Marvel Puzzle Quest

Marvel Puzzle Quest

How does promotion and saved covers work?
I just got captain marvel (level 2) maxed out and have the option to promote her for 5000 shards. Is that worth it? Does it reset her powers and I have to find covers again, but this time her levels go up faster and with a higher cap? Or do I have to wait til I have a lot of covers for her? I have 1 cover saved, so does that mean I would get to use that cover as if it were in my inventory when I promote her? Or do I have to use it as the 5 covers per power?

Miss Marvel is my main character right now, so while I want her power to go up, I don't know that I want to promote her right now.

I've seen some people have her at much higher level and with her stars silver rather than gold, that means that she got a promotion right? (though why it goes from gold to silver... that's odd.)
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17/7 megjegyzés mutatása
You only get 13 power levels max. That means you're only ever going to have 5 5 3 or 5 4 4 for abilities.

What you are seeing is promoting that hero to champion. That allows you to reassign the ability levels as you want. So you could pick the combination that you like best for those 13 ability levels.

Championing also allows you to continue to apply covers to the hero to raise it's level which increases it's health and the effects of it's abilities. You also get rewards for every champion level you get. Usually you get iso-8 but you also get HP and CP and higher rarity covers and shards (specific to the hero) for various levels.

When you promote to champion, any saved covers are automatically applied to champion levels as if you had trained them at that point.

After you pay that promote Iso-8 and turn that hero into a champion, you don't have to spend Iso-8 to raise it's level any more.

Championing a hero is very much worth doing.

MPQ Wiki Champion Info[marvelpuzzlequest.fandom.com] is the wiki page for general champion level reward info. There are some hero specific rewards though.

The rewards table gives the total rewards for fully maxing a hero's champion levels which can take an extra 50-100 covers depending on star rating.
Legutóbb szerkesztette: Handoiron; 2020. ápr. 2., 19:26
Handoiron eredeti hozzászólása:
You only get 13 power levels max. That means you're only ever going to have 5 5 3 or 5 4 4 for abilities.

What you are seeing is promoting that hero to champion. That allows you to reassign the ability levels as you want. So you could pick the combination that you like best for those 13 ability levels.

Championing also allows you to continue to apply covers to the hero to raise it's level which increases it's health and the effects of it's abilities. You also get rewards for every champion level you get. Usually you get iso-8 but you also get HP and CP and higher rarity covers and shards (specific to the hero) for various levels.

When you promote to champion, any saved covers are automatically applied to champion levels as if you had trained them at that point.

After you pay that promote Iso-8 and turn that hero into a champion, you don't have to spend Iso-8 to raise it's level any more.

Championing a hero is very much worth doing.

MPQ Wiki Champion Info[marvelpuzzlequest.fandom.com] is the wiki page for general champion level reward info. There are some hero specific rewards though.

The rewards table gives the total rewards for fully maxing a hero's champion levels which can take an extra 50-100 covers depending on star rating.


Oh wow, so she would just gain 50 levels and I could re-arange her powers as I like? That's pretty cool. I was afraid her powers would reset to 1 and I would have to find covers for her and level her up again.

But I don't understand the reward system. If it costs 5000 iso shards to promote captain marvel, and it gives 17,000 plus covers and shards and other things ... what's the real cost then? Why have it cost iso to promote her at all? why not just deduct that from the 17000 it says you get for promoting her?

Oh wait, it shows the reward by level that you raise her... so her max goes up by 50, and then you can raise her past that? Or does each time you promote her gives her one level, to a max of 50 more times?

Oh, it also says she would get a cover (or shards? I'm not sure) for Captain Marvel (Modern) which is the level 3 version of her I think. But I don't really have room in my roster for that at the moment, I'm still trying to figure out who to drop to make room for Howard the Duck, Doctor Doom, and Miss Marvel (Kamala Khan)
no. every cover you train it with after championing raises level by 1.

So, it takes 50 covers to max champion a 2* hero from when you promote them.

I believe it actually takes more Iso-8 total to go from the first cover to the 13th cover and promote to champion than you get back from the champion rewards, but you get other things from the champion rewards than just Iso-8.

You hero also gets stronger as you add those champion levels so it becomes better in matches as well.

