 2* heroes that come up for event required nodes, you'll soon be able to do the 2* required fight more oftern.

Just having the 2* required hero and using the above methods of maximizing your point gain, you should be able to get the last hero point reward almost every event that you can full clear each fight. Sometimes you can miss it, but usually the 2* hero is enough.

If you're lucky enough to have any 2 of the required heros, you're pretty much guaranteed to get all of the rewards. I think the last time I had just the 2* and 3* hero for an event, I was at about 110% of the ammount needed for the final reward.

As you play you'll get stronger and be more capable of getting better rewards, so don't get too downhearted about not making all the rewards now. Events are the largest source of income for most resources for a free player so they're well worth figuring out. :steamhappy:
Sailor Tin Nyanko 2017 年 10 月 20 日 下午 8:50 
I had the 2* and 3* for that recent event. I maxed out all the points for normal plus the 2* and 3*. Even with all that I was shy of the last reward that event. So, no, I didn't get 110% of the points needed. The points required seemed less than usual, too. See why I wondered if playing a higher level would have made the difference. I thought maybe the Level determined the points per fight. Again, this was PVE.

I did find AardvarkPepper's first comment very helpful.
Handoiron 2017 年 10 月 20 日 下午 10:33 
Odd, if you have the 2* and 3* required heros and run every first every day of the event, you should get more than enough for all progression rewards.

And I would hope you did find it helpfull. Most of it was just repeating and reformating what I had said in the post before him.
aardvarkpepper 2017 年 10 月 21 日 上午 10:07 
引用自 Sailor Tin Nyanko
I had the 2* and 3* for that recent event. I maxed out all the points for normal plus the 2* and 3*. Even with all that I was shy of the last reward that event. So, no, I didn't get 110% of the points needed. The points required seemed less than usual, too. See why I wondered if playing a higher level would have made the difference. I thought maybe the Level determined the points per fight. Again, this was PVE.

I did find AardvarkPepper's first comment very helpful.

1. Slice starts. Immediately grind each node until 24 hour timers start. This process takes between 2 to 5+ hours depending on your roster's strength compared to the SCL rank you chose. (The game gives you a LOT more access to SCL rank than you can easily handle. This is good in some sense, if you want to play up SCL for a particular cover, if you have different time available, if you have different play preferences. But generally you can see the difference between 2 and 5 or more hours. Also if you play up a lot, you may burn through health packs faster than you can sustain.

2. Before the slice ends, grind each node *again* until the node hits 0 points, or very close to it. This process *also* takes 2 to 5+ hours. So you can see what with the grind at the beginning and at the end of a slice, it takes up a lot of time. 4 to 10+ hours. Yes, you can do it faster depending on your roster and/or how much you play down, but it definitely takes real time.

3. Using this process, in the last event I recorded at SCL 4 and had only the 2* and 3* Essential Characters, I made 61,000 points in an event in which I think 54,000 was the maximum progression award.

==


The timers and time spent grinding are very very important. Let's say (made up example, don't have actual numbers at hand) that you have a node that starts at 120. After you hit it four times at 120, say it goes to 60 and starts a 24 hour timer. 24 hours later, it will have regenerated to 120 points. Follow so far?

Well what with having taken time to get to grinding that node until timers start, and your grinding that node early because it takes time to grind nodes to zero, effectively you'll have to start grinding the node when there's maybe 16-22 hours left on the timer (or whatever). By that time, say it regenerates to 110. So you hit it for 110, then you can hit it again for 58, then 29, then 13. Again, I don't know what it is exactly, I forget.

So let's say you hit it four times at 120, then it went to 60, then you kept hitting it until it went to 30 then 15 then zero. That's 585. As opposed to 690 if you waited for the timers to run down. Again, this is a made up example, it doesn't work precisely that way, but you can see you definitely make more points if you work the timers right. And the difference is proportional; when you have nodes that give 600 or whatever points, well, you make more points all around. So you really get a LOT more points if you do things right.

The longer you wait until the timers start, the more points you lose. You cannot make up those lost points. And if you are playing up, maybe your roster can "handle" the fights (supposedly), but if you're burning health packs and waiting for characters to regenerate, that makes your time spent grinding increase, which means you lose more points. Plus the higher level you're playing against, the more hit points your enemies have. That just takes time to burn through.

