Marvel Puzzle Quest

Marvel Puzzle Quest

HDArtworks Aug 28, 2018 @ 6:14am
How to get 4 and 5 star heroes?
Hi everyone.
It's about 60hrs playing and I still don't have a good 4 and 5 star heroes.
I have some 4 stars but I don't get covers for them to upgrade them.

I don't know how the collecting covers working.
I just earn lots of 1 and 2 star covers but not 4 or 5 stars. How can I get them? And how can I get more covers for my current heroes to upgrade?

Thanks.
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Showing 1-15 of 36 comments
Nikolai Aug 28, 2018 @ 6:15am 
20 and 25 command point packs. for both 4*'s and 5*'s.
You can also get 4*'s by completing progression or placement rewards in story or pvp.
Wether which cover you get is random.
HDArtworks Aug 28, 2018 @ 6:24am 
Originally posted by Zetarad:
20 and 25 command point packs. for both 4*'s and 5*'s.
You can also get 4*'s by completing progression or placement rewards in story or pvp.
Wether which cover you get is random.
Thanks for the answer.
I spend 25 command point and got 4* Black Panther! It's not bad but I don't really like him!
I do story a lot but I just get 1*'s and 2*'s. How to get 4*'s by doing missions in story?
I didn't play PvP so far. I think I have to try my luck...
Nikolai Aug 28, 2018 @ 6:26am 
Look at the rewards you can get beforehand.
It also depends on wich clearance level you're playing which is account level based.

I also don't recommend getting the 25 command point packs, since they only feature the newer characters which will go to the 20 pack after a few months.
Spending your points on the 20 pack is the best choice early game if you ask me.
For now i'd focus on getting all of the 3*'s so you can always do the deadpool daily and expand your roster faster.
HDArtworks Aug 28, 2018 @ 7:04am 
Originally posted by Zetarad:
For now i'd focus on getting all of the 3*'s so you can always do the deadpool daily and expand your roster faster.
You're right.
I have some good 3*'s but 3*'s deadpool daily are a bit hard.
I'm trying to get all of the 3*'s too but even they are rare for me! :D
aardvarkpepper Aug 28, 2018 @ 9:35am 
Originally posted by HD_Artworks:
Hi everyone.
It's about 60hrs playing and I still don't have a good 4 and 5 star heroes.
I have some 4 stars but I don't get covers for them to upgrade them.

I don't know how the collecting covers working.
I just earn lots of 1 and 2 star covers but not 4 or 5 stars. How can I get them? And how can I get more covers for my current heroes to upgrade?

Thanks.

When you go to Recruit Heroes, you find Standard tokens, Elite tokens, and Heroic tokens (in that order), then Legendary Tokens that you can purchase for 20 CP per (you can earn CP in events), or Recent Legendary Tokens that you can purchase for 25 CP per.

Standard tokens give 1*, 2*, or 3*. It says so right on the screen, and clicking on the "?" in game gives you some idea of what the odds are. Elites are 2*s or 3*s, and Heroics are 2*, 3*, or 4*.

Your roster will get stronger faster if you roster only a single 1* (Juggernaut best), and the non-Bagman 2*s. I do NOT advise trying to build a roster of 4*s right off.

If you just want to collect characters for fun and want to mess around, sure, do whatever you want.

If you're spending a load of money, not only can you do whatever you want, you can throw money at the game until it gives you want you want.

If you want to build your roster as a free player, though, you need to select every character on your roster carefully.

Originally posted by HD_Artworks:
I do story a lot but I just get 1*'s and 2*'s. How to get 4*'s by doing missions in story?

You don't get 4*s in Prologue. You get 4*s by playing SCL 7+ in PvE story events. You can earn 4* in SCL 7+ in PvP as well, possibly lower though I don't know for sure as I'm locked out of lower PvP SCLs.

You can earn additional rewards by joining a good alliance, but you'll be expected to put in some effort as well.

Originally posted by Zetarad:
For now i'd focus on getting all of the 3*'s so you can always do the deadpool daily and expand your roster faster.

It really depends on your play style. If you can commit to playing at particular times of the day and do PvE a lot, you will open more tokens, so you should collect the non-Bagman 2*s *before* you start collecting 3*s (though there are *particular* exceptions like 3* Doctor Strange and 3* Iron Man).

If you are a VERY occasional player, maybe you're only going to play the Deadpool Daily missions once a day, if that, THEN it makes sense to preferentially collect 3*s instead, as you're not going to be earning tokens anyways.
aardvarkpepper Aug 28, 2018 @ 10:11am 
If you want a more specific answer to "How do I collect 4*s and 5*s" -

Your long-term roster development depends on your ability to purchase more roster slots, which means HP. If you don't have a roster slot available, you either have to get rid of a character you already have, or throw away the new character.

If you're a very occasional player (say once a day at most, and even then only Deadpool Daily missions), your main HP income will come through having the featured 3* in Deadpool Daily Quest. That's 10 HP per.

If you play events, whether PvE or PvP, you'll be earning tokens. Opening those tokens and getting assorted 2*s (or whatever), then eventually championing 2*s then adding covers to max and earning HP, tokens, and 3* covers in the process, then selling maxed character for iso and HP is called "farming 2*s". You will earn HP much faster with 2*s if you are earning tokens regularly.

Besides that, you earn HP at certain points in PvE or PvP depending on your progression.

So that's the question you need to ask before you ask how you collect 4*s and 5*s. It won't do you any good to get whatever characters if you can't even roster them.

==

As to collecting 4*s and 5*s -

The easiest way to earn 4*s and 5*s, apart from opening Heroic tokens and getting lucky, is buying legendary tokens at 20 CP per, or earning them as progression rewards competing at SCL 7+ in PvE or PvP (I think, though maybe you can get 4*s in SCL 6 in PvP, I don't know).

To play at SCL 7+, you want 3* Doctor Strange and 3* Iron Man. There are other characters that are strong, like 3* Kamala Khan, 3* Scarlet Witch, a few others - I'd say Captain America, Iron Fist, Hood, Hawkeye.