I recommend not dropping a higher rarity hero to get a lower rarity one. You should be running your story events and getting HP enough to support opening several roster slots in the 2 week cover rot time frame at early stage.

Even once you hit the first main cap of 1k HP per roster slot, you should still be able to open at least 1 slot every week or so with HP from solo story events.

If you're already using 2* heros for fights, you can get rid of all but 1 1* hero -- I recommend keeping spiderman but Ironman and Juggernaut are also good options. You want to keep the 1 to be able to run the 1* deadpool daily fight.

Once you establish a 3* group fo rfights, I recommend starting to offload 2* heroes. I kept 3 of them to run the 2 2* deaspool dailies plus 1 "temporary" slot to rotate in from rot vault for required heroes for story events.
Legutóbb szerkesztette: Handoiron; 2020. ápr. 2., 22:21
Handoiron eredeti hozzászólása:
no. every cover you train it with after championing raises level by 1.

So, it takes 50 covers to max champion a 2* hero from when you promote them.

I believe it actually takes more Iso-8 total to go from the first cover to the 13th cover and promote to champion than you get back from the champion rewards, but you get other things from the champion rewards than just Iso-8.

You hero also gets stronger as you add those champion levels so it becomes better in matches as well.

I recommend not dropping a higher rarity hero to get a lower rarity one. You should be running your story events and getting HP enough to support opening several roster slots in the 2 week cover rot time frame at early stage.

Even once you hit the first main cap of 1k HP per roster slot, you should still be able to open at least 1 slot every week or so with HP from solo story events.

If you're already using 2* heros for fights, you can get rid of all but 1 1* hero -- I recommend keeping spiderman but Ironman and Juggernaut are also good options. You want to keep the 1 to be able to run the 1* deadpool daily fight.

Once you establish a 3* group fo rfights, I recommend starting to offload 2* heroes. I kept 3 of them to run the 2 2* deaspool dailies plus 1 "temporary" slot to rotate in from rot vault for required heroes for story events.

Oh yeah, I was reading that wiki you linked to and I forgot to erase the stuff that I had typed before figuring more of it out. So my text was kinda a running tally of my confusion. My initial thought was that you get ALL the rewards upfront, and that if you get more than you pay for it then that's not really paying is it? Like if you were selling grapefruit for 1 dollar, that's me paying for a grapefruit, but if you were selling a grapefruit and 2 dollars for 1 dollar, that wouldn't be you paying me 1 dollar to take a grapefruit. Not that video game economies need to make sense, but that would have been dumb even by videogame standards. I re-read and puzzled it out further and realized I was mistaken, and then just... never erased my dumbness out of the text.

I know that the higher rarity heroes are the ones I need to keep, but I've already let a few slip by me. I bought the first few that I saw, but I get a lot more than I have slots for. I have 24 slots. I've already dumped all but 3 level 1 characters (iron man, spider man, storm.) I really like storm (as a character, not as a ... um... puzzle quest character.) but I've got the classic and now mohawk (best!) version of her so I don't really need her.

While Moonstone I dislike intensely but I've already invested a bunch of covers into her and pairing her control shift with patch's berserk fury (berserk gives 2 enemy strike tiles, control shift takes them for myself) is a powerful combo.

And cause everyone serves different uses (good job dev team for making every character play different), and the higher level heroes (star levels) aren't as useful at first cause it takes forever to find their covers to unlock their powers and level them up... so a lot of my roster is just 3 star heroes sitting there looking beautiful.

So yeah, figuring out who to drop is hard.

So you say I can get about 1 hero slot a week? and does it max out at 1000k hero points? (I keep thinking of them as gold pieces, because HP sounds like hit points)

What's your opinion on limited characters? I've got a single cover for that blonde black widow knock off, but I wouldn't use her, and once her limited run is over I couldn't get more of her covers? So I wouldn't be able to level her up ether. Same with the bag man spider man and any other limited heroes.

thanks for helping me figure out the way things work. I was really scared to promote my Captain Marvel before you told me how it worked.
I wouldn't worry too much about the 1* limited or bag man unless you plan to run versus a lot because that's where you can get them. They aren't that impressive for actually using but collection wise they aren't too common.

The 4* limited cards are more important because they are actually kinda more common and more rewarding. Also, the newest 4* is always limited for a short time but then loses it's limited status.