Then you have to start grinding the nodes early before slice close because, again, it takes you a while to burn through them. So the longer you take to grind through nodes, you lose points *TWICE OVER* because you lose them first because the 24 hour timers take longer to start (so you lose out on point regeneration), and again because you have to burn through the nodes at the end (so you have to start the process earlier before the nodes have had maximum time to regenerate so you lose out on even more points).

==

When I made 61K on that 54K or whatever event - I forget precisely, but I remember it becausse I was missing the 4* Essential - I took about two and a half hours to grind through nodes at the beginning, and again at the end. Something like five hours a day, done alongside TV and chopping vegetables or whatever.

But that's me playing at SCL 4.

When I played at SCL 7, it would take me on the order of seven hours each way. Enemies took longer to kill, I burned through loads of health packs, had to wait for regeneration times &c.

==

Handoiron already made snarky comments about "playing down" in another thread. Don't let that sort of thing get to you, don't think you have to press to play up. It's just a matter of practicality. Right now my infrastructure is such that I *could* spend many more hours per day building up 4* covers horribly slowly.. Or I could play a lot less per day (and do it pretty casually) while building up my 3*s.

If you're at SCL 3, you're getting 1000 iso and 15 HP more than at SCL 1, and higher level enemies are level 79 rather than 28. It's a huge difference in level and play time if your roster's not really set up to roll over level 79s. If you're playing SCL 6 vs SCL 4, sure you get another 3*, but the difference between level 220 and level 130 is pretty nasty. And of course stepping to SCL 7 for level what, 355, is just nasty.

Mind, I COULD DO SCL 7 and make the last HP reward, especially depending on what characters were boosted. But do I really want to be playing MPQ fourteen hours a day? I don't think so.




aardvarkpepper 2017 年 10 月 21 日 上午 10:11 
引用自 Handoiron
Yeah I obviously don't understand the importanceof starting timers ASAP.

Yeah, you pretty obviously don't understand a lot about the game. Which is okay if it's just yourself. But if you're giving advice to newer players and basically ruining their chances at doing well if they follow your advice, well, it is what it is.

I keep writing that you need to put in more specifics. But you want to give vague advice. Whether it's because you dont' really have a firm grasp of what you're doing (which I think there's plenty of evidence for), or because you don't want to be explicitly called out for being wrong (which I also think there's plenty of evidence for), or whether you're just bad at explaining things (which could be, who knows), or for whatever reason - the fact is, you're ducking.

I even put up a thread saying "what to keep, what to sell", gave a lot of specifics, and you wouldn't reply in that thread, just called it a troll bait thread or whatever. Which it wasn't, by the way, I thought I could use some other perspectives. But whatever.

Now if you want to persist in this thread about saying how you're right about making maximum progression or whatever - a player can follow your advice, burn more than twice as much time per day, and get a bare handful of iso and HP more - or they can look at the rewards, realize that they can get a huge payout for relatively little effort, and just go with that. Apparently you don't think that's even an option players should consider. Personally I think players *should* be aware of their options, and be able to make informed decisions.
最后由 aardvarkpepper 编辑于; 2017 年 10 月 21 日 上午 10:27
Handoiron 2017 年 10 月 21 日 上午 10:29 
引用自 aardvarkpepper
引用自 Handoiron
Yeah I obviously don't understand the importanceof starting timers ASAP.

Yeah, you pretty obviously don't understand a lot about the game. Which is okay if it's just yourself. But if you're giving advice to newer players and basically ruining their chances at doing well if they follow your advice, well, it is what it is.

Quote out of context to support your arguement?? Good job!!

Repeat the same exact advice I gave and then claim I'm giving advice to ruin peoples chances at doing well?? Good job!!

All you've done is troll and try to claim credit for what I've already said.

If you can't clear higher event levels to get max rewards because of time constraints or health loss needing extra regen time or using all your health packs faster than they regen then:

引用自 Handoiron
it is a good idea to try to select the highest event level that you can be certain to get through all the progression rewards. Or at least get to the final hero point reward at 3 from the max reward.

stil applies.

Repeatedly claiming I am wrong with no factual evidence to support it doesn't make you correct. It just shows how "good" you are at trolling.

Afterall, I respond to threads asking questions with good answers then you come in after and attack me for it before giving the same answers repeatedly.

That is a classic troll move... once again: GOOD JOB!
aardvarkpepper 2017 年 10 月 21 日 上午 10:43 
@Handoiron: By slagging me off, you might make some readers think you're right. After all, how can you be so mad if you're so wrong? Surely you are being terribly wronged.