I'm not explaining in detail, but briefly - a lot of non-character enemies build up AP and fire powers on their own without matching tiles. Strange punishes that. Iron Man generates a load of AP off his yellow; that AP can either fuel Iron Man's Unibeam which hits for something like 7000, or feed to Doctor Strange's blue.

However *character* enemies typically match AP slower but fire instantly effective powers that can badly damage your characters. Even then Strange's blue can stun and damage and targeted AP drain so he's not bad there. But if you're really fighting up the curve then you want something like recurring damage per AP and healing. That's when Captain America, Kamala Khan, and Iron Man team up for quicker matches, or Cap, KK, and Hood for slower matches.

Some other PvE involves enemies that generate special tiles from passives. Strange doesn't punish passives, and Iron Man's recharge tiles and Captain America's tiles can get destroyed by passive special effects - such as from Sentry bots. That's when you use 3* Hawkeye, who has true regeneration and who can generate AP off matching enemy specials.

Scarlet Witch offers green board control and a passive board shakeup and a team damage that doesn't do much but also randomly stuns an enemy for five turns, which ends up being very useful.

There's a lot of ranking guides out there that are like, whatever. Like you will see 3* Cyclops topping a lot of lists because he supposedly has good damage per AP and self-feeds. Which is true. But he is not going to let you crush PvE the way Strange and Iron Man can, nor can he fight up as well as Cap/KK/Iron Man or Hood - at least not without eating plenty of health packs, and you don't want to do that.

==

That is - if you want to get on with collecting 4*s and 5*s, you should develop your roster to include key 3*s, so you can earn the 4* covers and CP at SCL 7+. Get it? You want 3*s to earn those 4*s.

==

There's a lot of bad advice out there. Some players will say stuff like you should champion all your 3*s before you even think about moving on to 4*s, or other ridiculous stuff.

The fact is - what you should optimally do depends on:

A) Your spending. If you hit a wall, do you want to buy your way past that wall?

B) Your preference for building to earn rewards minimizing time and resources spent, or just collecting characters for fun. Like I can say 3* Doctor Strange and 3* Iron Man are priority to collect, but if you really just want to collect all the Black Panthers and Wakandan characters you can, well, there you go.

C) Your play style (do you play all the time? do you play at a regular time literally every day? can you rearrange your schedule to play events?)

D) Your social preferences insofar as your alliance goes. Look okay, if you are playing regularly and know what you're doing, you should be able to break into a top 250 PvE alliance REAL quick, like almost immediately.

That is - it's not a question of "oh, any way to play is okay" or "there's only ONE correct way to play", but there *is* an optimal way of playing that matches your play style and preferences.

But if you don't mention what your play style or personal preferences are, whoever's going to be able to give you advice?

"well aardvark I didn't know there was so much to it"

it's not actually that much, but believe me on this - you want to plan out each and every roster slot as much in advance as possible, and know how you're going to save or spend your iso.

Don't be that guy that got the 5* cover and immediately raised it to level 270 then ended up facing championed 4*s in PvP. Ask around ahead of time, let someone else be "that guy".

Or don't be that guy that just rostered every 4* he could get his hands on and added covers and maybe bought some individually then realized 4* Sandman is a classic character and featured in movies but not often *that* useful in-game

Or don't be that guy that just discovered 2* farming. I was just talking to a guy that had a bunch of 5*s and 4*s and he literally just discovered 2* farming and he was like "I can't believe I wasn't doing this earlier" and I was like "um?"
aardvarkpepper Aug 28, 2018 @ 10:20am 
Originally posted by HD_Artworks:
how can I get more covers for my current heroes to upgrade?

Thanks.

. . . part three of reply

3*, 4*, and 5* characters can be "gold-starred". Look at your roster, look at a character. They have a little star icon. If you click the star, it fills in and becomes "gold starred", or "favorited". Click it again and it becomes un-gold-starred.

Each time you open a token and get a character of a particular rarity, there is a *chance* (it's definitely not a certainty) that you *may* get your gold-starred character of the same rarity.

If you want to concentrate on one particular character at a time, you should make sure you only have ONE character of each tier starred.

You can filter your roster to see what characters you have gold-starred or not.

You do NOT need to already have a character to gold-star it.

==

Apart from that, you can earn particular character tokens in Prologue. Key are 1* Juggernaut, and various 2*s.

==

You can earn *particular* character covers in PvE and PvP events. Check the "Reward Details" in game to see what is featured. Typically you can earn a particular cover for just earning enough progression points, but if you place well, you may also earn a particular cover for placement. You may also earn *particular* character covers as alliance rewards if your alliance scores high in an event.

For that reason, I recommend joining an active alliance ASAP. But do yourself a favor and figure out what you're doing ASAP as well. You'll be more appealing to alliance commanders if you know what you're doing.

And no, you can't decide on what particular character cover you may earn in PvE or PvP. You could (and should) make it more a priority to play events that feature a character you're collecting, but you can't *make* the game feature a particular character.

==

If you want to earn PvP points, well - that's going a bit into detail, and as much as I've typed, you haven't indicated a particular interest in PvP. But I will say for sure you should not overlook PvP. If you want to collect 4*s in SCL 7+, then for d*mn sure you want to figure out how to do PvP ahead of time so you know what to do when a 4* you want pops up.
HDArtworks Aug 28, 2018 @ 12:19pm 
Wow! Thank you so much for your answer, aardvarkpepper.
I really appreciate it.
This is exactly my answer.
I just want to have fun in the game and have a good, clean and powerful roster.
I have so much 3* heroes which I don't use too much. I think I have to sell them and gather some 1* heroes.
I'm kind of free player. I just bough the new recruit pack DLC. So, I don't have to much HP and slot. But I think that will be enough for start...
HDArtworks Aug 28, 2018 @ 1:08pm 
Well, after reading all of your posts. Some question comes into my mind.
Dude, this game is so complicated! xD
First of all, take a look at my roster:
https://steamcommunity.com/sharedfiles/filedetails/?id=1496355473
https://steamcommunity.com/sharedfiles/filedetails/?id=1496355548

1- Do you think should I sell my 3* and 4*'s covers and start farming 1* and 2* covers?
2- If I sell my 3* and 4* covers, it will be a bit hard for me to do story mission because 1* and 2* heroes is not cery powerful I think!
3- If I sell my 3* and 4* covers, what is the chance to get them in the future?