Howard the Duck is actually kinda common because he has an event associated with him that always gives 1 cover for him. But that's really the only reliable way of getting covers for him. The event is fairly common though so it's kinda reliable after awhile to know you'll see it about once a month and a half or so.

Devil Dinosaur is a little less common because he really only pops up in odd special event / heroes for hire summons and shield resupply rewards.

Taskmaster is even less common but he's the newest of the truly limited heroes.

If you're not into the collector aspect of it, then Howard is the only limited hero I'd hold onto just because he's not really that uncommon and you'll get covers for him relatively often. Heck, he was one of my first champion 4*s just because the covers were steadily coming from his event and shield resupply.

The only thing you really need a 1* character for is deadpool's daily fight. Pretty much any of the 1* heroes can do it by themselves but spiderman, juggernaut and ironman are the "best" at doing it. they all 3 have good health and strong abilities. I just like Spierman the most because he has 3 low cost damage abilities so he can be easiest to run through the 1 fight quickly.

2* heroes eventually get to a similar point once your 3* teams start getting strong. You'll rarely use them except for the deadpool daily fights that you can only use 2* heroes for and for the 2* required hero fights in story events. That's why I kept a strong team of 3 and just left them sit at max champion. I really like the combination of Cpt. Marvel, Storm and Magneto. Magneto's purple can gain you blue ap to power storms blue which is an amazing damage ability for a 2*. Cpt. Marvel is really there to fill match damage gap and as a backup with her black and red abilities.

Keeping 3 2* heroes permanently covers almost 1/4 the 2*s for required hero fights and then having 1 roster slot to rotate the other in as you need to for required hero fights allows you to free up 9 roster slots for higher rarity heroes. Eventually, you'll get all the 3*s and 4*s rostered and then you will start to have room to keep all 13 of the 2*s and level them up for the rewards just to sell them off at max champion level to start fresh leveling them up again.

On the "about 1 roster slot per week" thing it's really up to where you are in your slots (they cost more and more the more you open) and what story event rank you are able to run, I do know that running shield rank 5 story events and having my roster slots costing 1000 HP each I was able to open 2-3 every 14 days. That's how long you have to roster a new cover before it rots. However, since then they made a few changes that have monkeyed around with the HP rewards from various sources.

One more very strong piece of advice I need to give you is to prioritize getting 3* Doctor Strange as fast as possible. He's hands down the most used 3* character. You can do this by going into your roster, filtering for 3* heroes and making sure that doctor strange is the only one selected for bonus shards.

3* doctor strange is so powerful just because of his yellow ability. It's a passive ability that deals damage to the enemy and heals your entire team any time an enemy uses an ability. It can tear through most of the "trash" teams (teams that don't match tiles) because they all build their own AP passively and their abilities fire relatively often and are all CD tiles. On top of that, his blue ability is a CD tile that stuns your target, drains enemy AP of the color you put it on and does a good amount of damage every turn -- great for fighting teams that DO match tiles.

After you champion 3* doctor strange, I'd recommend 3* Iron man simply because his yellow ability is one of the strongest AP producing abilities in the game. 6 yellow AP to spawn 3 CD tiles that each give 12 AP (4 red 4 blue 3 green 1 purple) -- basically trading 6 yellow to gain 36 AP. His red is also one of the better damage abilities for AP to damage efficiency in the 3* range.

Even with all 3*s and 4*s rostered, those 2 are still my most used heroes. My 4* and 5* heroes are still coming up in strength though so they might start falling behind before too long.


For the 17,000 iso-8 rewarded from 2* champion levels, it's not a gain. It takes about 23,000 Iso-8 total to level a 2* up and promote it to champion. That 5,000 is just the last step in that spending.
Legutóbb szerkesztette: Handoiron; 2020. ápr. 3., 0:30
Handoiron eredeti hozzászólása:
I wouldn't worry too much about the 1* limited or bag man unless you plan to run versus a lot because that's where you can get them. They aren't that impressive for actually using but collection wise they aren't too common.

