God Of Weapons

God Of Weapons

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Catvrix Jan 28, 2024 @ 8:36am
Some clarification needed.
Okay, so i am still loving this game but I feel like the game doesn't really explain a lot of its mechanics or things are worded weirdly. So i figured i'd ask you folks. Maybe one of you knows.

First off, is it possible to prune the number of weapons available during a run? Maybe I want to do a full fist weapon run on the barbarian. Is there a way of removing all the swords or maces from the list of weapons that are available to be offered?

What is recovery?

Why do I sometimes start a run with 1 health? Like, i end the previous floor at 100% health and then start the next one with 1 hp.

What does "-50% damage when weapon count" for the barbarian Singularist mean?

What does luck do?

Why do stats sometimes remain at 0 eventho i added items that increase it by x% to my loadout?

Do those horns that increase barrel drop rate stack?

How does the game decide which squares of the inventory become available when leveling. Sometimes im working on unlocking squares on the left side of what ive already unlocked and then all of a sudden im forced to continue on the right side.

For now that is all I can think of. Thanks
Originally posted by Hailspork:
Prune Weapons: Some classes will do this for you. Otherwise, no. That's why i haven't unlocked all mine.

Recovery: This one is explained by tooltip, but I'll explain it too. For each recovery, you get a certain amount of HP over time. IIRC, it's 20 recovery to get 1/second, and on a map 1:00 long, each recovery gets you 3 hp/map.

1 HP sometimes: Voodoo Dolls have an ability in a different color that looks like flavor text and isn't.

-50% damage: Each weapon the Singularist gets gives them -50% damage and attack speed (after the first? I forget). So if you have +500% and a -100% penalty, you only get a +400% bonus.

Luck: Gets a better chance for higher tier items. I really wish I could tell you more about how this works, this is actually a great question that is NOT well-explained by the tooltip.

Bonuses remain at 0%: Not sure without an example. Could be -50% +50% =0 or it could be "increases by 1.5" and 0*1.5=0. Could be you missed an item that does something (like how you seemed to have missed the voodoo doll), or such.

Barrels stack: Almost definitely. If you really want to know, do a run where you get tons of them.

Game chooses tiles: Semi-randomly, with a clear bias towards edges that already have opened tiles. The game has a cap for it's height (at 10?) and probably width, but it lets you make your bag wider than it is tall.
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Showing 1-4 of 4 comments
Tyyne Jan 28, 2024 @ 10:03am 
Just read carefully. All of these questions are answered in the game if you just spend a bit more time reading.
Catvrix Jan 28, 2024 @ 11:20am 
Originally posted by Tyyne:
Just read carefully. All of these questions are answered in the game if you just spend a bit more time reading.

Well.. that's real helpful. What am i supposed to read exactly. Because i tried looking for that info before i posted on here and I cannot find anything about it.
Tyyne Jan 28, 2024 @ 11:32am 
First question: No.

Second question: How much you recover shields & HP. Mouseover on Recovery.

3rd Question: Voodoo Doll. Read what items do.

4th Question: For every weapon after the first, -50% damage. Just like it says in the game.

5th Question: Better chance to get better items. Mouseover on Luck.

6th Question: Some classes do not get to dodge or somesuch. Read what the classes and items do.

6th Question: If it does no say they don't stack, then they do stack.

7th Question: Randomly.
The author of this thread has indicated that this post answers the original topic.
Hailspork Jan 29, 2024 @ 2:59pm 
Prune Weapons: Some classes will do this for you. Otherwise, no. That's why i haven't unlocked all mine.

Recovery: This one is explained by tooltip, but I'll explain it too. For each recovery, you get a certain amount of HP over time. IIRC, it's 20 recovery to get 1/second, and on a map 1:00 long, each recovery gets you 3 hp/map.

1 HP sometimes: Voodoo Dolls have an ability in a different color that looks like flavor text and isn't.

-50% damage: Each weapon the Singularist gets gives them -50% damage and attack speed (after the first? I forget). So if you have +500% and a -100% penalty, you only get a +400% bonus.

Luck: Gets a better chance for higher tier items. I really wish I could tell you more about how this works, this is actually a great question that is NOT well-explained by the tooltip.

Bonuses remain at 0%: Not sure without an example. Could be -50% +50% =0 or it could be "increases by 1.5" and 0*1.5=0. Could be you missed an item that does something (like how you seemed to have missed the voodoo doll), or such.

Barrels stack: Almost definitely. If you really want to know, do a run where you get tons of them.

Game chooses tiles: Semi-randomly, with a clear bias towards edges that already have opened tiles. The game has a cap for it's height (at 10?) and probably width, but it lets you make your bag wider than it is tall.
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Date Posted: Jan 28, 2024 @ 8:36am
Posts: 4