Your comments was so helpful but this game is complcated and it needs so much time to learn it! xD

Usually, I can play the game all day(kind of)! So, I have no problem doing all events and missions. I'm not playing so much lately because it's a bit confusing for me and it's a bit hard to do events even with 4* covers!
That's why I realized I made a mistake somewhere...

So, if this is your roster, what is your decision?

Thank you so much.
aardvarkpepper Aug 28, 2018 @ 4:18pm 
Originally posted by HD_Artworks:
1- Do you think should I sell my 3* and 4*'s covers and start farming 1* and 2* covers?

No matter what, you want HP for roster slots, but how you best get them depends on play style.

If you play a lot, then you want to farm 2*s because you'll be opening a bunch of tokens.

If you don't play a lot (like if you ONLY play Deadpool Daily Quest pretty much, if that) then you want to roster 3*s so you can get the 10 HP off Deadpool Daily Quest.

If you're a character collector then your priorities will be about collecting characters you like rather than characters that are useful in earning-more-rewards-in-less-time terms.

I will say you should dump 1* Spiderman and roster 1* Juggernaut. Some of Juggernaut's covers are available in Prologue. Go ahead and build him up to 10 covers (5 green and 5 red, he can't get any more), if you don't get all you need from Prologue, you'll get more from tokens eventually.

2- If I sell my 3* and 4* covers, it will be a bit hard for me to do story mission because 1* and 2* heroes is not cery powerful I think!

Pretty much anything is fine for the opening acts of Prologue. For the end of Prologue you face some Muscle enemies that can be tough, but 3* Dr Strange kills them pretty fast if you have some yellow covers for him.

Speaking of which, I think 3* Doctor Strange is a featured character right now so you might want to look at events and see how you can get some of his covers.

It's fine to leave most of Prologue alone for now. It's true that Prologue will net you some 2* Storm and 2* Thor covers (I think), and some HP, and you do want all that eventually. But you need to start hitting the PvE and PvP events for better rewards ASAP.

If you screw up an event, well so what? You're pretty sure to earn *something* and you'll get experience in the event. Besides though there are always events, events expire, unlike Prologue.

So I'd say play some events, go back to Prologue whenever. Prologue shouldn't be a priority.

3- If I sell my 3* and 4* covers, what is the chance to get them in the future?

It's far easier to get 3*s than 4*s. But you need to understand some characters are simply better than others. Other characters are difficult to use.

Imagine you have a wallet and you can only put so many bills inside. Someone's throwing money at you - ones, fives, twenties, hundreds, and you're grabbing all the money, but you can only put so much in your wallet. It's not a question of trying to hold on to everything, because you just can't do it.

(Unless, as I noted in previous post, you're throwing money at the game. But if you're at 27 roster slots, you're not throwing money at the game just yet. Which is fine imo. But it's something you need to keep in mind.)

Personally I have over 180 roster slots but my goal (for now) is somewhere around 230 so I can double-roster all 2*s and 3*s as well as single-roster 4*s and 5*s. When I start maxing 4*s I'll want 300+. So imagine just when the roster slot crunch ends. It doesn't, really. Mind 180 is plenty for me for now, but I know what I'm going to need if I want to do what I want to do in game.

So remember. You are going to throw covers away. There's no way it won't happen unless you're spending major money. So it's not whether you throw things away or not (you will). It's a question of WHAT you throw away.

I'm not playing so much lately because it's a bit confusing for me and it's a bit hard to do events even with 4* covers!

1) do easier events

2) remember that your roster really doesn't get going until you have championed characters

3) remember you are going to get beat down in PvP because you're going up against experienced players that know what they're doing. Once you know what you're doing (which isn't a function of time spent in game) you'll be able to get somewhere.

So, if this is your roster, what is your decision?

First, I would jump the **** into PvE immediately as the current event I think may award a 3* Doctor Strange cover as a progression reward at lower SCLs. and you WANT THAT COVER.

Also I would look at the PvP season as 3* Scarlet Witch is a progression reward and she's nice to have.

==

27 roster slots

One 1* - Juggernaut

Thirteen 2*s (all the non-Bagman (Spiderman) 2*s).

Then whatever. I'd say mostly go with 3*s, but if you get a really good 4*, you want to keep it.

I'll put in a priority list of 3*s later.

For 4*s - pretty much the big stuff you see is 4* Rocket and Groot (who can work with any other Guardians of the Galaxy character to make strong strike tiles right away for quick kills). Then Medusa-Carnage (usually need both for best effect), Captain Marvel (remember this is the 4*) - Agent Coulson (again usually need both for best effect). America Chavez is particularly useful with boosts, Vulture is also something to watch for. Probably others that I'm not thinking of offhand.

3* Cyclops: Not great, but not garbage. OK to keep.

3* Thanos: God of PvE speed. Keep.

4* Black Panther: Discard.

4* Cloak and Dagger: Discard.

4* Howard the Duck: Discard.

4* Nick Fury: Discard.

3* Deadpool: You want to use this guy at least once a day so you get Deadpool Points. You will want them. Keep.

3* Scarlet Witch: Board control, big stun, some team damage. Keep.

3* Gambit: You can see a lot of people talking about how great Gambit is. That's mostly pre-nerf. Now Gambit is not so great. Discard. He gets you 4* Rogue, but though 4* Rogue is okay, she doesn't need to be a priority.

3* Star-Lord: Discard.

