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Well.. that's real helpful. What am i supposed to read exactly. Because i tried looking for that info before i posted on here and I cannot find anything about it.
Second question: How much you recover shields & HP. Mouseover on Recovery.
3rd Question: Voodoo Doll. Read what items do.
4th Question: For every weapon after the first, -50% damage. Just like it says in the game.
5th Question: Better chance to get better items. Mouseover on Luck.
6th Question: Some classes do not get to dodge or somesuch. Read what the classes and items do.
6th Question: If it does no say they don't stack, then they do stack.
7th Question: Randomly.
Recovery: This one is explained by tooltip, but I'll explain it too. For each recovery, you get a certain amount of HP over time. IIRC, it's 20 recovery to get 1/second, and on a map 1:00 long, each recovery gets you 3 hp/map.
1 HP sometimes: Voodoo Dolls have an ability in a different color that looks like flavor text and isn't.
-50% damage: Each weapon the Singularist gets gives them -50% damage and attack speed (after the first? I forget). So if you have +500% and a -100% penalty, you only get a +400% bonus.
Luck: Gets a better chance for higher tier items. I really wish I could tell you more about how this works, this is actually a great question that is NOT well-explained by the tooltip.
Bonuses remain at 0%: Not sure without an example. Could be -50% +50% =0 or it could be "increases by 1.5" and 0*1.5=0. Could be you missed an item that does something (like how you seemed to have missed the voodoo doll), or such.
Barrels stack: Almost definitely. If you really want to know, do a run where you get tons of them.
Game chooses tiles: Semi-randomly, with a clear bias towards edges that already have opened tiles. The game has a cap for it's height (at 10?) and probably width, but it lets you make your bag wider than it is tall.