Thanks for all the tips. I'll feel sad letting my level 2 heroes go after putting so many covers into them, but I've got over 200 standard tokens saved up so I'll find more. (I'm saving them because I don't have the slots for all the level 3 heroes I would get... ALSO I was kinda stupid and favorited a few heroes I didn't have, and I got enough shards to unlock Kamala Khan but nowhere to put her. So I can't unfavotite her til I use her shards and roster her, but no roster slots. And the rares in my inventory are counting down so I have prioritized them first. And I just keep getting (and losing) more rares and so I have left Kamala in limbo and not opening tokens.)

I actually lucked out and have Dr Strange with his flame of flatline spell, and I've got taskmaster's sword (3 star) which gives him bonus damage every time he fires his power, so he's doing great work even though he's only got that one skill I put him on almost every team.

Boy, I remember almost a month ago when I got my first 3 star character (wolverine, patch) and it almost felt like cheating using him because all my other heroes were level 3-8 and he was ripping up the enemies even without his power. That must be what getting your first 5 star is like too... level 270 could do major damage even if the power can't be used.

His story is where I got howard the duck. And after reading the intro story about Aunt May being kidnapped I was like 'I bet she's on a date with Doc Oc' and I totally called it.

Currently I am doing events at rank 2. I tried rank 3 last time, and finished the story but man it was tough. I can get maybe 100 points every event.

So can shards be used to level up a champion like covers can?
I wouldn't worry about saving standard or elite tokens. Sure, you'll see quite a few 3* covers rot, but you really need to up your roster power so you can run higher event levels.

Even if you can't take kamala off bonus till you spend her shards, I'd still take everyone else off except for doc strange at least until he is championed. It really does help to target your random shards as much as possible.

Yes, shards can be used to level up champions. It can be very helpful to prioritize a single hero from 1 rarity level to boost that one specifically.

With your circumstance of kamala being permanently favorited until you can roster her, I'd recommend just going ahead and put her in the next roster slot you open. It sucks seeing covers rot I know, but as you mentioned, the early stages are just going to have the endless cover rot conveyor effect anyway.

Once you clear up your favorited block issue, you can go ahead and spend your saved standard tokens. With all shards going to 1 single 3* hero, you can level them up with no more than 50 standard tokens worth of shards. That means those 200 standard tokens are 4-5 covers worth that you can directly pick where to apply.

You really shouldn't have to worry too much about holding off on token turnins for 3*s because 3*s are still quite common. It's 4* and 5* you need to worry about most.

If you prioritize rostering all 3*s ahead of saving any 4*s from rot, you hit the point of max event progression rewards guaranteed faster. You also hit the point of guaranteeing you can finish the 3* deadpool daily fights every day for the extra taco token, 10 HP, iso-8s and 3* cover.

The tokens you definitely want to save up are any legend tokens you get and all the CP you gather because the main use of CP is for legend token draws. Legend tokens guarantee a 4* with a chance at 5* so they're fairly well wasted unless you're ready to roster what you get. Covers rot and tokens do not so it's best to save the tokens if you can't roster the cover.

I know it's a bit fickle to say save 4* and 5* cover tokens but ignore saving 3* cover tokens, but the difference is that to save 3* cover tokens, you're stopping pretty much all power increases because pretty much everything can give 3* covers so you'll end up holding all tokens and not making your existing heroes stronger and be unable to run higher events for better rewards longer.

3* covers are common enough that you can just let them rot as needed while powering up your existing 3*s and rostering what new ones you can manage to get rostered. Trust me, 3* doc strange leveled up into champion range is a HUGE benefit for running story events. Then putting the topper of 3* iron man into the mix is even better because it means not only does doc strange burn most fights down with his passive, but ironman can use just 6 AP to power up to 36 ap worth of abilities for those match team fights where they aren't spamming abilities as often.

It's up to you to decide if you want to hold onto your heroic and mighty tokens, they can also give 4* heroes that could end up rotting, but they also most commonly give 3*s so you'd gain 3* levels faster at the tradeoff of losing a few more 4*s to rot.

On the 5* front, you should avoid trying to get them early on but if you do end up with one, definitely try to roster it just because 5*s are the rarest. At this point, I've rostered all of the 3*s anf 4*s but only around 1/2 the 5*s despite never letting a single 5* cover rot and seeing many 3* and 4* rot while I was opening slots for them.
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17/7 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2020. ápr. 2., 14:15
Hozzászólások: 7