3* Daken: Keep. His blue hits twice, which can trigger Thanos twice, making Daken-Thanos your early speed team in PvP for killing Essential characters with 8000 hit points quickly. That sounds pretty limited application, but in practice that's most PvP events except Lightning Rounds.

3* Doom: Not great, but not garbage. OK to keep.

3* Doctor Octopus: Discard or keep. Doctor Octopus himself is slow. His character reward is 4* Carnage, and that's part of the 4* Carnage / 4* Medusa combo. Of course, you could end up going 4* Rocket and Groot and Medusa but Carnage ends up fueling a lot of character specials.

3* Hawkeye: Keep. 3* Doctor Strange fires when enemies use active powers, but Strange doesn't work if enemies populate the board with specials. Also stuff like Captain America's Countdowns aren't guaranteed to stay on board. Hawkeye gets bonus AP when matching enemy specials, has true regeneration, and even though his countdowns can be vulnerable, they're cheap.
3* Sam Wilson: OK to keep or discard. He used to be pretty hot stuff, but these days generally you just try to kill stuff outright instead of going into an attrition game - and if you're going into an attrition game probably you're using Kamala Khan and Captain America instead anyways. Of course Kamala Khan wasn't around before but . . . now she is.

3* Squirrel Girl: Discard

3* Black Widow: Keep. In most situations she isn't as good as Cyclops or Doom as her powers are super expensive and don't hit hard considering cost, but each of her powers relates to precise board control, which other characters in 3* land just don't have. She's good against alliance bosses (given the right boss and the right teammates).

3* Captain Marvel: Keep though she pretty much sucks. Thing is, 2* Captain Marvel will feed you 3* Captain Marvel covers, and 3* Captain Marvel feeds you 4* Captain Marvel. So probably you will get Captain Marvel one way or another if you're 2* farming. Why does 3* suck? Because her powers don't hit for much, and she needs to get hit in the face to generate AP. Getting hit in the face isn't that bad, but being slow is terrible.

3* Iron Fist: Speed and late-game smashes. Keep.

3* Iron Man: Charges AP, amazing. Keep.

3* Luke Cage: Keep. You usually won't need his Protect tile, but when you do, there you go.

3* Magneto: Keep.

3* The Hood: Keep.

3* The Hulk: Keep. 2* Moonstone is going to feed 3* Hulk covers anyways.

3* Vision: Discard.

1* Spiderman: Discard as soon as you have a 1* Juggernaut cover, then fully cover and level Juggernaut.
aardvarkpepper Aug 28, 2018 @ 4:30pm 
I mentioned I'd put up a list of 3* characters. I'm working on a character ranking list, and though it's still work-in-progress, here's part of the list.

A1 Doctor Strange (Stephen Strange) - punishes enemies that fire active powers. Best in PvE, for enemies that fire powers that don't have an immediate effect. They don't hit immediately, but Doctor Strange hits them immediately when they fire, it adds up.

A2 Iron Man (Model 40) "IM40" - ridiculous AP charging

B3 Kamala Khan (Ms. Marvel) "KK" - go to for attrition battles in which you need to generate temporary hit points

B4 Captain America (Super Soldier) - the other go to for attrition battles in which you need to keep firing powers over and over again (each time activating Kamala Khan)

C5 Scarlet Witch (Wanda Maximoff) "SWitch" - Low team damage but that gives a 5-turn stun, though it's random it's great. Targeted green board control if green's put at 5 covers. Shakes up board with a passive that often generates criticals and generates purple AP. Also part of "Charlie's Angels" with 3* Black Widow and 4* Professor X, which works off making 5-matches.

C6 Thanos (Modern). God of PvE speed

C7 Deadpool (It's Me, Deadpool!) - you need Deadpool Points. You need them.

C8 Hawkeye (Hawkguy) - if Doctor Strange isn't working, usually this guy works out well; he gets AP off enemy special tiles and has true regeneration off his black power.

C9 Iron Fist (Immortal Weapon) "IF" - Attack tile cuts easier opponents down quickly. Against harder opponents he can build up purple then unleash loads of damage after he has his black requirement.

D10 Black Widow (Grey Suit) "GSBW" - not fast, but precise board control is useful against alliance bosses.

D11 The Hood (Classic) - horribly fragile, and expensive mostly crap powers. However he teams with Kamala Khan and Captain America for AP denial and to fill in yellow and black powers for a fairly decent overall attrition team.

D12 Luke Cage (Hero for Hire) - for his Protect tile. Sometimes you just want it.

E13 Blade (Daywalker) - makes Strike tiles, which are needed for 3* Daken, 3* Psylocke, multi-attack powers, team damage powers, blah blah. "Blah blah" means loads of things trigger off specials, like 4* Medusa.

E14 Magneto (Classic) - board shakeup that doesn't destroy tiles, and in red / blue. This is important in some matchups especially against alliance bosses. Even not against alliance bosses, his red and blue can be pretty nasty.

E15 Rocket and Groot (Most Wanted) - burst regenerator. The issue with 3* Daken and Wolverine is sure they can more or less reliably regenerate, but slowly. A couple big pistol shots and Daken dies, same for Wolverine. Rocket and Groot need yellow tiles to regenerate, but if you set up or save a match, they can take a big hit, then be ready for another big hit next round. Mostly you don't want to be eating damage to the face but sometimes it's just going to happen and you need to have a backup plan and here it is. Also works as a third character with Thanos, not that blue-green is particularly complementary, but Thanos hurts your own team as well, and slow regenerators may not be able to handle that too well.

After that, well, pretty much whatever.

But even while you're starting to collect 3*s, you should be planning for 4*s. Know what specific characters you want to get ahead of time.
Last edited by aardvarkpepper; Aug 28, 2018 @ 4:32pm
aardvarkpepper Aug 28, 2018 @ 6:46pm 
Originally posted by HD_Artworks:
I just want to have fun in the game and have a good, clean and powerful roster.
I have so much 3* heroes which I don't use too much. I think I have to sell them and gather some 1* heroes.
I'm kind of free player. I just bough the new recruit pack DLC. So, I don't have to much HP and slot. But I think that will be enough for start...