Well, those readers are either going to read on and see how you're embarassing yourself, or they're going to take your words at face value and screw themselves over.

For my part, I put out information that to the best of my knowledge is appropriate, complete, and correct. If I see someone else that I think is posting incorrect advice, or even advice that I think can be easily misconstrued, I write something to correct that point. I think that's the decent thing to do.

As to "attacking" - the fact is you've ignored points, you've misconstrued points, you've altered the points of your argument, which I called you out for with specific quotes in another thread, and which is true in this thread as well. I wouldn't feel the need to bring all that up, but as long as you mischaracterize what I'm doing as "attacking" it should be clarified. You have a history of giving bad advice, of ignoring points, of distorting what others write, of trying to change your argument in retrospect, and of being repeatedly vague, that's just the facts. Anyone reading the history of threads in this forum will find the same; when you go on at length inevitably there is some BS. Even a lot of BS.
Sailor Tin Nyanko 2017 年 10 月 21 日 上午 10:59 
So if AardvarkPepper's points vs points required for max reward are correct, which they are not entirely certain, then higher levels do seem to offer higher payout of event progression points.

Which would confirm my theory.

I already tried something similar to what has been suggested. Maxing out and returning. On the event I was shy of the last reward I was about 500 points short and was grinding until the timer expired. It is possible I missed some points along the way and don't recall but to the best of my memory I grinded all the points I could get every day. If I just missed something slightly that still means Level 1 can only accomplish Par with the last reward when it is PVE. This would mean going to Level 2 would give a slight leeway. Probably of 2.5-3.5k if your numbers were accurate. While Level 3 is more like 5-7k leaway.

Since you have said levels 4 and 7 change things maybe the points adjust at those levels as well some how. Or things continue and it secretly is easier to get the last reward so long as you have Heroes that exceed the Enemies/Mobs.

RNG has been kind to me with covers yesterday and today :D
aardvarkpepper 2017 年 10 月 21 日 上午 11:25 
I think the only difference in scorable PvE event progression points is an additional 5* Essential node starting at SCL 6. You SHOULD NOT NEED TO PLAY HIGHER LEVELS TO REACH MAX PROGRESSION (in fact I recommend against playing higher SCL unless you just can't grind much at all so can only hit the lower level nodes in an event anyways. and if you're using a lineup of level 140s to beat level 29s instead of level 11 and getting slightly better rewards, well why not, perhaps.)

I started a mobile MPQ while Steam MPQ was down a while back. In this most recent event I'm at 39351 / 55000 at SCL 1. That's with missing the Essential 2* for the first 2-3 days of the event, and 9-10 hours on each of the timers, and without the final node grind-down. I'll know more tomorrow.

If I had hit my timings and had the Essential 2* from the start of the event, I think I would quite easily make max progression rewards.

Again - the TIMINGS are important. You must GRIND AT BEGINNING OF SLICE AND KEEP GRIND TIME TO MINIMUM. Then you must grind again RIGHT BEFORE END OF SLICE AND KEEP GRIND TIME TO MINIMUM, and grind nodes to zero.

==

I mentioned SCL 4 and 7 because SCL 1-3 gives a 3* at max progression. SCL 4 gives 15 CP instead at max progression, which lets you customize your roster way better. SCL 7 awards a 4* at about 1/2 progression instead of a 3*.

So if you are at the point of customizing 3*s (which you hit pretty fast), if you can handle SCL 4, it's a lot better than SCL 3- . If you're at the point of building a 4* lineup, SCL 7 is the way to go, even if you're not making max progression. But considering SCL 7 has enemies up to level 355, it's pretty ghastly even with boosted characters; you need a VERY powerful roster to do SCL 7 and still make max progression, or even to get just the final HP reward.

But otherwise? If you're playing SCL 1 or SCL 3 there is not that much difference in prizes. If you're playing SCL 4 vs SCL 6, well SCL 6 gives another 3* cover and a handful more iso and CP, but level 220 vs level 130 is a pretty big jump.

Again, if you want to hit those timings and grind *fast* which is key to scoring high in PvE, you don't want to play over level.

(edit - if you can't handle SCL 4 and hit max progression, then of course there's not much point in playing at SCL 4. If you can't hit mid progression at SCL 7, same for that.)
最后由 aardvarkpepper 编辑于; 2017 年 10 月 21 日 上午 11:35
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