Infest
 This topic has been pinned, so it's probably important
chuteapps  [developer] Jul 31, 2024 @ 5:40am
FEEDBACK for INFEST
Starting a new thread for INFEST now that we're in early access :)

Have anything you want to share? Questions, feedback, bugs, potential improvements, Let me know I'm all ears!
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Showing 1-6 of 6 comments
The Lizard Wizard Sep 7, 2024 @ 4:06am 
Bug: SFX Volume Slider does not affect all of the SFX audio cues.

Repo: Load the game, set SFX volume slider to a low value (eg, 10), load into a new game, use a spell (eg. Fireball).

Expected: Volume should match all other SFX sound levels.

Actual: Fireball action is TERRIFYINGLY LOUD :'D

Love the game, however I did have to turn down the game volumes via Windows instead as this shocked me.
chuteapps  [developer] Sep 7, 2024 @ 5:54am 
Thanks! We'll get that fixed right away :)
chuteapps  [developer] Sep 7, 2024 @ 7:30am 
The sound effect issue is fixed in V0.8.1
[GER] Tobi Sep 10, 2024 @ 10:33am 
I played infest for the first time and I love deckbuilding games in general and please keep working with different physics elements so that you can develop many cool strategies because I find this element physics feature really awesome +content of course:steamthumbsup:
[GER] Tobi Sep 11, 2024 @ 9:57am 
Originally posted by chuteapps:
Starting a new thread for INFEST now that we're in early access :)

Have anything you want to share? Questions, feedback, bugs, potential improvements, Let me know I'm all ears!
:steamthumbsup:
Gubbjävel Jan 25 @ 9:04am 
First up great game, love the physics mixed deckbuilding concept!
After a couple of runs i dont see any major issues but maybe more control over gamespeed like the timecontrol for the envoirment, like falling water and speed of flames/fire would be nice, its a bit speeded on my end so gets smudgy :) otherwise more cards more enemies more levels etc is also nice ;)
Great job, good work and big up to devs! Loving it!
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