Don't gather a bunch of 1*s. You only need a single 1* to do the Deadpool Daily Quest, and 1* Juggernaut does that just fine.

I wrote earlier you should collect a single 1* (Juggernaut), all the non-Bagman (Spiderman) 2*s (Ares, Black Widow, Bullseye, Captain America, Captain Marvel, Daken, Hawkeye, Human Torch, Magneto, Moonstone, Thor, Storm, Wolverine). Then you'll want carefully selected 3*s and 4*s.

Why shouldn't you collect 2* Bagman (Spiderman)? Because it's a special token that you can only typically get in PvP, you can't get it from tokens. It typically isn't a featured character except I think perhaps once a year, and it's slow to level (again, because you're not pulling it from tokens). Also his powers suck. By comparison, you get the other 2*s a lot more as they do come in tokens, and the other 2*s are typically rotated in as Essential characters in PvE.

==

Why select 3?s Why should you be planning what 4*s to collect, even as a new player?

As a new player, it's hard to make informed decisions because you haven't played at higher SCLs, and mostly what you're getting is secondhand advice from players, much of it conflicting. As to making informed decisions, you just don't have the context to make informed decisions. Like if I tell you that SCL 8 has enemies with 28,000 hit points that do 10,000 damage a shot, what does that even mean really?

But you still need to try to figure out what you're doing, because if you get rid of a 4* Vulture cover now, you might really regret it in six months. Or 4* Rocket and Groot, or any number of others.

The key reason why you collect particular characters is

A) You want to break into higher PvP and PvE SCLs so you can earn better rewards

B) You want to play faster to save real time spent on game (which also incidentally can help you earn *better placement rewards*.

Think on the advice I offered. I stated you should get particular 3*s so you can play at SCL 7. SCL 7 is where you can earn 4* covers.

You probably won't *want* assorted 4* covers, but when you *do* want a *particular* 4* cover - well, SCL 7+ is where you're going to get them, and that's what you should prepare for.

Though as a new player you may not be able to play SCL 7 just yet, you will pretty soon if you can't already.

Sure most of the time you should be playing SCL 4-6 to earn 3* covers as you can't really roster 4*s anyways. But you *want the option* to be able to play SCL 7, and select 3*s are how you do it.

==

But after you collect the more or less "essential" 3*s that let you handle most situations through SCL 7, you want particular 4*s that are typically used for faster PvE play and for PvP, and that can let you play at SCL 8-9.

4* covers are rare. You want to know right now whether you should keep or discard whatever 4*s you pull. Sell one now, it might be months before you see another cover for the same character.

Some players will tell you that you should roster all the 3*s before you collect 4*s. But think on it. If you can earn better rewards with faster play or playing at higher SCL, then you're looking at a better potential payday.

==

Mind this is NOT advising you to just collect all the 3*s you can, or collect all the 4*s you can. Some players think that's fine (and for them sure why not if that's their preference). But if you want to progress quickly and earn the best rewards for time spent in game, you need to plan *everything* out.

==

4* Guide (sort of)

Rocket and Groot: Super popular, he puts fat Strike tiles on the board immediately, and that helps players whittle down enemy teams, sometimes with 3* Thanos. The problem with Rocket and Groot is apart from those Strike tiles he's sort of slow, and that can mean you have to end up using health packs. If you're using him to boost powers like 3* Doctor Strange in PvP against non-character enemies that are firing active powers then he *really* cuts down on match time, and he's popular in PvE for faster match times as well.

Gamora: Used with Rocket and Groot, but she's useful in her own right to some degree.

Vulture: Sort of like 3* Iron Man, but different colors, goes Airborne so is hard to hit. Used with Gamora in some matchups, but generally Vulture is just good to have.

Medusa / Carnage: Carnage puts out special tiles, Medusa gets healing and AP when those tiles are matched. Not particularly fast, but really nasty against enemies like Sentry Bots that put out special tiles with passives. Because of the healing, saves on health packs quite a lot too. Medusa is also used with 3* Blade; Carnage is used with other characters that exploit specials.

Captain Marvel / Agent Coulson: Countdown fun.

America Chavez: You can use boosts, which you can buy with iso, to get her started real quick. Does a chunk of damage. But she depends on banking AP to really be powered, and you don't necessarily want to be spending all your iso on boosts. You will need the iso for characters, you really will.

The above are more or less the popular ones I think.

==

Mister Fantastic: Used as a third with Medusa and Carnage. But though he's nice on the team, he's not so much a priority.

Jean Grey: Team damage powers, get rids of enemy specials, punishes enemy 5-match teams

Professor X: Sort of like a super 2* Hawkeye, used with 3* Black Widow and 3* Scarlet Witch for plenty of 5-matches,

==

Then there's stuff that's good to request for team-ups. 4* Luke Cage has the power 'Bunch of Fiddle Faddle" which hits pretty hard conditionally. 4* Jean Grey can destroy enemy specials or generate friendly specials both with team damage effects. 4* Spider-Woman has a cheap power that can remove a bunch of enemy specials (it's CHEAP that's why it's good). 4* Riri's blue usually isn't great but her green can launch enemies and damage them, and her red does team damage.
Last edited by aardvarkpepper; Aug 28, 2018 @ 7:01pm
Handoiron Aug 28, 2018 @ 8:50pm 
Unless you want to spend alot of money, MPQ is a long term goal type of game.

Looking at the screenshots of your roster, it looks like you tried to skip over 1* and 2* heroes entirely.

My recommendation is to keep the 1* spiderman and level him up as you get covers for him but don't bother working other 1* heroes. You should end up only using him for the 1* deadpool daily fight.

I also recommend you gather a solid team of 3 2* heroes to use for now as your main team. Youll end up keeping them for the 2* deadpool daily fights. Other than those 3, keep 1 roster slot to swap in 2* heroes from your 2 week rot area for event required hero fights.

