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I really shouldnt have to do that tho....just proves how they messed up this game early on with the difficulty.
It would be awesome if some of the enemies were geared to the teeth, causing me to have massive problems taking out a single car.
Im very dissapointed....gonna finish the game now that i started ofcourse, but a second playthrough.....nah.
I want a game where i have to keep hitting reload 100 times
Once I have the maxed the shotgun upgrade, pretty much everything is one shot kill.
In the middle of the story, I got the Thundersticks maxed, every car is one shot kill.
Before heading to Gastown, my legend level is already the top + 30.
I'd say if enemy would use guns, thundersticks could make the game more challenging.
But that's just me, not sure if you've done a Pink Eye camp yet.
I guess this is what gaming has come to now, we need to be handheld so we dont start to cry or soemthing.
Im 32 years old, i started playing the Atari 2600, been playing since. The evolution for games has been hard for me to watch, as im used to hard games and love them, but now i havent played a hard game in years.
If i want hard game,s i have to dig around in the indie section, AAA games are scared of making games too hard, and theres hints and tips and markers everywhere so u never get lost, its VERY dissapointing for me.
I am still trying to kill those annoying crashes my game has since i purchased it.
Those are not easy at all.
Oh im a good way into that camp, ive taken out a few cmaps around her strongold, didnt really have any problems. My guy is pretty much maxed out, and i have the lvl 6 harpoon plus alot fo thundersticks, i guess in order for em to enjoy this game, i have to avoid using those things.
THAT my friend....is a massive design flaw from the developers. Forcing us to AVOID mechanics for a game to be somewhat challenging...they screwed this up.
Dying Light was the same, it was so easy, the community pretty much forced the developers to patch in a hard mode, it immediatly turned into a MUCH better game.
Mad Max needs the same, as its easy the easiest game i have played,ever.
Haha:D Well u arent really missing out, its a decent open world game with the standard mechanics most of them has. Large open space, outposts to take out, lookout points to capture.
Same as in Farcry 3 and 4, Shadow of Mordor and all those other open world game, nothing new has been added except the driving,which pretty much saves the entire game.
I'm about the same age and feel exactly the same. I'm not trying to sound elitist - but you are correct, AAA games are too easy are designed far too casually to garner much enjoyment. The thing is, a game doesn't have to be frustratingly difficult to be challenging or interesting. It just needs to ask you to pay attention, and to think critically about most situations you're in.
I've played this game for several hours already - going into the third area or so and I haven't died even once. Not once, and I haven't even been close to it. As each hour passes, I find myself getting even stronger than before, which doesn't even make sense. I shouldn't have to limit myself just to be challenged. I *do* want to see all these cool car upgrades, because they look and sound cool, etc. Also I do like to be a "completionist".
It's a bit of a cliche at this point, but Dark Souls is probably the best example of this era for a game that does it just right. It's not actually that difficult, it simply demands that you play it, and do your best and you will succeed. Because of that, every success in that game is absolutely thrilling. Unrivaled by any game I've played this generation...
Mad Max is fun, but the thrills are fleeting when you're not being made to play it. You just sorta let your eyelids sag and roll through the motions, knowing you're not going to run into anything that will bother you. No new mechanics or puzzles, no serious battles. Drive around, swat down enemies like flies, loot scrap, buy more powerful upgrades and swat even more flies with even less effort.
There needed to be a hardcore mode. I would have liked to see fuel and water matter *much* more than it does. Maybe I'm just a masochist, but the idea of running out of fuel in the wastes and having to figure out what to do is probably what this kind of game should have been about. Preparation and problem solving with intense action.
I think they should have focused much less on just filling the map full of random stuff and focus more on making an actual engaging adventure. The story is an absolute joke that would have required the hours of grinding anyway. They should have focused on quality over quantity, which could have affected the game's general balance in a more positive way.
I still like this game, but there are so many, many design choices that just make me scratch my head in confusion.
it gets way harder when enemy cars are armoured and have burners to roast you.
The choices the devs made make perfect sense considering they were designing a game for the casual playerbase. AKA the dumbed down easy mode we see before us.
The only thing that can save this game now is a hardcore mode or lots of mods.
Die once restart. How many of you moaners have played it this way?
Just me? Thought so.
It's not just that though. It's a lot of little things as well. Like the combat, for instance. It's not difficult, but it can occasionally be a little irritating due to enemies sometimes getting cheap shots from off-screen, because the camera doesn't really capture the action like the Batman games do.
That's just one example of some nitpicks I have with this game's overall design.
That's nice, dear.