Receiver

Receiver

Spleenslitta Sep 21, 2019 @ 8:01am
New game with Receivers mechanics.
Do you think you could make an FPS like Receiver with more enemies and story?
You would not have much in the way of competition if you did that as all FPS's games nowadays have simplyfied gun mechanics.
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Showing 1-12 of 12 comments
busterbeast Oct 20, 2019 @ 8:19pm 
look up "i can gun" a guy made his own receiver and is working on it. i see it just showed up on steam too. you can get it on itch.io. sadly its all i can find like this.
Spleenslitta Oct 21, 2019 @ 8:54am 
Thanks for the tip Busterbeast.
Looked it up and it's almost like a textured carbon copy of Receiver.
Wish that developer used his ideas more rather than copy Receiver.....oh well.
busterbeast Oct 26, 2019 @ 8:03pm 
yeah im really hopeing someone takes these kind of mechanics and makes something great with them.
Acecool Dec 5, 2019 @ 5:28am 
Receiver is a tech demo showing that it is possible to implement firearm mechanics into a game. Even though Receiver doesn't do it perfectly and it has mistakes in operation..

For instance, if you click rack slide instead of slide release with an empty firearm and the slide locked to the rear - a shell is ejected which is wrong. A shell should be chambered.

Other mistakes are made.

Anyone can add firearm mechanics into a game, and a lot of games do - usually not to the extend of Receiver by not having some of the features such as locking the slide back... but other games do allow press-checks, individual bullets, bullets with individual characteristics ( ie different projectiles loaded into a cartridge, different casings, etc.. )...

So don't assume someone ripped someone off.
Spleenslitta Dec 5, 2019 @ 10:01am 
If you saw a gameplay video of the game called "I can gun" you'd probably see what i'm talking about. You'll see a lot of similarities in the enemies movements and armament.

Too similar to be a coincidence.
Acecool Dec 6, 2019 @ 10:44am 
Then the dev may have been inspired by the Receiver technical demo. I like Receiver and a lot of the bugs were fixed but plenty remain because it is a tech demo, not a 'game'. There is a simple story to have something to word towards.

I'm not a fan of a lot of the controls, or of the bugs from the mechanics as Receiver was supposed to show accurate representations of them and has done so with at least one major exception.

I'll take a look at 'I can gun'.. But there is nothing wrong with implementing real weapon mechanics into a game as many have done.. Escape from Tarkov is pretty decent and a pretty good implementation of the ideas. I would prefer more control over some of the mechanics though.
Spleenslitta Dec 6, 2019 @ 5:33pm 
Um....i'm not talking about the weapon mechanics. It's about the enemies. Turrets and flying drones in "i can gun" too but no other enemies.
It's just a reskin of Receiver.
Acecool Dec 8, 2019 @ 5:04am 
Drones have been on the rise in the marketplace. It is only natural they make their way into games. Turrets have been in games, and movies, for a LONG time.

These aren't new ideas.

Why are turrets and drones used in games? They're remarkably easy to code. A drone can move around in 3d space, avoiding walls, etc... If a person comes within range and is detectable within the guidelines of the code, they respond. Same with turrets.

You don't have to create advanced pathing as you would with a 'human' style enemy. You naturally expect those to be a challenge.

Drone code could be as simple as randomly moving in 3d space, waiting for a target. If a target appears, turn towards that person. If the player moves through doorways, around corners, etc.. then you can copy the players path and have the drone follow, as if on rails. No complicated methods necessary.

A human style target, you would expect a greater level of tactics, etc..


It is possible the developer of 'I can gun' saw receiver, or not, and recognized how easy it would be to implement or came to that on their own.


But, for a game in its infancy, as you said, these are remarkably simple things to add into the game to give it meaning early on with little work. It gives developers a chance to test their other code such as bullet mechanics ( if they decide to go that far, or they may simply use a teleporting projectile style ... ie: a simple trace ), movement, etc..

Honestly, they aren't bad design choices because they serve a Q/A role.


Edit: You also say it is a 'reskin' of Receiver, and said you aren't talking about weapon mechanics, but only the type of enemies... Strange.

I'll try to take a look at it today, though.





Edit: Actually, it does look like a pretty direct copy. Unfortunately, many ideas such as weapon mechanics can't be copyrighted - howeverr the 'story', design, code, etc.. can.

The UI even looks identical with very minor tweaks.

The Receiver dev could have grounds for going after it - but I doubt they will because Receiver was meant as a technical demo to prove it possible.

There is too much identical to ignore, though.


If that is all the game is, then yeah.. an issue... Also the game changes 'tapes' with 'documents', and a few other tiny changes... The dev of Receiver would either be proud that someone has chosen to reproduce Receiver. Or maybe offended. etc..

Maybe proud and still wanting to protect their IP.

Only thing is to make sure the dev knows about the game and see the response.
Last edited by Acecool; Dec 8, 2019 @ 5:13am
Spleenslitta Dec 8, 2019 @ 1:18pm 
Yeah....you get the picture. It's not that i'm ticked off at the devs making "i can gun".

It's just that i hoped for something truly new. Imagine something along the lines of good old "Soldier of Fortune: Double Helix".
(Yes. I'm ancient enough too still remember that game. What a heavenly shotgun it had.)

That game with proper gun mechanics. Now that would be.....marvelous.
Acecool Dec 9, 2019 @ 11:43am 
Yeah, it would be nice to see some of the mechanics from that series implemented in new games.
Maybe a game that doesn't play like a horror game
Vanta Dec 14, 2019 @ 4:52am 
Well, looks like your wish has been received and noted. Receiver 2 has been confirmed.
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