Continue to fill in your 3* heroes as you open up roster slots but just save up your heroic recruit tokens and any legendary tokens and command points you get. Those are the usual sources of 4* and 5* heroes.

Tokens and command points don't rot but covers do so if you don't have an open roster slot to put a cover in, it'll disappear. If you hadn't claimed the token that gave you that cover, it'd still be available when you opened your next roster slot.

Your goal is to maximize your event rewards for the event level you can run AND to increase your roster power so you can run higher level events to get even better rewards. Since every event has required hero nodes, one each for 2* 3* and 4* (and a 5* at very high event levels), your goal should be to guarantee you have those for as many events as possible. It usually takes 2 of the required heroes to make sure you get all of the progression rewards for an event and also increase your chances at a decent placement range.

2* covers are common enough that you can use 1 "temporary" roster slot to swap in 2*s as you need them for event required heroes to cover 1 of the 2 you need to guarantee max progression.

3* and 4* covers aren't common enough to swap in every event until you are able to run the higher event levels where you can get the required 3* from progression on the first day. This means that to be sure you have 2 of the required heroes for every event, you need to fill in either all the 3*s or all the 4*s.

3* covers are more common than 4*s and also have added benefits from the 3* deadpool daily fights giving a few hero points and a guaranteed 3* cover every day. You also aren't able to bank the 3* cover granting recruit tokens as easily since 3* covers can come from the 3 most common recruit token types. 3* covers also automatically give a legend token for the first champion level (14th cover) so they help with building into 4*+ when you get there.

Some people recommend that you keep all of the 2* heroes (except bagman who only comes from versus and not tokens). This is because 2* covers are relatively common and you can get a total of 375 hero points from taking a 2* hero to max champion (63 covers) and then selling them.

I recommend that you watch your 2 week rot pile to see how many 2* covers you actually gain in a 2 week period and use that to figure out how long on average it would take you to get those 63 covers. Then compare that time frame to attain those 375 hero points to how much your roster slots cost. Remember roster slot cost increases to 1000 HP each. That means it'd take you 3 times getting a 2* champion to max champion just to pay for the roster slot it's sitting in and finally make a positive gain in roster space.

For me, it takes just under 6 months to max champion a 2* hero so somewhere between a year and a year and a half to produce enough HP to pay for that roster slot. That's why I decided to use my roster slots to work on 3*+ first.

For you, it might be acceptible depending on your 2* cover gain.

At some point you'll have your 1* and 2* deadpool daily teams and all of the 3* heroes to guarantee max progresion rewards for every solo event. Then you can start filling in the 4* and 5* heroes with all of the heroic and legendary tokens you've been saving.

Of course, you could also decide just to try to skip straight to 4* and 5* heroes by turning in all your tokens and command points. You'll see alot of covers rot that way but you might catch a few good ones and level up a strong 4*+ team faster if you're lucky.
Last edited by Handoiron; Aug 28, 2018 @ 8:50pm
aardvarkpepper Aug 29, 2018 @ 10:32am 
As I wrote earlier,

Originally posted by Handoiron:
My recommendation is to keep the 1* spiderman and level him up as you get covers for him

1* Juggernaut is better.

I also recommend you gather a solid team of 3 2* heroes to use for now as your main team. Youll end up keeping them for the 2* deadpool daily fights. Other than those 3, keep 1 roster slot to swap in 2* heroes from your 2 week rot area for event required hero fights.

Doing this means you lose out on the HP you would gain from HP farming those other 2*s.

Continue to fill in your 3* heroes as you open up roster slots but just save up your heroic recruit tokens and any legendary tokens and command points you get. Those are the usual sources of 4* and 5* heroes.

Saving on legendary tokens and command points, sure. But saving heroic recruit tokens, I cannot recommend for a new player with a developing roster. Also heroic tokens won't give 5*s.

As to saving legendary tokens and command points, that's for when you've opened up your roster slots some - and perhaps when a series of good 5*s comes up. Saving those is a good idea for a new player as you can't afford to use your limited roster slots for 4*s that make slow gains.

As to heroic tokens - yes, you can crack open a 4* and you may end up having to sell it. But that's why I wrote you need to plan for what characters you are going to get. While your roster slots are limited you will probably end up wanting to sell a lot of 4* characters anyways.

Worst case scenario, you've rostered 1* Juggernaut, the non-Bagman 2*s, and say, the fifteen 3*s I mentioned before, and are keeping another roster slot to cycle through 3*s (which comes to 30 roster slots, three more than you currently have). Then let's say you open heroics and get 4*s Rocket and Groot, Medusa, Captain Marvel. Then let's say two weeks are coming on and you still lack the roster slots you need to roster those. Then let's also say that for whatever reason now you can't spend money on the game to buy those few extra roster slots.

But that worst case scenario is quite unlikely. It is far more likely that if you are playing regularly and earning HP, by the time you *need* more roster slots (provided you are carefully *planning* your roster and discarding characters that you haven't prioritized), you will have the roster slots you need when you pull something you really need to keep. Mostly the 4*s you may draw may as well be sold off, and heroic tokens will also have a good number of 2*s and 3*s that will feed your current collection.

Your goal is to maximize your event rewards for the event level you can run AND to increase your roster power so you can run higher level events to get even better rewards. Since every event has required hero nodes, one each for 2* 3* and 4* (and a 5* at very high event levels), your goal should be to guarantee you have those for as many events as possible. It usually takes 2 of the required heroes to make sure you get all of the progression rewards for an event and also increase your chances at a decent placement range.

As I wrote, it is not a question of just trying to collect every character like Pokemon (unless you're throwing money at the game and have unlimited roster slots then also have additional money for iso and more money for discretionary covers when they're offered and more and more money.

Also as I wrote in other threads, the 2* is typically sufficient to attaining max progression rewards with correct play - even more so if you are playing at sufficient SCL to earn the 3* essential character halfway or so through the event so get more points.

2* covers are common enough that you can use 1 "temporary" roster slot to swap in 2*s as you need them for event required heroes to cover 1 of the 2 you need to guarantee max progression.

As I wrote earlier, this is not normally best for players that are earning tokens through regular play. Again, you are relying on HP gain. If you are earning tokens, championing, maxing, then selling 2*s repeatedly earns HP far faster than with a 3*. As I also wrote earlier, you can roster 3*s preferentially if you're only doing Deadpool Daily Quest and gaining the 10 HP thereby when you have the featured character. However the OP has already stated to the effect that that is not (his) playing style.

3* and 4* covers aren't common enough to swap in every event until you are able to run the higher event levels where you can get the required 3* from progression on the first day. This means that to be sure you have 2 of the required heroes for every event, you need to fill in either all the 3*s or all the 4*s.

Literally incorrect. First, you will be able to play the "higher event levels" with just a few select 3*s. Second, you cannot get the required 3* from progression on the first day. Third, as I wrote earlier, by forgoing the 3* node on the first one or two days, you are losing out on some purple iso, some red iso, and a couple Standard tokens at most. Third, with correct play you are capable of reaching maximum progression in most events with a rotating slot open and the required 2*s.

I've been over this with Handoiron before and have quoted real figures from real events. He has chosen to ignore the facts, but his ignoring the facts doesn't mean you have to follow his incorrect advice.

By perma-rostering the non-Bagman 2*s you lose out on some purple and red iso and a couple standard tokens. However you gain tokens and 3* covers which offset the token losses, and HP, which there is no substitute for.

Some people recommend that you keep all of the 2* heroes (except bagman who only comes from versus and not tokens). This is because 2* covers are relatively common and you can get a total of 375 hero points from taking a 2* hero to max champion (63 covers) and then selling them.

I recommend that you watch your 2 week rot pile to see how many 2* covers you actually gain in a 2 week period and use that to figure out how long on average it would take you to get those 63 covers. Then compare that time frame to attain those 375 hero points to how much your roster slots cost. Remember roster slot cost increases to 1000 HP each. That means it'd take you 3 times getting a 2* champion to max champion just to pay for the roster slot it's sitting in and finally make a positive gain in roster space.

This is another argument that I've been over with Handoiron before. The fact is there is no substiute for HP gain. The question is not cost per roster slot, but the comparison between the 10 HP you occasionally get from Deadpool Daily Quest to the HP you get off championing, maxing, then selling 2*s. As I mentioned earlier, HP gain is key, and as the OP has stated (he) is a regular player, token gain into 2* farming for HP results in higher net HP gain.

It's that simple.
Last edited by aardvarkpepper; Aug 29, 2018 @ 10:52am
aardvarkpepper Aug 29, 2018 @ 10:32am 
For me, it takes just under 6 months to max champion a 2* hero so somewhere between a year and a year and a half to produce enough HP to pay for that roster slot. That's why I decided to use my roster slots to work on 3*+ first.

At some point you'll have your 1* and 2* deadpool daily teams and all of the 3* heroes to guarantee max progresion rewards for every solo event.

Factually incorrect. With accurate play you should be able to earn max progression rewards by rostering the non-Bagman 2*s and using a rotating character slot to use the 3* that you earn halfway through the event as a progression reward.

You will note I am repeatedly contradicting Handoiron. At best you can say Handoiron is - however well-intentioned - making unstated assumptions about your playstyle, but as I wrote in earlier posts in this thread, you *can't* just be following advice from players that don't understand or at least account for your personal play style and preferences.

Does Handoiron's advice have any validity at all? If you're very slow to finish, or if you undergo lengthy interruptions of multiple hours in length, if you're really not playing much of the game at all, THEN you might want to follow Handoiron's advice. But where in his advice does he state there are conditionals about when you should do one thing as opposed to doing another? He simply states things to be true, when they are not true, like implying repeatedly you'll need the 3* to begin with to make max progression.

There are threads earlier in this forum in which I have repeatedly demonstrated that Handoiron's advice is factually incorrect. When asked specific questions, Handoiron waffles and evades, because he simply doesn't know, or doesn't care, about the details.

@Handoiron: The last time we disagreed, I argued that the 2* essential and a rotating character slot was sufficient to reaching max progression, and demonstrated this was indeed the case for four consecutive PvE events. Would you care to substantiate your argument by recording precise details from the upcoming PvE event? Note precise point levels, times played with exact time start of each node, any sizable delays in playing, length of time playing, points gained from each node, rewards from each relevant node, which characters used (precisely for each match), what SCL played, the rewards from different SCLs, placement at end, among other details.

@Handoiron: Once again you have a choice. You can again assert you are right based on vague justifications and refuse to engage on details though the facts contradict your argument. Or you can record details from the upcoming PvE and demonstrate the validity of your argument, as it were.

Except, of course, as I have stated, if you indeed do so, you will discover your advice is factually incorrect.

Of course, you could also decide just to try to skip straight to 4* and 5* heroes by turning in all your tokens and command points. You'll see alot of covers rot that way but you might catch a few good ones and level up a strong 4*+ team faster if you're lucky.

I was going to write that at *least* Handoiron advised saving legendary tokens and command points, then he writes this sort of thing.

It's not just that Handoiron's wrong. It's that I explain exactly why he's wrong then he says I'm making personal attacks or some such things, in thread after thread. Well judge for yourself if what I'm writing has validity or not.

Go in-game and press the "?" above a heroic token.

1:20 of getting a favorited 4* or 3*, assuming you pull a 4* or 3* in the first place.

1:16 of getting a 4*. There are 69 possible draws at this very moment (there are more 4*s but new releases can't be pulled in packs for a while, e.g. right now Nebula, as well as limited characters like Howard the Duck and Devil Dinosaur).

1:5 of getting a 3*. Currently 47 possible.

The remaining odds are that you draw one of the thirteen non-Bagman 2*s.

Now do you remember that I stated there were fifteen 3*s that are useful for various reasons? There are 47 3*s. A lot of them generally aren't so good - like Sentry. You can use Punisher against some bosses, you can use Gamora with 4* Rocket and Groot, but *generally* those are not a priority to collect.

What I'm getting at is it is unlikely that any particular 3* will really be a priority to collect. You can leave it in your roster to sub in to a rotating character slot for Deadpool Daily Quest, but as far as investing iso and a roster slot to permanently roster such heroes, no.

And *since* it is unlikely that any particular 3* you pull will be more of a priority to collect, and *since* it takes quite a while for desired 3*s to show up as progression prizes in events (even if you play both PvE and PvP which I recommend if you can spare the time, though you should try to *make* the time for particular characters - anyways I digress) -

Since it is unlikely that any particular 3* you pull, as I wrote, will be a priority to roster, you end up needing to open a lot of tokens.

Now look at the 4*s. I mentioned something like eight characters was it? Rocket and Groot, America Chavez, Medusa, Carnage, Agent Coulson, Captain Marvel, Gamora, Vulture, and let's make it a round ten with Peggy Carter and oh, whoever you may think is good. But there are even more 4*s than there are 3*s. It is also unlikely that you will draw a 4* in the first place.

The point I'm making is most character pulls end up being characters that you don't want to permanently roster. You want to keep them in your list and not sell them until near their 14 days are up, as they might end up being featured in DDQ or something. But you don't want to permanently roster them, because they're just not really worth the investment.

Now consider what you need as a player making the 2*-3* transition. Your priority is to be able to play in SCL 7 - not because you *always* want to play SCL 7 (though you could) but because SCL 7 is where you can earn 4* character covers - and not, again, because you *want* the 4* character covers most of the time, but because if there is a *select* 4* character you *need* to grab it when you can, because it is going to be a long time before it shows up again. Over seventy 4*s, you figure it out, it's no joke. Again, you do NOT want most 4*s, but you need to be able to cherry-pick the good ones when they DO become available. That is how you will develop a powerful roster fastest. It's just a fact, you understand?

Now consider how you will *get* to be able to play in SCL 7. At that point I think enemies carry what, 13-16 thousand hit points and do on the order of 2000 damage a hit or whatever and 300-400 chip damage if they generate specials. I'm vague on the details myself, but it's *something* like that. As you can imagine, 2* rosters really just can't handle that very well even if boosted.

So the priority needs to be developing the key 3*s you absolutely need to do SCL 7 when you want to (and after that the 4*s to make the process quicker and/or play at higher SCL for more CP if you like). And you are not going to get there if you are just sitting on tokens forever. **You need to open those tokens.** This is just what it is in the short term.

If you're in a bit of a hurry, you can use 20 CP to buy a select 3* character cover *if you already have a cover in that color for that character*. There is no substitute for having the color cover in the first place, and typically that means tokens, and a good number of them. Certainly for the OP's roster without Doctor Strange, I would favorite Doctor Strange and get to opening a bunch of standard, elite, and heroic tokens.

Now think on what you're really giving up by opening tokens early. Usually you end up having to sell off indifferent 4*s that you couldn't really afford to roster anyways - not that it's a big loss if they're not *good* 4*s. With 3*s again, the same is true, you end up selling a lot as you don't have the roster space, but no big loss really. If you really wanted to go without losing any covers, you'd need well over a hundred roster slots straight off, and you'd better believe that's not happening any time soon. No matter how you look at it, you need to prioritize which characters you want to keep and which you want to discard.

Now Handoiron is saying "if you're lucky you'll get a good 4* team". I just wrote that there are about ten good 4*s out of seventy plus that you may want to prioritize, and they don't necessarily synergize with each other either. 4* Captain Marvel's good but she's not so good with Medusa, see? Just how lucky, precisely, do you think you are going to be? If you're that lucky, you should forget about MPQ and invest in lottery tickets or something.

So much for saving Heroic tokens. There's a point at which you can do it, but generally you just shouldn't.

Now as to just going nuts and opening Legendary tokens and blowing CP - again, no. This post is getting a bit long as it is, but as I pointed out, you need to look at the pack odds. Open up the game, look at the "?" for Latest Legendary tokens. You see how there's 1:7 odds of drawing one of ONLY THREE 5*s? What it works out to is if you save up over 300 Latest Legendary tokens, you can just about champion three 5*s (you can still definitely fail), but that's how you handle the 5* transition - and even then you don't just go when any old 5*s are up in rotation, you want for some really *good* 5*s to be the latest characters, then you go ham and push that transition.

Contrast that to the 20 CP pulls that have 1:7 odds of drawing any of 24 5*s.

As I've written time and again, Handoiron's advice is basically undisciplined advice from a (maybe) well intentioned player that really doesn't understand the mechanics of the game. But following a lot of his advice is just going to really mess you up in the long-term, and I mean in a real bad way, kill off months worth of work and lose months worth of gains.

Like do I personally do 20 CP pulls? Sure I do. But can I recommend that practice to a new player? Consider I have over 180 roster slots (and HP saved besides) so can afford to roster whatever I pull, and all my 3*s are championed so I can't even spend CP on 3* covers at this point. Consider I don't need to prioritize any 3*s for development since they *are* all championed, and that I'm personally all right with developing my key 4* roster far slower in favor of getting more random covers rather than select 4*s, because again, basically I don't have to worry about character roster slots at all. Is that at all the sort of situation a new player is in? I think not. So I really can't recommend that sort of practice even if Handoiron does.

So anyways, Handoiron, I expect you'll be substantiating your argument by recording data from the upcoming PvE. Or you may duck again, which works out fine, when readers see you're always ducking, they'll start to realize maybe the poster typing text walls that though are a pain to read, at least are grounded in fact and maybe that poster knows what's going on, or they can follow advice from a poster that just posts terse incorrect advice but can't offer any factual rebuttals.
Last edited by aardvarkpepper; Aug 29, 2018 @ 10:59am
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Date Posted: Aug 28, 2018 @ 6:14am
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